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Mutant Future - Raiders of the Mind Lord's Tomb RG
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<blockquote data-quote="Mark Chance" data-source="post: 6068428" data-attributes="member: 2795"><p>[align=right]http://www.enworld.org/forum/attachment.php?attachmentid=55858&d=1357251087[/align]</p><p></p><p><span style="color: yellow"><strong>Yella</strong></span> (Mutant Human)</p><p></p><p>[sblock=Stats & Stuff]</p><p><strong>Ability Scores:</strong> <a href="http://invisiblecastle.com/stats/view/31523/" target="_blank">STR 11, DEX 12, CON 15, INT 8, WIS 11, CHA 10</a></p><p><strong>Hit Points:</strong> <a href="http://invisiblecastle.com/roller/view/3799584/" target="_blank">15d6=53</a></p><p><strong>Starting Gold:</strong> <a href="http://invisiblecastle.com/roller/view/3848578/" target="_blank">30d8=131</a></p><p><strong>Number of Physical & Mental Mutations:</strong> <a href="http://invisiblecastle.com/roller/view/3799577/" target="_blank">1d4=1, 1d4=1</a></p><p><strong>d100 Rolls for Mutations:</strong> <a href="http://invisiblecastle.com/roller/view/3799580/" target="_blank">1d100=58, 1d100=78</a></p><p><strong>Resulting Mutations:</strong> albinism, quick mind</p><p></p><p><strong>Albinism:</strong> This mutation prevents the formation of melanin. The mutant’s hair and skin are bone white, and his eyes have light pink irises. Due to the lack of pigment in the eyes, the being is highly sensitive to light, and suffers a –2 penalty to hit when in daylight.</p><p></p><p><strong>Quick Mind:</strong> The mutant is capable of learning how to use technology at a much higher rate of speed than other characters (in 1/3 the time), and receives a bonus of 30% to technology rolls. When confronted with a mental attack, an attacker must roll to attack three times, succeeding each time (roll three times for the one attack). Because of his incredible leaps of logic, a mutant with this ability has a 100% chance of figuring out whether someone is telling the truth.</p><p></p><p><strong>Equipment:</strong> backpack, flint & steel, quiver and 20 arrows, torches (8), trail rations (1 week), winter blanket</p><p><strong>Armor:</strong> studded leather (AC 6)</p><p><strong>Weapons:</strong> longbow (1d8), maser pistol (2d8, +2 to hit vs. metal armor), spear (1d6)</p><p><strong>Equipment Weight:</strong> 54 lbs.</p><p><strong>Monies:</strong> 44 gp, 7 sp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 6068428, member: 2795"] [align=right]http://www.enworld.org/forum/attachment.php?attachmentid=55858&d=1357251087[/align] [color=yellow][b]Yella[/b][/color] (Mutant Human) [sblock=Stats & Stuff] [b]Ability Scores:[/b] [url=http://invisiblecastle.com/stats/view/31523/]STR 11, DEX 12, CON 15, INT 8, WIS 11, CHA 10[/url] [b]Hit Points:[/b] [url=http://invisiblecastle.com/roller/view/3799584/]15d6=53[/url] [b]Starting Gold:[/b] [url=http://invisiblecastle.com/roller/view/3848578/]30d8=131[/url] [b]Number of Physical & Mental Mutations:[/b] [url=http://invisiblecastle.com/roller/view/3799577/]1d4=1, 1d4=1[/url] [b]d100 Rolls for Mutations:[/b] [url=http://invisiblecastle.com/roller/view/3799580/]1d100=58, 1d100=78[/url] [b]Resulting Mutations:[/b] albinism, quick mind [b]Albinism:[/b] This mutation prevents the formation of melanin. The mutant’s hair and skin are bone white, and his eyes have light pink irises. Due to the lack of pigment in the eyes, the being is highly sensitive to light, and suffers a –2 penalty to hit when in daylight. [b]Quick Mind:[/b] The mutant is capable of learning how to use technology at a much higher rate of speed than other characters (in 1/3 the time), and receives a bonus of 30% to technology rolls. When confronted with a mental attack, an attacker must roll to attack three times, succeeding each time (roll three times for the one attack). Because of his incredible leaps of logic, a mutant with this ability has a 100% chance of figuring out whether someone is telling the truth. [b]Equipment:[/b] backpack, flint & steel, quiver and 20 arrows, torches (8), trail rations (1 week), winter blanket [b]Armor:[/b] studded leather (AC 6) [b]Weapons:[/b] longbow (1d8), maser pistol (2d8, +2 to hit vs. metal armor), spear (1d6) [b]Equipment Weight:[/b] 54 lbs. [b]Monies:[/b] 44 gp, 7 sp [/sblock] [/QUOTE]
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