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General Tabletop Discussion
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Must-have bard spells?
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<blockquote data-quote="Motorskills" data-source="post: 7337922" data-attributes="member: 15921"><p>I've just built a College of Swords bard, currently 3rd level, will likely be 7th level by the end of Winter Fantasy. I'm an experienced player and DM, but I struggle with how to play a Bard effectively, since he is obviously not great at any one thing. But that's exactly why I have chosen to play him!</p><p></p><p>I've read the thread above, some great ideas, but as a Swords guy I don't get Magical Secrets until L10. </p><p></p><p>What does the hivemind think should my 6 / 7 / 8 / 9 / 10 spells known should be at the various levels (3rd through 7th)?</p><p></p><p>Here's my first guesstimate (I know I can swap spells in and out along the way). I've tried to take a mix of general-use and melee support spells. As it is AL, I can't guarantee that there will be a wizard or a cleric alongside to do the heavy divination lifting.</p><p></p><p>I'm not convinced about Concentration spells, since he will be a second-tier melee guy. That said, I think there are some must-haves in that area.</p><p></p><p>Cantrip 1: Message</p><p>Cantrip 2: Mage Hand</p><p>Cantrip 3: Thunderclap</p><p></p><p>L1: Comprehend Languages</p><p>L1: Faerie Fire</p><p>L1: Thunderwave</p><p></p><p>L2: Enhance Ability</p><p>L2: Heat Metal</p><p>L2: Lesser Restoration</p><p></p><p>L3: Catnap</p><p>L3: [strike]Leomund's Tiny Hut[/strike] While this is a great spell, it's so situational it's probably better to just buy a scroll of it</p><p>L3: [strike]Tongues[/strike] While this is a great spell, it's so situational it's probably better to just buy a scroll of it</p><p></p><p>L4: Greater Invisibility</p><p></p><p></p><p>Replacements for Hut and Tongues: Dissonant Whispers, Healing Word</p><p></p><p></p><p>P.S. for those of you extolling the virtues of <em>Aura of Vitality</em> - absolutely. But talk to the cleric first - it stacks amazingly well with <em>Beacon of Hope</em>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Motorskills, post: 7337922, member: 15921"] I've just built a College of Swords bard, currently 3rd level, will likely be 7th level by the end of Winter Fantasy. I'm an experienced player and DM, but I struggle with how to play a Bard effectively, since he is obviously not great at any one thing. But that's exactly why I have chosen to play him! I've read the thread above, some great ideas, but as a Swords guy I don't get Magical Secrets until L10. What does the hivemind think should my 6 / 7 / 8 / 9 / 10 spells known should be at the various levels (3rd through 7th)? Here's my first guesstimate (I know I can swap spells in and out along the way). I've tried to take a mix of general-use and melee support spells. As it is AL, I can't guarantee that there will be a wizard or a cleric alongside to do the heavy divination lifting. I'm not convinced about Concentration spells, since he will be a second-tier melee guy. That said, I think there are some must-haves in that area. Cantrip 1: Message Cantrip 2: Mage Hand Cantrip 3: Thunderclap L1: Comprehend Languages L1: Faerie Fire L1: Thunderwave L2: Enhance Ability L2: Heat Metal L2: Lesser Restoration L3: Catnap L3: [strike]Leomund's Tiny Hut[/strike] While this is a great spell, it's so situational it's probably better to just buy a scroll of it L3: [strike]Tongues[/strike] While this is a great spell, it's so situational it's probably better to just buy a scroll of it L4: Greater Invisibility Replacements for Hut and Tongues: Dissonant Whispers, Healing Word P.S. for those of you extolling the virtues of [I]Aura of Vitality[/I] - absolutely. But talk to the cleric first - it stacks amazingly well with [I]Beacon of Hope[/I]. :) [/QUOTE]
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