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Musings on the "Lawful Jerk" Paladin
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<blockquote data-quote="DeanP" data-source="post: 7350635" data-attributes="member: 6681963"><p>The paladin is absolutely my favorite class, and have played a paladin through the editions of D&D. I think the problem of becoming a jerk paladin was rectified by one simple house rule back in first edition. Ignoring the "paladins will only adventure with persons of good alignment and neutrals on a one time basis." This stricture made it near impossible to have a harmonious, continuous group of PCs. To me, it was at the heart of the problem. It forced somebody in the group to play something they didn't want to play, it was the essential source of resentment. It was hard enough to qualify to play the class, why make it so you might only be allowed to play it once with a group or force the paladin player to cajole others to "be good"? Once this rule was eliminated, there really wasn't a problem with a paladin in the mix of characters with different alignments.</p></blockquote><p></p>
[QUOTE="DeanP, post: 7350635, member: 6681963"] The paladin is absolutely my favorite class, and have played a paladin through the editions of D&D. I think the problem of becoming a jerk paladin was rectified by one simple house rule back in first edition. Ignoring the "paladins will only adventure with persons of good alignment and neutrals on a one time basis." This stricture made it near impossible to have a harmonious, continuous group of PCs. To me, it was at the heart of the problem. It forced somebody in the group to play something they didn't want to play, it was the essential source of resentment. It was hard enough to qualify to play the class, why make it so you might only be allowed to play it once with a group or force the paladin player to cajole others to "be good"? Once this rule was eliminated, there really wasn't a problem with a paladin in the mix of characters with different alignments. [/QUOTE]
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Musings on the "Lawful Jerk" Paladin
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