Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[Mutant Future]Welcome to Slimy Lake! (OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 5057297" data-attributes="member: 40413"><p>I would like a mutant animal. Exact type undecided though if you have input on the possibilities I'm considering that would be great. So far I'm considering an armadillo, a fox, or a giant slug.</p><p></p><p><a href="http://invisiblecastle.com/search/?roll=&name=glasseye&player=&campaign=&latest=" target="_blank">Here</a> is the link to my rolls for the character so far. So, that would be two physical mutations and three mental mutations. Starting with the physical and going down the line I would end up with:</p><p><em>Physical</em></p><p>-Albinism (drawback)</p><p>-Increased physical attribute (Strength)</p><p><em>Mental</em></p><p>-Acute Hyper Healing</p><p>-Atrophied Cerebellum (drawback)</p><p>-Teleport</p><p></p><p>[sblock=Stats] First set of stats rolled = <a href="http://invisiblecastle.com/roller/view/2374572/" target="_blank">3d6=13, 3d6=3, 3d6=11, 3d6=9, 3d6=12, 3d6=13</a></p><p>First set of stats rolled that didn't have a net negative modifier = <a href="http://invisiblecastle.com/roller/view/2375739/" target="_blank">3d6=12, 3d6=16, 3d6=8, 3d6=10, 3d6=10, 3d6=17</a></p><p><s>Grub is currently calculated with the first set.</s> Grub is now calculated using the second set of stats (Thanks, ML).[/sblock]</p><p>Gold = <a href="http://invisiblecastle.com/roller/view/2374601/" target="_blank">3d8=6</a> = 60 gold.</p><p>hit points = <a href="http://invisiblecastle.com/roller/view/2376219/" target="_blank">16d6=56</a></p><p>natural attack(claw) damage = <a href="http://invisiblecastle.com/roller/view/2374605/" target="_blank">1d6=1</a> = 1d4</p><p></p><p>[sblock]<span style="font-size: 12px"><strong>GRUB</strong></span></p><p>Lawful mutant animal (Armadillo)</p><p><strong>Level</strong> 1; <strong>XP</strong> 0</p><p></p><p><span style="font-size: 9px"><span style="color: orange"><strong>STATISTICS</strong></span></span></p><p><strong>Strength</strong> 17</p><p>-- +2 to hit, damage, & forcing doors</p><p><strong>Dexterity</strong> 10 (12 -2M)</p><p><strong>Constitution</strong> 16</p><p><strong>Intelligence</strong> 8 (10 -2M)</p><p>-- -5% technology roll modifier</p><p><strong>Willpower</strong> 10</p><p><strong>Charisma</strong> 8</p><p>-- +1 reaction adjustment; 3 retainers; 6 morale (retainers)</p><p></p><p><span style="font-size: 9px"><span style="color: orange"><strong>COMBAT STATS</strong></span></span></p><p><strong>HP</strong> 56</p><p><strong>AC</strong> 6</p><p><em>Attacks*</em></p><p>-Quarterstaff +2 (1d6+2)</p><p>-Claw +2 (1d4+2)</p><p>-Sling +0 (1d4)</p><p>*+3d6 damage with hand-to-hand weapons</p><p>*-2 to hit during daylight</p><p></p><p><span style="font-size: 9px"><span style="color: orange"><strong>MUTATIONS</strong></span></span></p><p><em>Physical</em></p><p>Albinism (drawback)</p><p>-- -2 to hit during daylight</p><p>Increased physical attribute (Strength)</p><p>-- +3d6 damage with hand-to-hand weapons</p><p><em>Mental</em></p><p>Acute Hyper Healing</p><p>1/week: heal at 4x normal rate & pain and fatigue free for 24 hours</p><p>Atrophied Cerebellum (drawback)</p><p>-- -2 to Dexterity and Intelligence</p><p>Teleport</p><p>-- may teleport up to 20 miles distant; modifiers based on familiarity</p><p></p><p><span style="font-size: 9px"><span style="color: orange"><strong>GEAR</strong></span></span></p><p>Quarterstaff (2g; 4lbs.)</p><p>Sling +10 stones (2g; 5lbs.)</p><p>Studded leather armor (30g; 20lbs.)</p><p>Backpack (2g; 2lbs.)</p><p>-Spyglass (15g; 1lb.)</p><p>-Bedroll (1s; 5lbs.)</p><p>-5 days trail rations (25s; 5lbs.)</p><p>-waterskin (1g; 4lbs.)</p><p>Shovel (2g; 8lbs.)</p><p><strong>Encumbrance</strong> 54lbs.</p><p>3 gold; 4 silver</p><p></p><p><span style="font-size: 9px"><span style="color: orange"><strong>DESCRIPTION</strong></span></span></p><p>Grub is shorter than the average human but very bulky. Despite being from armadillo stock Grub is semi-upright and somewhat humanoid though his body structure gives him a very hunch-backed appearance. He is an albino and the thick bands of knobby skin covering his back are covered with patches of spiky white hair. His arms and legs are stubby and the thick fingers of his hands have long, tough, claw-like nails. Since his skin and eyes are so sensitive to the sun Grub wears a large hooded robe and strips of leather tied around his face with thin slits to protect his eyes yet still leave him able to see. Despite having claws capable of use in combat, Grub prefers to carry a long rusty pipe for use as a quarterstaff. One end of the staff has a couple of holes and Grub likes to whirl the weapon over his head so that it makes a combined moaning and whistling sound.</p><p></p><p><span style="font-size: 9px"><span style="color: orange"><strong>BACKGROUND</strong></span></span></p><p><em>Grub! Grub!