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Musings on the "Lawful Jerk" Paladin
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<blockquote data-quote="The Crimson Binome" data-source="post: 7351464" data-attributes="member: 6775031"><p>Which is exactly why earlier versions of the class had codified rules about what is and is-not acceptable behavior. A paladin will never use poison, not because there's <em>never</em> a situation where doing so would be the lesser of two evils, but because <em>admitting</em> that such situations could exist would open the flood-gates to flouting the expectations entirely. If you don't say that a paladin will <em>never</em> associate with an Evil creature, then you open the door to players associating freely with demons, whenever they think doing so will be more efficient or convenient.</p><p></p><p>The old LG paladin is a great concept <em>if</em> you're playing in a world of black and white morality, like Dragonlance, which D&D was entirely crafted to support. Conflict arises when the DM transports the class to a world of greater ambiguity, because the rules weren't designed to support that type of setting, so the paladin ends up looking like a jerk whenever they insist on doing the right thing.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7351464, member: 6775031"] Which is exactly why earlier versions of the class had codified rules about what is and is-not acceptable behavior. A paladin will never use poison, not because there's [I]never[/I] a situation where doing so would be the lesser of two evils, but because [I]admitting[/I] that such situations could exist would open the flood-gates to flouting the expectations entirely. If you don't say that a paladin will [I]never[/I] associate with an Evil creature, then you open the door to players associating freely with demons, whenever they think doing so will be more efficient or convenient. The old LG paladin is a great concept [I]if[/I] you're playing in a world of black and white morality, like Dragonlance, which D&D was entirely crafted to support. Conflict arises when the DM transports the class to a world of greater ambiguity, because the rules weren't designed to support that type of setting, so the paladin ends up looking like a jerk whenever they insist on doing the right thing. [/QUOTE]
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Musings on the "Lawful Jerk" Paladin
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