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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8098500" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: blue">Moment</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-m9ZmBhW/0/4f830d4f/S/Atlee_001-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Petra Iraklidis is the youngest daughter of a large family of Greek immigrants who settled in Philadelphia just a bit before she was born. As a young girl, she realized that she was avoiding many of the minor injuries that her friends sometimes suffered in their horseplay, with things sort of sliding off of her. She didn't know what to make of it, and decided not to tell anyone so that she could have a secret from her nosy siblings and cousins. It wasn't that big a deal, after all, since she still got sick just like any other kid, so she clearly wasn't that super, and she expected nothing would ever come of it.</p><p></p><p>When she was fifteen, though, and working as a waitress in the family restaurant, she learned that expectation had probably not been all that accurate. While carrying an order out to one of the tables, she tripped and the dishes went flying. Embarrassed and upset, she wished more than anything that their fall would slow down so that she could catch them -- and then, before the stunned eyes of herself and everyone else in the dining room, they did just that! After a stupefied moment, she quickly grabbed the trays and the dishes and the utensils out of mid-air, and wished the weird effect to stop. It did, and she flashed her audience a smile. "All part of the show, folks!" she declared.</p><p></p><p>So, she had super-powers. What luck. Against the advice of her mama and bampás, she started going out at night in a thrown together costume to try her hand at the whole 'superhero' thing. She picked the codename 'Moment' out of a song that she liked. While she foiled what small amount of street crime her neighborhood experienced, it wasn't really all that exciting or fun. Unbeknownst to Petra, her parents were contacted by a representative of the Futurian Academy to offer her an education, but the thought of sending her off to Wales didn't sit well with them, so they sent the man packing and never mentioned it to her.</p><p></p><p>While engaged in her low-key superheroics, Petra ended up involved in the events that led to the formation of the Minor League. Unfortunately for her ego, her 'involvement' consisted of being kidnapped, used as the power source for an earthquake machine, and then rescued by the other three. She did help kick butt afterwards, but it was even more embarrassing than the first time she'd used her powers, <em>and</em> this time her parents got seriously mad at her for lying to them. She considered quitting then, and has done again several times since, but her fire-forged friendship with the rest of the team has always kept her going.</p><p></p><p>The irony is that Moment has very little to be embarrassed about when it comes to her performance since then. She has experimented with her powers, and while she has yet to achieve the full control that she'd like, she can use them in a variety of combat applications as well as support ones. She's also made more of an effort than most of her teammates to become a good, if not exceptional, hand-to hand fighter, and developed a talent for spotting the strengths and weaknesses of her opponents in order to counter or exploit them. Last but not least, she's worked to learn as much as she can about potential opponents.</p><p></p><p>Unfortunately, her worst potential opponent is one that she knows nothing about. Unbeknownst to Petra, her biological father is actually a scion of the Meusz family of Belgium, who have a family heritage of the sort of gravity control powers she possesses. While he doesn't know and probably wouldn't care about what his by-blow is getting up to, one of his older sons has learned about it, and wants to eliminate this little embarrassment to his lineage ...</p><p></p><p><strong>Moment -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 1 | <strong>AGL</strong> 3 | <strong>DEX</strong> 2 | <strong>FGT</strong> 3 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Deflector Field:</em></strong> Linked Enhanced Defenses 12 (Dodge 6, Parry 6); Linked Sustained Protection 4 - 16 points</p><p><strong><em>Floating Rock: </em></strong>Burst Area Affects Others and Self Flight 6 (120 MPH), Platform - 18 points</p><p><strong><em>Gravity Control:</em></strong> Array (18 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Concussive Blast: </em></strong>Ranged Damage 9 - 18 points</li> <li data-xf-list-type="ul"><strong><em>Crushing Gravity Field:</em></strong> Damaging Burst Area Move Object 6, Limited to Moving Downwards - 1 point</li> <li data-xf-list-type="ul"><strong><em>Gravity Warp:</em></strong> Deflect 6, Reflect, Redirect - 1 point</li> <li data-xf-list-type="ul"><strong><em>Null Gravity Field:</em></strong> Burst Area Move Object 9, Limited to Lifting Upwards - 1 point</li> </ul><p><strong>Advantages:</strong></p><p>Assessment, Close Attack 3, Extraordinary Effort, Great Endurance, Improved Initiative, Taunt, Teamwork, Well-informed.