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Mummy's Mask - Solo Campaign Record
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<blockquote data-quote="mikeawmids1" data-source="post: 8266902" data-attributes="member: 7030604"><p><strong>House of Pentheru, Part One</strong></p><p></p><p>The next morning, the remaining teams gather outside the Grand Mausoleum to make their second draw from the lottery. When the Scorched Hand are called, Velriana Hypaxes takes to the stage, her refined features furrowed with disdain. Moshe practically begs Alan to let him go up when their party is called. Alan doesn't see any harm in it and agrees. Moshe whoops and punches the air. Hatu emulates the gesture perfectly.</p><p></p><p>Lehenard's Lions are called. Moshe makes the draw. Their token reads 'House of Pentheru'. The Pharasman clerics mark Alan's map and note that Pentheru was a wealthy merchant who died during the Plague of Madness. Fal rubs her hands together greedily. This second site is much closer to the gates than the tomb of Akhentepi had been, lying practically within the shadow of the wall. The gates of the necropolis are opened and the party head for the House of Pentheru.</p><p></p><p>The estate is surrounded by tall sandstone walls, but a pair of tarnished bronze gates present an easy way into the compound. As the party cross the threshold, they are all subjected to a terrifying vision of the past; a mob of deranged commoners throw themselves against the gates, howling with bloodlust! Alan is worst affected by the haunt and it takes a moment for him to recover his wits.</p><p></p><p>The party ignore the main entrance and turn left into a spacious yard adjacent to the property. Several outbuildings have been erected against the outer wall and between them stands the upper lip of a stone well. The party investigate the well and find the shaft is choked with sand. A low, menacing growl emanates from one of the outbuildings and a large, two headed hound steps out. It's coarse black fur is riddled with writhing worms. The death dog attacks to defend its lair!</p><p></p><p>Fal hurls a flask of alchemist's fire at the mangy beast. The death dog is engulfed in green fire! Alan draws his flintlock pistol and shoots the flaming hound in the flank. The beast is Shaken. Corym extends a rot-blackened paw and projects a bolt of arcane force, disintergrating the death dog, leaving naught but a pile of smoldering bones.</p><p></p><p>Ignoring the other outbuildings, the party head into the main house via a side door that opens into the kitchen. A skeleton lies on the floor, surrounded by broken crockery. A wooden door leads through to an adjacent pantry. Moshe and Hatu search the dusty shelves for anything that might still be edible after several hundred years. The giant camel spider clinging to the ceiling decides that Moshe looks edible and drops onto the boy's back. Moshe cries out in pain as the spider sinks its poisonous fangs into his neck!</p><p></p><p><em>(The giant spider got the Drop on Moshe and inflicted 17 damage, which equates to Shaken and three wounds. Moshe used up two Bennies, but was only able to soak one wound. Despite rolling Vigour -6 to resist poison, Moshe still managed to succeed!)</em></p><p></p><p>Alan draws his flintlock and aims at the spider, but Moshe is jerking around too much for him to get off a good shot without hitting the boy. Alan holds his action. Moshe spends another Benny to recover from the Shaken condition and tries to dislodge the spider from his back, but fails. Hatu shrieks and hops onto the spider's back, tearing savagely at the critter's carapace with his bare teeth! Legs thrashing, the spider releases Moshe and falls to the ground, dead. Hatu jumps back onto Moshe's shoulders and starts grooming himself. Alan slowly lowers his gun and gapes at the monkey with a mixture of surprise and disbelief. That is one badass homo sapien! There is no healer in the party, so Moshe will have to walk off his injuries.