Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
"Must-have" spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 9027438" data-attributes="member: 23716"><p>I'm not sure if agree with the choices. </p><p></p><p></p><p>I don't agree. <em>Eldritch Blast</em> is limited to the Warlock and part of that class's balance. Besides, in 1dnd it is a class feature. <em>Guidance</em> is iffy, I haven't seen it been abused over much, but could use a few tweaks. I would much rather they fixed things like <em>True Strike </em>and <em>Friends</em>. </p><p></p><p></p><p></p><p>The only one of these that I think needs to be adjusted is <em>Shield</em>. I can see the arguments for <em>Bless</em> and <em>Healing Word</em>, but I remain dubious. </p><p></p><p></p><p></p><p><em>Counterspell</em> probably shouldn't be in the game and we should go back to readying a <em>Dispel Magic</em> to achieve the same affect. <em>Fireball</em> is fine. I don't have a problem with Revivify, it's basically magic defibrillators. <em>Spirit Guardians</em> and <em>Tiny Hut</em> <em>do</em> need to be toned down though. </p><p></p><p><em>Banishment</em> is a bit of a trick. The only problem with the spell, imho, is that they made it too universal such that it applies to everyone; probably because they don't have an <em>Outsider</em> category in 5e. They have realized this and offered a 'fix' in the the Playtest that is far too hard to apply. If they had just made it limited to certain categories of creatures, like the Good/Evil line of spells, it would be fine. Perhaps it is too hard to categorize?</p><p></p><p>I'm not sure what problem <em>Greater Restoration</em> and <em>Heal</em> are supposed to cause. In fact, I've always felt that having to use it to restore and Exhaustion level was overkill (<em>Lesser Restoration</em> Should probable get rid of a level of Exhaustion if you ask me). </p><p></p><p>I would tweak <em>Forbiddance</em> so it cannot be used as a Dungeon fumigation spell and used more as intended to protect your fort/home base/temple/etc. </p><p></p><p>I agree with <em>Forcecage</em>, and would add <em>Simulacrum</em> to the list as well. </p><p> </p><p>I'm less concerned about the 9th level spells, both because they rarely come up in play and 9th level spells are supposed to be the Bee's Knees. I'm more concerned that they fix the duds at this level, quite frankly.</p><p></p><p>Edit: fix grammer, punctuation, style and add in the bit about Banishment.</p></blockquote><p></p>
[QUOTE="Gadget, post: 9027438, member: 23716"] I'm not sure if agree with the choices. I don't agree. [I]Eldritch Blast[/I] is limited to the Warlock and part of that class's balance. Besides, in 1dnd it is a class feature. [I]Guidance[/I] is iffy, I haven't seen it been abused over much, but could use a few tweaks. I would much rather they fixed things like [I]True Strike [/I]and [I]Friends[/I]. The only one of these that I think needs to be adjusted is [I]Shield[/I]. I can see the arguments for [I]Bless[/I] and [I]Healing Word[/I], but I remain dubious. [I]Counterspell[/I] probably shouldn't be in the game and we should go back to readying a [I]Dispel Magic[/I] to achieve the same affect. [I]Fireball[/I] is fine. I don't have a problem with Revivify, it's basically magic defibrillators. [I]Spirit Guardians[/I] and [I]Tiny Hut[/I] [I]do[/I] need to be toned down though. [I]Banishment[/I] is a bit of a trick. The only problem with the spell, imho, is that they made it too universal such that it applies to everyone; probably because they don't have an [I]Outsider[/I] category in 5e. They have realized this and offered a 'fix' in the the Playtest that is far too hard to apply. If they had just made it limited to certain categories of creatures, like the Good/Evil line of spells, it would be fine. Perhaps it is too hard to categorize? I'm not sure what problem [I]Greater Restoration[/I] and [I]Heal[/I] are supposed to cause. In fact, I've always felt that having to use it to restore and Exhaustion level was overkill ([I]Lesser Restoration[/I] Should probable get rid of a level of Exhaustion if you ask me). I would tweak [I]Forbiddance[/I] so it cannot be used as a Dungeon fumigation spell and used more as intended to protect your fort/home base/temple/etc. I agree with [I]Forcecage[/I], and would add [I]Simulacrum[/I] to the list as well. I'm less concerned about the 9th level spells, both because they rarely come up in play and 9th level spells are supposed to be the Bee's Knees. I'm more concerned that they fix the duds at this level, quite frankly. Edit: fix grammer, punctuation, style and add in the bit about Banishment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Must-have" spells
Top