Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Murder in Baldur's Gate - Some DMing Skill Required (minor spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7654126" data-attributes="member: 12731"><p>I generally concur with what you wrote in the review. It is one of the most warhammery D&D adventures I've ever seen (and this is meant as high praise)</p><p></p><p>*** SPOILERS that are definitely not minor FOLLOW ****</p><p></p><p>However, I am worried the adventure isn't paying enough attention (providing enough support) to back up DMs with parties that dislike being told what to do, and instead will want to actively find out what's really happening.</p><p></p><p>The adventure simply assumes PCs will want to interact with the three factions and their leaders. But the initial promises to find out what's really going on are never followed up - by the module. As written the adventures assumes PCs will be content with day to day events, starting a crisis there, putting out a fire here.</p><p></p><p>The adventurers might not settle for this. Nobody is asking or answering the real questions: what is the history of these Bhaalspawn? What do the three leaders really know about the events that lead to the titular murder in Baldur's Gate? </p><p></p><p>What I am seeing here is that players will expect to unravel a murder mystery. But the module isn't about that. </p><p></p><p>The module knows (or at least, tells us) the mmurder mystery is essentially unsolvable, being the machinations of a major deity. But the players don't know this. I expect them to want to follow up on leads, visit historians and temple archives, etc. They will want to talk to the main NPCs, not about Today's Sabotage, but about the history of the Bhaalspawn.</p><p></p><p>How can the PCs find out more about, not the three main terrorist plans, but more about the influence Bhaal has over the trio? (This is D&D, so any "it can't be done" answer is essentially not going to fly)</p><p></p><p>The module isn't adressing the elephant in the room at all. Namely, the likely fact some players will catch onto the fact that they're being played, and that they will want to do something about it. </p><p></p><p>Specifically, how do the PCs stop Bhaal? Not stop one leader at the behest of another. But stop Bhaal so that none of the three end catastophes take place? (I am not saying this needs to succeed. I am saying there needs to be adventure material to let players work the case. Currently, us DMs are expected to just ignore the issue and have PCs do other stuff. But knowing my PCs, there will be deep dissatisfaction if they can't get anywhere with this. Specifically: there exists D&D spells that should be able to confirm the malign influence holding the three leaders. How do you break this influence? What if players to to involve major allies, such as classic FR NPCs. After all, the return of Bhaal (!!!) surely should not and can not be left up to a bunch of low level newbies to handle...?)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7654126, member: 12731"] I generally concur with what you wrote in the review. It is one of the most warhammery D&D adventures I've ever seen (and this is meant as high praise) *** SPOILERS that are definitely not minor FOLLOW **** However, I am worried the adventure isn't paying enough attention (providing enough support) to back up DMs with parties that dislike being told what to do, and instead will want to actively find out what's really happening. The adventure simply assumes PCs will want to interact with the three factions and their leaders. But the initial promises to find out what's really going on are never followed up - by the module. As written the adventures assumes PCs will be content with day to day events, starting a crisis there, putting out a fire here. The adventurers might not settle for this. Nobody is asking or answering the real questions: what is the history of these Bhaalspawn? What do the three leaders really know about the events that lead to the titular murder in Baldur's Gate? What I am seeing here is that players will expect to unravel a murder mystery. But the module isn't about that. The module knows (or at least, tells us) the mmurder mystery is essentially unsolvable, being the machinations of a major deity. But the players don't know this. I expect them to want to follow up on leads, visit historians and temple archives, etc. They will want to talk to the main NPCs, not about Today's Sabotage, but about the history of the Bhaalspawn. How can the PCs find out more about, not the three main terrorist plans, but more about the influence Bhaal has over the trio? (This is D&D, so any "it can't be done" answer is essentially not going to fly) The module isn't adressing the elephant in the room at all. Namely, the likely fact some players will catch onto the fact that they're being played, and that they will want to do something about it. Specifically, how do the PCs stop Bhaal? Not stop one leader at the behest of another. But stop Bhaal so that none of the three end catastophes take place? (I am not saying this needs to succeed. I am saying there needs to be adventure material to let players work the case. Currently, us DMs are expected to just ignore the issue and have PCs do other stuff. But knowing my PCs, there will be deep dissatisfaction if they can't get anywhere with this. Specifically: there exists D&D spells that should be able to confirm the malign influence holding the three leaders. How do you break this influence? What if players to to involve major allies, such as classic FR NPCs. After all, the return of Bhaal (!!!) surely should not and can not be left up to a bunch of low level newbies to handle...?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Murder in Baldur's Gate - Some DMing Skill Required (minor spoilers)
Top