</p><p></p><p>- - -</p><p></p><p>Hatu (monkey sidekick)</p><p>Attributes: Agility d10, Smarts d8, Spirit d8, Strength d4, Vigour d6</p><p>Pace 4, Parry 5, Toughness 5</p><p>Skills: Athletics d10, Fighting d6, Notice d6</p><p>Abilities;</p><p>Bite (Str+d4)</p><p>Climber, climbing pace 8, +2 Athletics to climb or swing</p><p>Hurl Rock (Str+d4, 3/6/12)</p><p>Size -2</p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 8266902, member: 7030604"] [B]House of Pentheru, Part One[/B] The next morning, the remaining teams gather outside the Grand Mausoleum to make their second draw from the lottery. When the Scorched Hand are called, Velriana Hypaxes takes to the stage, her refined features furrowed with disdain. Moshe practically begs Alan to let him go up when their party is called. Alan doesn't see any harm in it and agrees. Moshe whoops and punches the air. Hatu emulates the gesture perfectly. Lehenard's Lions are called. Moshe makes the draw. Their token reads 'House of Pentheru'. The Pharasman clerics mark Alan's map and note that Pentheru was a wealthy merchant who died during the Plague of Madness. Fal rubs her hands together greedily. This second site is much closer to the gates than the tomb of Akhentepi had been, lying practically within the shadow of the wall. The gates of the necropolis are opened and the party head for the House of Pentheru. The estate is surrounded by tall sandstone walls, but a pair of tarnished bronze gates present an easy way into the compound. As the party cross the threshold, they are all subjected to a terrifying vision of the past; a mob of deranged commoners throw themselves against the gates, howling with bloodlust! Alan is worst affected by the haunt and it takes a moment for him to recover his wits. The party ignore the main entrance and turn left into a spacious yard adjacent to the property. Several outbuildings have been erected against the outer wall and between them stands the upper lip of a stone well. The party investigate the well and find the shaft is choked with sand. A low, menacing growl emanates from one of the outbuildings and a large, two headed hound steps out. It's coarse black fur is riddled with writhing worms. The death dog attacks to defend its lair! Fal hurls a flask of alchemist's fire at the mangy beast. The death dog is engulfed in green fire! Alan draws his flintlock pistol and shoots the flaming hound in the flank. The beast is Shaken. Corym extends a rot-blackened paw and projects a bolt of arcane force, disintergrating the death dog, leaving naught but a pile of smoldering bones. Ignoring the other outbuildings, the party head into the main house via a side door that opens into the kitchen. A skeleton lies on the floor, surrounded by broken crockery. A wooden door leads through to an adjacent pantry. Moshe and Hatu search the dusty shelves for anything that might still be edible after several hundred years. The giant camel spider clinging to the ceiling decides that Moshe looks edible and drops onto the boy's back. Moshe cries out in pain as the spider sinks its poisonous fangs into his neck! [I](The giant spider got the Drop on Moshe and inflicted 17 damage, which equates to Shaken and three wounds. Moshe used up two Bennies, but was only able to soak one wound. Despite rolling Vigour -6 to resist poison, Moshe still managed to succeed!)[/I] Alan draws his flintlock and aims at the spider, but Moshe is jerking around too much for him to get off a good shot without hitting the boy. Alan holds his action. Moshe spends another Benny to recover from the Shaken condition and tries to dislodge the spider from his back, but fails. Hatu shrieks and hops onto the spider's back, tearing savagely at the critter's carapace with his bare teeth! Legs thrashing, the spider releases Moshe and falls to the ground, dead. Hatu jumps back onto Moshe's shoulders and starts grooming himself. Alan slowly lowers his gun and gapes at the monkey with a mixture of surprise and disbelief. That is one badass homo sapien! There is no healer in the party, so Moshe will have to walk off his injuries. - - - Hatu (monkey sidekick) Attributes: Agility d10, Smarts d8, Spirit d8, Strength d4, Vigour d6 Pace 4, Parry 5, Toughness 5 Skills: Athletics d10, Fighting d6, Notice d6 Abilities; Bite (Str+d4) Climber, climbing pace 8, +2 Athletics to climb or swing Hurl Rock (Str+d4, 3/6/12) Size -2 [/QUOTE]
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