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Must-have bard spells?
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<blockquote data-quote="mgrinshpon" data-source="post: 6669648" data-attributes="member: 6776843"><p>I've been playing a bard for about a year now and finally reached level 12 a few days back. I chose a Bard of Valor since we have 8 people in the party, I didn't need to be effective, and watched Zorro the day before having to make the decision. If I could go back and be a Bard of Lore, I would. That's a separate discussion, though, but what it means is that I've got nothing in terms of level 6 spell suggestions.</p><p></p><p>For the level 10 spells, I chose Contagion since my DM likes to throw singular dragons at us with beefed up saves that prevent magic users from doing anything. My second spell was Find Steed since it seemed cool. Contagion has been incredible as a force multiplier, turning dragons into barbarian meat.</p><p></p><p>In terms of bard spells, the following have been most useful: </p><ul> <li data-xf-list-type="ul">Cantrips: Prestidigitation, Minor Illusion, Vicious Mockery</li> <li data-xf-list-type="ul">Level 1: Dissonant Whispers, Faerie Fire, Cure Wounds, Comprehend Languages</li> <li data-xf-list-type="ul">Level 2: Suggestion (Charm Person without the crappy knowledge rider!)</li> <li data-xf-list-type="ul">Level 3: Hypnotic Pattern, Sending, Tongues</li> <li data-xf-list-type="ul">Level 4: Polymorph</li> <li data-xf-list-type="ul">Level 5: Contagion (non-class spell)</li> </ul><p>I also have Silence but there haven't been many opportunities to use it.</p><p></p><p>A real all-star for me have been the bardic instruments in the DMG. I recently acquired the Canaith Mandolin giving all enemies disadvantage on charm saving when throws using it as an arcane focus (notice that this is not unique to the mandolin but is a feature shared by all bardic instruments). This means Suggestion, Tasha's Hideous Laughter, and Hypnotic Pattern, primarily, which are extremely powerful spells in their own right. Adding spells to the bard's spell list (Fly, Invisibility, Protection from Evil and Good, etc are all great spells).</p><p></p><p>In terms of disappointing spells:</p><ul> <li data-xf-list-type="ul">Awaken: unless you're playing in the land of the dinosaurs, this spell is hugely disappointing. An intelligent level 2 bear that costs a 1000gp is just not going to pass muster against massive dragons. It will usually need to be paired with Speak With Animals eating two spell slots.</li> <li data-xf-list-type="ul">Haste: It turns out that this is a concentration spell in a class with better options (Hypnotic Pattern and Polymorph come to mind).</li> <li data-xf-list-type="ul">Hold Person: If you fight a lot of people, by all means, keep it. Most of my enemies have been dragons or other non-humanoids. Tasha's Hideous Laughter hits arguably more targets than Hold Person and uses a lower-level spell slot.</li> <li data-xf-list-type="ul">Swift Quiver: Besides using Concentration, this isn't great without archery-specific feats and fighting styles. An archery-focused fighter will deal much more damage.</li> </ul></blockquote><p></p>
[QUOTE="mgrinshpon, post: 6669648, member: 6776843"] I've been playing a bard for about a year now and finally reached level 12 a few days back. I chose a Bard of Valor since we have 8 people in the party, I didn't need to be effective, and watched Zorro the day before having to make the decision. If I could go back and be a Bard of Lore, I would. That's a separate discussion, though, but what it means is that I've got nothing in terms of level 6 spell suggestions. For the level 10 spells, I chose Contagion since my DM likes to throw singular dragons at us with beefed up saves that prevent magic users from doing anything. My second spell was Find Steed since it seemed cool. Contagion has been incredible as a force multiplier, turning dragons into barbarian meat. In terms of bard spells, the following have been most useful: [LIST] [*]Cantrips: Prestidigitation, Minor Illusion, Vicious Mockery [*]Level 1: Dissonant Whispers, Faerie Fire, Cure Wounds, Comprehend Languages [*]Level 2: Suggestion (Charm Person without the crappy knowledge rider!) [*]Level 3: Hypnotic Pattern, Sending, Tongues [*]Level 4: Polymorph [*]Level 5: Contagion (non-class spell) [/LIST] I also have Silence but there haven't been many opportunities to use it. A real all-star for me have been the bardic instruments in the DMG. I recently acquired the Canaith Mandolin giving all enemies disadvantage on charm saving when throws using it as an arcane focus (notice that this is not unique to the mandolin but is a feature shared by all bardic instruments). This means Suggestion, Tasha's Hideous Laughter, and Hypnotic Pattern, primarily, which are extremely powerful spells in their own right. Adding spells to the bard's spell list (Fly, Invisibility, Protection from Evil and Good, etc are all great spells). In terms of disappointing spells: [LIST] [*]Awaken: unless you're playing in the land of the dinosaurs, this spell is hugely disappointing. An intelligent level 2 bear that costs a 1000gp is just not going to pass muster against massive dragons. It will usually need to be paired with Speak With Animals eating two spell slots. [*]Haste: It turns out that this is a concentration spell in a class with better options (Hypnotic Pattern and Polymorph come to mind). [*]Hold Person: If you fight a lot of people, by all means, keep it. Most of my enemies have been dragons or other non-humanoids. Tasha's Hideous Laughter hits arguably more targets than Hold Person and uses a lower-level spell slot. [*]Swift Quiver: Besides using Concentration, this isn't great without archery-specific feats and fighting styles. An archery-focused fighter will deal much more damage. [/LIST] [/QUOTE]
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