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Musings on the "Lawful Jerk" Paladin
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<blockquote data-quote="jgsugden" data-source="post: 7349337" data-attributes="member: 2629"><p>D&D is an RPG - a role playing game. Characters play a role in a story. Make it a good story.</p><p></p><p>There are a lot o great stories that can be built around a lot of different types of paladins. The DM should sit down with every player and have a conversation about how their character fits into the wold - and then should try to use that information to craft a game that uses what the player offers. And, a great DM will factor in the player's views as well as the character, writing a narrative that really serves the player's story delights.</p><p></p><p>For example, let's say that we have a 'traditional' LG paladin character that believes in the black or white view of good and evil. However the player is a philosophy major in college and is not a moral absolutist by any fashion. As a DM, I'd be salivating. A character that sees orcs as inherently evil in the hands of a player that believes in a more complex world? Well, that paladin is going to face off against a series of challenges that test his beliefs. The goblin stealing to feed his children. The orc that is resisting the humans that are invading his land. The red dragon that built his hoarde via sales and bartering, not plundering. Two LG faiths at odds over a difference of opinion on how to handle a murky issue.... I'd love to see how that player navigated those waters.</p><p></p><p>If that same paladin were in the hands of a player that was a bit more like his character and was uncomfortable witht the grey.... well, I wouldn't entirely avoid it, but I would use less of it. The goblin would steal children. The orc would be the invader. The red dragon would offer to buy and sell... but would use his fearsome presence to get what he wants. And if the deal isn't to his liking he'd take what he wanted. </p><p></p><p>It can all work... you just have to build on the foundation that comes to the table.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7349337, member: 2629"] D&D is an RPG - a role playing game. Characters play a role in a story. Make it a good story. There are a lot o great stories that can be built around a lot of different types of paladins. The DM should sit down with every player and have a conversation about how their character fits into the wold - and then should try to use that information to craft a game that uses what the player offers. And, a great DM will factor in the player's views as well as the character, writing a narrative that really serves the player's story delights. For example, let's say that we have a 'traditional' LG paladin character that believes in the black or white view of good and evil. However the player is a philosophy major in college and is not a moral absolutist by any fashion. As a DM, I'd be salivating. A character that sees orcs as inherently evil in the hands of a player that believes in a more complex world? Well, that paladin is going to face off against a series of challenges that test his beliefs. The goblin stealing to feed his children. The orc that is resisting the humans that are invading his land. The red dragon that built his hoarde via sales and bartering, not plundering. Two LG faiths at odds over a difference of opinion on how to handle a murky issue.... I'd love to see how that player navigated those waters. If that same paladin were in the hands of a player that was a bit more like his character and was uncomfortable witht the grey.... well, I wouldn't entirely avoid it, but I would use less of it. The goblin would steal children. The orc would be the invader. The red dragon would offer to buy and sell... but would use his fearsome presence to get what he wants. And if the deal isn't to his liking he'd take what he wanted. It can all work... you just have to build on the foundation that comes to the table. [/QUOTE]
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