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<blockquote data-quote="Alvordian" data-source="post: 5064061" data-attributes="member: 82162"><p>Shayuri- I first apologize for leaving Alecto in the dust. It wasn't my intention..my defense is that I'm on a netbook and saw five replies and missed the fact one of those wasn't yours.</p><p></p><p>As to intiiative, I'm doing the rolls. The party has initiative. I can post results if you wish, I was simply trying to keep thread clutter down.</p><p></p><p>You can delay an action if you wish. Initiative is by group, so everyone can act when they have time to post. You can make your actions contingent on other actions and I'll sort it out.</p><p></p><p>Also, I have a great love/hate relationship with encumbrance in rpgs.They've mostly been tedious to track and mostly unrealistic. Mutant Future, like its progenitor Basic D&D doesn't take in account above average STR scores. </p><p></p><p>Since encumbrance is an optional rule, I will for the time being have everyone's base tactical/encounter/run speed be 120/40/120. Given the abstract nature of messageboard games I don't think is too unfair.</p><p></p><p>Common sense should prevail, though. Weight still impacts flying and swimming. Trying an arduous climb or jump will be affected by what you carry. It will be easier to sneak up on an enemy without equipment or armor (or even boots) than with. Carrying a treasure chest or a fellow wounded comrade will hamper movement.</p><p></p><p>I will of course let everyone know the risks involved should such a situation arise. These situations may set up interesting tactical problems with real risks involved, but its not my intention to kill off a PC over anything so minor without fair warning.</p></blockquote><p></p>
[QUOTE="Alvordian, post: 5064061, member: 82162"] Shayuri- I first apologize for leaving Alecto in the dust. It wasn't my intention..my defense is that I'm on a netbook and saw five replies and missed the fact one of those wasn't yours. As to intiiative, I'm doing the rolls. The party has initiative. I can post results if you wish, I was simply trying to keep thread clutter down. You can delay an action if you wish. Initiative is by group, so everyone can act when they have time to post. You can make your actions contingent on other actions and I'll sort it out. Also, I have a great love/hate relationship with encumbrance in rpgs.They've mostly been tedious to track and mostly unrealistic. Mutant Future, like its progenitor Basic D&D doesn't take in account above average STR scores. Since encumbrance is an optional rule, I will for the time being have everyone's base tactical/encounter/run speed be 120/40/120. Given the abstract nature of messageboard games I don't think is too unfair. Common sense should prevail, though. Weight still impacts flying and swimming. Trying an arduous climb or jump will be affected by what you carry. It will be easier to sneak up on an enemy without equipment or armor (or even boots) than with. Carrying a treasure chest or a fellow wounded comrade will hamper movement. I will of course let everyone know the risks involved should such a situation arise. These situations may set up interesting tactical problems with real risks involved, but its not my intention to kill off a PC over anything so minor without fair warning. [/QUOTE]
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