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"Must-have" spells
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<blockquote data-quote="Stalker0" data-source="post: 9027632" data-attributes="member: 5889"><p>Cantrip wise, I’ll add chill touch and toll the dead. Toll the dead is the best damage cantrip other than EB. Chill touch’s ability to negate regen js just so damn useful in certain fights.</p><p></p><p>5th level - wall of force, it’s a game changer in fights, can honestly do many of the things forcecsge can do with no components and much earlier in level.</p><p></p><p>I want to echo revivify as probably the ultimate must have…because of how bad a player might feel if a fellow player dies and you don’t have it ready. That can create some real awkwardness at the table for certain players…so it’s meer existence compels certain players to feel obligated to have it ready.</p><p></p><p>I don’t consider heal must have, it’s just clerics have such terrible spells at that level, what else are you going to pick</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9027632, member: 5889"] Cantrip wise, I’ll add chill touch and toll the dead. Toll the dead is the best damage cantrip other than EB. Chill touch’s ability to negate regen js just so damn useful in certain fights. 5th level - wall of force, it’s a game changer in fights, can honestly do many of the things forcecsge can do with no components and much earlier in level. I want to echo revivify as probably the ultimate must have…because of how bad a player might feel if a fellow player dies and you don’t have it ready. That can create some real awkwardness at the table for certain players…so it’s meer existence compels certain players to feel obligated to have it ready. I don’t consider heal must have, it’s just clerics have such terrible spells at that level, what else are you going to pick [/QUOTE]
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Community
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"Must-have" spells
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