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Museum: The laboratory of invention
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<blockquote data-quote="Jack7" data-source="post: 4646558" data-attributes="member: 54707"><p style="text-align: center"><img src="http://www.warthman.com/images/Davinci4.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><strong>Game Artifact</strong> – <em>The Press</em>: The Press is actually a large box of dark, very hard wood, bound by bands of silver, and intricately carven with mysterious symbols and designs. In volume it will hold about 1000 pieces of silver. Along the length of the inner lid is a silvered mirror. That mirror is said to reflect, or look upon, the face of an unknown and ancient statue or monument. The figure of the monument points to his lap and upon his lap sits the Press. Inside the press sits the head of an unknown creature apparently speaking to whoever is using the Press, though no words can be heard. Any object that will fit inside can be placed within, and when the lid is shut and the object is left inside overnight then a strange process of weird force begins. All night long the box will hum and odd noises can be heard from inside it. The next morning if the box is opened, and whatever was placed inside it extracted, and the lid then reshut and reopened then within will appear an exact, useable replica of whatever was left in it overnight. The replica will be as fully functional as the original object for 12 hours. Thereafter the replica will disintegrate and fall to a fine, silvery powder. The silvery residue is poisonous if rubbed on the skin, or ingested. However if the silvery residue is placed back into the box, and it is resealed and the powder allowed to stay in the box overnight then the next morning a grayish sludge or goo will appear, and if that goo is taken and eaten then the person ingesting the goo will be completely healed of all prior injuries, and even of previous scars. Furthermore for the next year the “eater of goo” will be completely immune to toxins and poisons of all kinds, and may even go several weeks during this year without water without apparent ill-effect. At the end of that one-year period however the person who ingested the goo will undergo a serious illness that may even claim his life. It is also rumored that the Press has three secret compartments, and that one of these compartments contains a map or document describing who made it, and why, and how to use the silver powder to treat a suit of armor so that it becomes practically invulnerable to any normal attack. What the other compartments contain no one knows. </p><p></p><p><strong>Game Relic</strong> – <em>The Eye of God, or the Prism of Damnation</em>: This relic is a prism of unknown design and make. It was discovered in a series of catacombs under a first century church in Africa. When looked through it can have several different effects or functions. 1. One can see over the horizon line, to distances of up to 50 miles. 2. When one looks at a person one can “perceive their intentions” through it. 3. One can apparently look backwards through time, up to thirty days in the past. 4. One can see at night as if in daylight. 5. One can see in the infrared and ultra-violet spectrums of light. 6. One can see things that would normally be invisible. 7. The prism can see known or unknown disease, injury, and illness, even those long passed, or yet to occur. 8. One can see into the hearts and minds of other individuals. 9. That the prism will magnify and translate any script it is passed over into the user’s native language. 10. One is supposed to be able to see into another world with the prism. There may also be other capabilities of the prism, no one is really sure. Many consider it a holy relic, others consider it an heretical or even cursed relic. It is said that looking through the prism for a long period of time can result in permanent blindness, and to prolonged madness. It is also said that either much ill-fortune is attached to the object, or that it is simply too powerful and dangerous for mortals to use. Finally it is said that the prism may be part of a much larger composite relic.</p><p></p><p><strong>Fantasy Game Invention</strong> – <em>Humishc</em>: When one takes the ground seeds of the Humis plant of Ghantik and makes a strong, bitter tea of it to drink it is said to be able to dilute even the strongest toxin, if the patient is not already too close to death. It also speeds healing and is said to be very efficacious in the treating of several diseases. If however one drinks three or more cups of the tea at a single setting then one is said to suffer for a time from bizarre or even prophetic dreams. Individuals who regularly overindulge in humishc (some saying that it gives them immunity to being poisoned) eventually develop a chronic sheen condition to their skin, and a slight luminescence that makes them glow faintly in the dark.