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Mutant High Issue 1: The house that Xavier Built
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<blockquote data-quote="Victim" data-source="post: 3713217" data-attributes="member: 78"><p>"<span style="color: MediumTurquoise">If we're assumed to act to preserve life and property, then there's no need to call out saving hostages as the highest priority. It'd be implicit. Since the directives for the mission only mention saving the hostages, everything else is fair game. You're right in that play is building habits for other situations. I'd rather not get in the habit of assuming that armed tools of corrupt institutions are my allies even if we do have mutual enemies. Moreover, testing ourselves against conventional weapons increases the amount we learn from this exercise - do you know how well you stand up to being shot</span>?" <em>I do.</em> </p><p></p><p>"<span style="color: MediumTurquoise">But yeah, attacking the police might not be the best idea. However, I'm not sure avoiding damage to the building is going to be possible. Ignoring whatever attacks, Blob, Sabretooth and what's-her-name use, I have anti-tank firepower. Every shot is potential structural damage. Chances are the building will take significant damage regardless. If we can gain some advantage by controlling when and where that damage that occurs, then we should take it</span>." </p><p></p><p>"<span style="color: MediumTurquoise">Since you introduced yourself as Eric first, I'll assume that it's the name you prefer</span>." She grins at the athlete.</p><p></p><p>"<span style="color: MediumTurquoise">We'll probably have to split up. Leaving either group unthreatened leaves them free to menace hostages and attempt to force another standoff. </span>"</p></blockquote><p></p>
[QUOTE="Victim, post: 3713217, member: 78"] "[COLOR=MediumTurquoise]If we're assumed to act to preserve life and property, then there's no need to call out saving hostages as the highest priority. It'd be implicit. Since the directives for the mission only mention saving the hostages, everything else is fair game. You're right in that play is building habits for other situations. I'd rather not get in the habit of assuming that armed tools of corrupt institutions are my allies even if we do have mutual enemies. Moreover, testing ourselves against conventional weapons increases the amount we learn from this exercise - do you know how well you stand up to being shot[/COLOR]?" [i]I do.[/i] "[COLOR=MediumTurquoise]But yeah, attacking the police might not be the best idea. However, I'm not sure avoiding damage to the building is going to be possible. Ignoring whatever attacks, Blob, Sabretooth and what's-her-name use, I have anti-tank firepower. Every shot is potential structural damage. Chances are the building will take significant damage regardless. If we can gain some advantage by controlling when and where that damage that occurs, then we should take it[/COLOR]." "[COLOR=MediumTurquoise]Since you introduced yourself as Eric first, I'll assume that it's the name you prefer[/COLOR]." She grins at the athlete. "[COLOR=MediumTurquoise]We'll probably have to split up. Leaving either group unthreatened leaves them free to menace hostages and attempt to force another standoff. [/COLOR]" [/QUOTE]
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