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Mustrum's Mythical Fighter Techniques
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<blockquote data-quote="WarlockLord" data-source="post: 5975307" data-attributes="member: 40098"><p>Well, let's see now...</p><p></p><p>Wizards can cast teleport. So he can go home.</p><p></p><p>If the wizard wins the charisma check against the efreet, he can make the efreeti do whatever the hell he wants to. So if he cast's eagle's splendor that's +2 right there. Heroism for another +2. +4 to his charisma roll. The efreet has +2, so we're already ahead. If we want we can dumpster dive for even more charisma/check bonuses. The wizard is also offering the efreet 2 wishes, which should be worth something. </p><p></p><p></p><p></p><p>So no, you don't need diplomacy at all. </p><p></p><p>As for the fighter's supposed assets...the wizard can dispel the flight item and the dragon and wizard can play "strafe the moron." And, quite frankly, the feats and hit dice probably are not up to the task of meleeing a dragon - a creature with more and better hit dice, a higher BAB, more feats than a creature of it's CR and enough spellcasting to cast "fighter-be-gone" spells like mirror image. This is also assuming the vampire decides not to exploit the fighter's crappy will save with his dominate attack.</p><p></p><p>I would also like to point out that creatures of any alignment can activate the gate portion of a candle of invocation, so a Lawful Good wizard can pull this off too. So, to answer your question, he teleports home and prepares. Or, if he has spells, he breaks out the shivering touch and disintegrates and tells the encounter to go away.</p><p></p><p>Your question of "what if the wizard is out of spells for the day" is the same as "what if the fighter is down to 3 hit points." If you are out of resources you're screwed regardless of class. Although the wizard is probably hiding in a rope trick at that point. But hey, we can watch the lone fighter die.</p><p></p><p>And while you're correct that a team would be better to handle the encounter, a better team would be druid, cleric, wizard, and psion. Either the cleric or druid can handle front-line combat better than a fighter via self-buffing. And of course, casters get real defenses like miss chances and they can crank their AC higher.</p><p></p><p>Sure the DM can change any of this...but that doesn't mean the rules are fair.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 5975307, member: 40098"] Well, let's see now... Wizards can cast teleport. So he can go home. If the wizard wins the charisma check against the efreet, he can make the efreeti do whatever the hell he wants to. So if he cast's eagle's splendor that's +2 right there. Heroism for another +2. +4 to his charisma roll. The efreet has +2, so we're already ahead. If we want we can dumpster dive for even more charisma/check bonuses. The wizard is also offering the efreet 2 wishes, which should be worth something. So no, you don't need diplomacy at all. As for the fighter's supposed assets...the wizard can dispel the flight item and the dragon and wizard can play "strafe the moron." And, quite frankly, the feats and hit dice probably are not up to the task of meleeing a dragon - a creature with more and better hit dice, a higher BAB, more feats than a creature of it's CR and enough spellcasting to cast "fighter-be-gone" spells like mirror image. This is also assuming the vampire decides not to exploit the fighter's crappy will save with his dominate attack. I would also like to point out that creatures of any alignment can activate the gate portion of a candle of invocation, so a Lawful Good wizard can pull this off too. So, to answer your question, he teleports home and prepares. Or, if he has spells, he breaks out the shivering touch and disintegrates and tells the encounter to go away. Your question of "what if the wizard is out of spells for the day" is the same as "what if the fighter is down to 3 hit points." If you are out of resources you're screwed regardless of class. Although the wizard is probably hiding in a rope trick at that point. But hey, we can watch the lone fighter die. And while you're correct that a team would be better to handle the encounter, a better team would be druid, cleric, wizard, and psion. Either the cleric or druid can handle front-line combat better than a fighter via self-buffing. And of course, casters get real defenses like miss chances and they can crank their AC higher. Sure the DM can change any of this...but that doesn't mean the rules are fair. [/QUOTE]
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