</p><p></p><p><strong>Modern Game Invention</strong> – <em>Sharpin</em>: Sharpin is a modern chemical pheromone which when sprayed on the body will make one chemically appear friendly and even attractive to most any dog. Even well trained, intent, and vicious guard-dogs will often become friendly or at least passive towards one covered in Sharpin, and so will allow unmolested passage by their post, usually without even barking, though whining is common in close proximity to a dog. </p><p></p><p><strong>Sci-Fi Invention</strong> – <em>Time Mines</em>: (<span style="color: Lime">This same concept can be used in any sci-fi game that has space or star ships</span>.) These weapons are a type of device designed and used by an alien race in my Spheres of Influence game. No-one is really sure who these aliens are, where they are from, or exactly what they want but they have been hitting and raiding along the fringes of Federation Space for about two years now. At first Federation Intel thought the mines were Borg weapons, but now believe otherwise. </p><p></p><p>Apparently the alien ship deploys time-mines in a specific shipping route, then almost immediately after being deployed the mines disappear. They reappear when a ship or ships pass by, completely surrounding the vessel on reappearance. The vessel may become damaged by an exploding mine, or forced to come to a stop whereupon all of the mines continually close distance until they are actually attached to the target ship’s hull. At this time an alien vessel appears and either absconds with the entire vessel or pirates and strips it of anything of value. Ships have even been stripped of engine parts and life support systems and left with no means of propulsion and with no life support entire crews have perished. Either through acts of mine damage or piracy or abandonment hundreds of lives have been lost and three ships have entirely disappeared without trace. After a seizure operation the mines either disappear again or disintegrate almost entirely. Anything recovered is microscopic and of molecular traces of unknown materials. It is now believed by Federation Intel that these devices are actually time-mines. Once deployed the mines move to another time, then reappear through some unknown trigger, sensoring device, or simply because they are timed to do so. Nothing concrete is known of the science involved in the creation or operation of these devices, nor of the true motives of their alien creators.</p><p></p><p><strong>Ancient Invention (Real World) – <a href="http://www.smith.edu/hsc/museum/ancient_inventions/hsc09b.htm" target="_blank">Tumbler Lock</a></strong></p><p><strong></strong></p><p><strong>Medieval Invention (Real World) – <a href="http://www.juliantrubin.com/bigten/davinciparachute.html" target="_blank">Parachute</a></strong></p><p><strong></strong></p><p><strong>Modern Invention (Real World) – <a href="http://en.wikipedia.org/wiki/Pin_tumbler_lock" target="_blank">Pin Tumbler Lock</a></strong></p><p></p><p style="text-align: center"><img src="http://www.smith.edu/hsc/museum/ancient_inventions/images/hsc09a1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Jack7, post: 4646558, member: 54707"] [CENTER][IMG]http://www.warthman.com/images/Davinci4.JPG[/IMG][/CENTER] [B]Game Artifact[/B] – [I]The Press[/I]: The Press is actually a large box of dark, very hard wood, bound by bands of silver, and intricately carven with mysterious symbols and designs. In volume it will hold about 1000 pieces of silver. Along the length of the inner lid is a silvered mirror. That mirror is said to reflect, or look upon, the face of an unknown and ancient statue or monument. The figure of the monument points to his lap and upon his lap sits the Press. Inside the press sits the head of an unknown creature apparently speaking to whoever is using the Press, though no words can be heard. Any object that will fit inside can be placed within, and when the lid is shut and the object is left inside overnight then a strange process of weird force begins. All night long the box will hum and odd noises can be heard from inside it. The next morning if the box is opened, and whatever was placed inside it extracted, and the lid then reshut and reopened then within will appear an exact, useable replica of whatever was left in it overnight. The replica will be as fully functional as the original object for 12 hours. Thereafter the replica will disintegrate and fall to a fine, silvery powder. The silvery residue is poisonous if rubbed on the skin, or ingested. However if the silvery residue is placed back into the box, and it is resealed and the powder allowed to stay in the box overnight then the next morning a grayish sludge or goo will appear, and if that goo is taken and eaten then the person ingesting the goo will be completely healed of all prior injuries, and even of previous scars. Furthermore for the next year the “eater of goo” will be completely immune to toxins and poisons of all kinds, and may even go several weeks during this year without water without apparent ill-effect. At the end of that one-year period however the person who ingested the goo will undergo a serious illness that may even claim his life. It is also rumored that the Press has three secret compartments, and that one of these compartments contains a map or document describing who made it, and why, and how to use the silver powder to treat a suit of armor so that it becomes practically invulnerable to any normal attack. What the other compartments contain no one knows. [B]Game Relic[/B] – [I]The Eye of God, or the Prism of Damnation[/I]: This relic is a prism of unknown design and make. It was discovered in a series of catacombs under a first century church in Africa. When looked through it can have several different effects or functions. 