</em></p><p>Grub isn't the brightest creature and he doesn't have much, if any, formal learning but he knows what he likes. He likes grubs. He likes his pipe-staff and he really likes the sound that it makes when he whirls it around over his head. Even though he has a hard time using it, his prized possession is an ancient spyglass that he keeps carefully stored in his pack. He likes it when people laugh at funnies because it makes him laugh too. He doesn't like it when villagers throw rocks at him because he's different. The last time that happened he decided it was wrong and he left the village with a couple of other mutants disliked by the locals. The others talked about Slimy Lake. He didn't really care about the 'treasure' they talked about but he thought it might be nice if they found some money. Now that they've arrived, it looks like a good place for grubs!</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5057297, member: 40413"] I would like a mutant animal. Exact type undecided though if you have input on the possibilities I'm considering that would be great. So far I'm considering an armadillo, a fox, or a giant slug. [url=http://invisiblecastle.com/search/?roll=&name=glasseye&player=&campaign=&latest=]Here[/url] is the link to my rolls for the character so far. So, that would be two physical mutations and three mental mutations. Starting with the physical and going down the line I would end up with: [i]Physical[/i] -Albinism (drawback) -Increased physical attribute (Strength) [i]Mental[/i] -Acute Hyper Healing -Atrophied Cerebellum (drawback) -Teleport [sblock=Stats] First set of stats rolled = [url=http://invisiblecastle.com/roller/view/2374572/]3d6=13, 3d6=3, 3d6=11, 3d6=9, 3d6=12, 3d6=13[/url] First set of stats rolled that didn't have a net negative modifier = [url=http://invisiblecastle.com/roller/view/2375739/]3d6=12, 3d6=16, 3d6=8, 3d6=10, 3d6=10, 3d6=17[/url] [s]Grub is currently calculated with the first set.[/s] Grub is now calculated using the second set of stats (Thanks, ML).[/sblock] Gold = [url=http://invisiblecastle.com/roller/view/2374601/]3d8=6[/url] = 60 gold. hit points = [url=http://invisiblecastle.com/roller/view/2376219/]16d6=56[/url] natural attack(claw) damage = [url=http://invisiblecastle.com/roller/view/2374605/]1d6=1[/url] = 1d4 [sblock][size=3][b]GRUB[/b][/size] Lawful mutant animal (Armadillo) [b]Level[/b] 1; [b]XP[/b] 0 [size=1][color=orange][b]STATISTICS[/b][/color][/size] [b]Strength[/b] 17 -- +2 to hit, damage, & forcing doors [b]Dexterity[/b] 10 (12 -2M) [b]Constitution[/b] 16 [b]Intelligence[/b] 8 (10 -2M) -- -5% technology roll modifier [b]Willpower[/b] 10 [b]Charisma[/b] 8 -- +1 reaction adjustment; 3 retainers; 6 morale (retainers) [size=1][color=orange][b]COMBAT STATS[/b][/color][/size] [b]HP[/b] 56 [b]AC[/b] 6 [i]Attacks*[/i] -Quarterstaff +2 (1d6+2) -Claw +2 (1d4+2) -Sling +0 (1d4) *+3d6 damage with hand-to-hand weapons *-2 to hit during daylight [size=1][color=orange][b]MUTATIONS[/b][/color][/size] [i]Physical[/i] Albinism (drawback) -- -2 to hit during daylight Increased physical attribute (Strength) -- +3d6 damage with hand-to-hand weapons [i]Mental[/i] Acute Hyper Healing 1/week: heal at 4x normal rate & pain and fatigue free for 24 hours Atrophied Cerebellum (drawback) -- -2 to Dexterity and Intelligence Teleport -- may teleport up to 20 miles distant; modifiers based on familiarity [size=1][color=orange][b]GEAR[/b][/color][/size] Quarterstaff (2g; 4lbs.) Sling +10 stones (2g; 5lbs.) Studded leather armor (30g; 20lbs.) Backpack (2g; 2lbs.) -Spyglass (15g; 1lb.) -Bedroll (1s; 5lbs.) -5 days trail rations (25s; 5lbs.) -waterskin (1g; 4lbs.) Shovel (2g; 8lbs.) [b]Encumbrance[/b] 54lbs. 3 gold; 4 silver [size=1][color=orange][b]DESCRIPTION[/b][/color][/size] Grub is shorter than the average human but very bulky. Despite being from armadillo stock Grub is semi-upright and somewhat humanoid though his body structure gives him a very hunch-backed appearance. He is an albino and the thick bands of knobby skin covering his back are covered with patches of spiky white hair. His arms and legs are stubby and the thick fingers of his hands have long, tough, claw-like nails. Since his skin and eyes are so sensitive to the sun Grub wears a large hooded robe and strips of leather tied around his face with thin slits to protect his eyes yet still leave him able to see. Despite having claws capable of use in combat, Grub prefers to carry a long rusty pipe for use as a quarterstaff. One end of the staff has a couple of holes and Grub likes to whirl the weapon over his head so that it makes a combined moaning and whistling sound. [size=1][color=orange][b]BACKGROUND[/b][/color][/size] [i]Grub! Grub![/i] Grub isn't the brightest creature and he doesn't have much, if any, formal learning but he knows what he likes. He likes grubs. He likes his pipe-staff and he really likes the sound that it makes when he whirls it around over his head. Even though he has a hard time using it, his prized possession is an ancient spyglass that he keeps carefully stored in his pack. He likes it when people laugh at funnies because it makes him laugh too. He doesn't like it when villagers throw rocks at him because he's different. The last time that happened he decided it was wrong and he left the village with a couple of other mutants disliked by the locals. The others talked about Slimy Lake. He didn't really care about the 'treasure' they talked about but he thought it might be nice if they found some money. Now that they've arrived, it looks like a good place for grubs! [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Mutant Future]Welcome to Slimy Lake! (OOC)
Top