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Musings on Choice
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4993762" data-attributes="member: 710"><p>I tend to think that meaningful, informed choices are crucial for games. At least the type of games I would enjoy (e.g. a game of chance is not interesting to me - unless I can "game" on the chance somehow, by determining odds, minimizing risk sand maximizing winnings.)</p><p></p><p>Some game mechanics can benefit from adding more "choice" or more meaning to a choice. For example skill challenges - if it only matters that I use the highest skill applicable, it seems pretty boring and easy. The choice isn't really all that hard or interesting. But if different skills lead to different outcomes (even if all of them are positive), it gets more interesting.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4993762, member: 710"] I tend to think that meaningful, informed choices are crucial for games. At least the type of games I would enjoy (e.g. a game of chance is not interesting to me - unless I can "game" on the chance somehow, by determining odds, minimizing risk sand maximizing winnings.) Some game mechanics can benefit from adding more "choice" or more meaning to a choice. For example skill challenges - if it only matters that I use the highest skill applicable, it seems pretty boring and easy. The choice isn't really all that hard or interesting. But if different skills lead to different outcomes (even if all of them are positive), it gets more interesting. [/QUOTE]
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