1. One can see over the horizon line, to distances of up to 50 miles. 2. When one looks at a person one can “perceive their intentions” through it. 3. One can apparently look backwards through time, up to thirty days in the past. 4. One can see at night as if in daylight. 5. One can see in the infrared and ultra-violet spectrums of light. 6. One can see things that would normally be invisible. 7. The prism can see known or unknown disease, injury, and illness, even those long passed, or yet to occur. 8. One can see into the hearts and minds of other individuals. 9. That the prism will magnify and translate any script it is passed over into the user’s native language. 10. One is supposed to be able to see into another world with the prism. There may also be other capabilities of the prism, no one is really sure. Many consider it a holy relic, others consider it an heretical or even cursed relic. It is said that looking through the prism for a long period of time can result in permanent blindness, and to prolonged madness. It is also said that either much ill-fortune is attached to the object, or that it is simply too powerful and dangerous for mortals to use. Finally it is said that the prism may be part of a much larger composite relic. [B]Fantasy Game Invention[/B] – [I]Humishc[/I]: When one takes the ground seeds of the Humis plant of Ghantik and makes a strong, bitter tea of it to drink it is said to be able to dilute even the strongest toxin, if the patient is not already too close to death. It also speeds healing and is said to be very efficacious in the treating of several diseases. If however one drinks three or more cups of the tea at a single setting then one is said to suffer for a time from bizarre or even prophetic dreams. Individuals who regularly overindulge in humishc (some saying that it gives them immunity to being poisoned) eventually develop a chronic sheen condition to their skin, and a slight luminescence that makes them glow faintly in the dark. [B]Modern Game Invention[/B] – [I]Sharpin[/I]: Sharpin is a modern chemical pheromone which when sprayed on the body will make one chemically appear friendly and even attractive to most any dog. Even well trained, intent, and vicious guard-dogs will often become friendly or at least passive towards one covered in Sharpin, and so will allow unmolested passage by their post, usually without even barking, though whining is common in close proximity to a dog. [B]Sci-Fi Invention[/B] – [I]Time Mines[/I]: ([COLOR="Lime"]This same concept can be used in any sci-fi game that has space or star ships[/COLOR].) These weapons are a type of device designed and used by an alien race in my Spheres of Influence game. No-one is really sure who these aliens are, where they are from, or exactly what they want but they have been hitting and raiding along the fringes of Federation Space for about two years now. At first Federation Intel thought the mines were Borg weapons, but now believe otherwise. Apparently the alien ship deploys time-mines in a specific shipping route, then almost immediately after being deployed the mines disappear. They reappear when a ship or ships pass by, completely surrounding the vessel on reappearance. The vessel may become damaged by an exploding mine, or forced to come to a stop whereupon all of the mines continually close distance until they are actually attached to the target ship’s hull. At this time an alien vessel appears and either absconds with the entire vessel or pirates and strips it of anything of value. Ships have even been stripped of engine parts and life support systems and left with no means of propulsion and with no life support entire crews have perished. Either through acts of mine damage or piracy or abandonment hundreds of lives have been lost and three ships have entirely disappeared without trace. After a seizure operation the mines either disappear again or disintegrate almost entirely. Anything recovered is microscopic and of molecular traces of unknown materials. It is now believed by Federation Intel that these devices are actually time-mines. Once deployed the mines move to another time, then reappear through some unknown trigger, sensoring device, or simply because they are timed to do so. Nothing concrete is known of the science involved in the creation or operation of these devices, nor of the true motives of their alien creators. [B]Ancient Invention (Real World) – [URL="http://www.smith.edu/hsc/museum/ancient_inventions/hsc09b.htm"]Tumbler Lock[/URL] Medieval Invention (Real World) – [URL="http://www.juliantrubin.com/bigten/davinciparachute.html"]Parachute[/URL] Modern Invention (Real World) – [URL="http://en.wikipedia.org/wiki/Pin_tumbler_lock"]Pin Tumbler Lock[/URL][/B] [CENTER][IMG]http://www.smith.edu/hsc/museum/ancient_inventions/images/hsc09a1.jpg[/IMG][/CENTER] [/QUOTE]
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