Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Must-have bard spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paraxis" data-source="post: 6379577" data-attributes="member: 13009"><p>It is very hard for me to see how anyone would/could interpret the spell where you didn't get afflicted with the disease on turn one.</p><p></p><p><em>Your touch inflicts disease. Make a melee spell attack against a creature within your reach. <strong>On a hit, you afflict the creature with a disease</strong> of our choice from any of the one described below. At the end of each of the target’s turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature<strong> recovers from the disease</strong>, and the spell ends.</em></p><p><em>Since this spell induces a natural disease in its target, any effect that removes disease or otherwise ameliorates a disease’s effects apply to it.</em></p><p><em></em></p><p></p><p>On a hit you are afflicted, seems straight forward to me.</p><p></p><p>After three successful saves you recover from the disease, you have to be suffering some effect to recover from for this part to make sense.</p><p></p><p>I know it is OP as all get out and trivializes legendary monsters once you touch them with it, but those things don't make another reading of the spell any more valid. D&D has always had save or suck/die spells and still does, this one spell just makes that legendary monster auto save thing kinda pointless.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6379577, member: 13009"] It is very hard for me to see how anyone would/could interpret the spell where you didn't get afflicted with the disease on turn one. [I]Your touch inflicts disease. Make a melee spell attack against a creature within your reach. [B]On a hit, you afflict the creature with a disease[/B] of our choice from any of the one described below. At the end of each of the target’s turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature[B] recovers from the disease[/B], and the spell ends. Since this spell induces a natural disease in its target, any effect that removes disease or otherwise ameliorates a disease’s effects apply to it. [/I] On a hit you are afflicted, seems straight forward to me. After three successful saves you recover from the disease, you have to be suffering some effect to recover from for this part to make sense. I know it is OP as all get out and trivializes legendary monsters once you touch them with it, but those things don't make another reading of the spell any more valid. D&D has always had save or suck/die spells and still does, this one spell just makes that legendary monster auto save thing kinda pointless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Must-have bard spells?
Top