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Mundane/Simple Fighter Pre-build
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<blockquote data-quote="Tony Vargas" data-source="post: 7469588" data-attributes="member: 996"><p>Which is fine, if the scout & slayer & such seem fine, I guess. I'm curious about working within the AEDU structure, so you'd theoretically retain more consistency...</p><p></p><p> I like the idea of a simplified or 'default' version of certain classes that can be complete & fully-contributing, with minimal decisions by the player at chargen/level-up, and that can later be retrained when they have an interest in customizing. Backgrounds, Themes, Paths & Destinies are all technically optional, so could be left out. Feats could be concentrated on simple bonuses that could be folded in.</p><p></p><p>And everything just goes into a traditional class-advancement table.</p><p></p><p>Oh, and made the thread a wiki...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7469588, member: 996"] Which is fine, if the scout & slayer & such seem fine, I guess. I'm curious about working within the AEDU structure, so you'd theoretically retain more consistency... I like the idea of a simplified or 'default' version of certain classes that can be complete & fully-contributing, with minimal decisions by the player at chargen/level-up, and that can later be retrained when they have an interest in customizing. Backgrounds, Themes, Paths & Destinies are all technically optional, so could be left out. Feats could be concentrated on simple bonuses that could be folded in. And everything just goes into a traditional class-advancement table. Oh, and made the thread a wiki... [/QUOTE]
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