</p><p></p><p><strong>Skills:</strong></p><p>Deception 7 (+8), Expertise: Popular Culture 4 (+6), Insight 6 (+9), Perception 4 (+7), Persuasion 4 (+5), Ranged Combat: Gravity Control 5 (+7).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +7</p><p>Unarmed +6 (Close Damage 0)</p><p>Concussive Blast +7 (Ranged Damage 9)</p><p>Crushing Gravity Field -- (Burst Area Damaging Move Object 6)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/5, Parry 11/5, Fortitude 4, Toughness 5/1, Will 8</p><p></p><p><strong>Totals:</strong></p><p>Abilities 30 + Powers 55 + Advantages 10 + Skills 15 + Defenses 12 = 122 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Doing Good--Motivation. Family</em></strong> (large). <strong><em>Low Self-Image. Unknown Enemy.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8098500, member: 30538"] [SIZE=7][COLOR=blue]Moment[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-m9ZmBhW/0/4f830d4f/S/Atlee_001-S.jpg[/IMG] Petra Iraklidis is the youngest daughter of a large family of Greek immigrants who settled in Philadelphia just a bit before she was born. As a young girl, she realized that she was avoiding many of the minor injuries that her friends sometimes suffered in their horseplay, with things sort of sliding off of her. She didn't know what to make of it, and decided not to tell anyone so that she could have a secret from her nosy siblings and cousins. It wasn't that big a deal, after all, since she still got sick just like any other kid, so she clearly wasn't that super, and she expected nothing would ever come of it. When she was fifteen, though, and working as a waitress in the family restaurant, she learned that expectation had probably not been all that accurate. While carrying an order out to one of the tables, she tripped and the dishes went flying. Embarrassed and upset, she wished more than anything that their fall would slow down so that she could catch them -- and then, before the stunned eyes of herself and everyone else in the dining room, they did just that! After a stupefied moment, she quickly grabbed the trays and the dishes and the utensils out of mid-air, and wished the weird effect to stop. It did, and she flashed her audience a smile. "All part of the show, folks!" she declared. So, she had super-powers. What luck. Against the advice of her mama and bampás, she started going out at night in a thrown together costume to try her hand at the whole 'superhero' thing. She picked the codename 'Moment' out of a song that she liked. While she foiled what small amount of street crime her neighborhood experienced, it wasn't really all that exciting or fun. Unbeknownst to Petra, her parents were contacted by a representative of the Futurian Academy to offer her an education, but the thought of sending her off to Wales didn't sit well with them, so they sent the man packing and never mentioned it to her. While engaged in her low-key superheroics, Petra ended up involved in the events that led to the formation of the Minor League. Unfortunately for her ego, her 'involvement' consisted of being kidnapped, used as the power source for an earthquake machine, and then rescued by the other three. She did help kick butt afterwards, but it was even more embarrassing than the first time she'd used her powers, [I]and[/I] this time her parents got seriously mad at her for lying to them. She considered quitting then, and has done again several times since, but her fire-forged friendship with the rest of the team has always kept her going. The irony is that Moment has very little to be embarrassed about when it comes to her performance since then. She has experimented with her powers, and while she has yet to achieve the full control that she'd like, she can use them in a variety of combat applications as well as support ones. She's also made more of an effort than most of her teammates to become a good, if not exceptional, hand-to hand fighter, and developed a talent for spotting the strengths and weaknesses of her opponents in order to counter or exploit them. Last but not least, she's worked to learn as much as she can about potential opponents. Unfortunately, her worst potential opponent is one that she knows nothing about. Unbeknownst to Petra, her biological father is actually a scion of the Meusz family of Belgium, who have a family heritage of the sort of gravity control powers she possesses. While he doesn't know and probably wouldn't care about what his by-blow is getting up to, one of his older sons has learned about it, and wants to eliminate this little embarrassment to his lineage ... [B]Moment -- PL 8 Abilities: STR[/B] 0 | [B]STA[/B] 1 | [B]AGL[/B] 3 | [B]DEX[/B] 2 | [B]FGT[/B] 3 | [B]INT[/B] 2 | [B]AWE[/B] 3 | [B]PRE[/B] 1 [B]Powers: [I]Deflector Field:[/I][/B] Linked Enhanced Defenses 12 (Dodge 6, Parry 6); Linked Sustained Protection 4 - 16 points [B][I]Floating Rock: [/I][/B]Burst Area Affects Others and Self Flight 6 (120 MPH), Platform - 18 points [B][I]Gravity Control:[/I][/B] Array (18 points) [LIST] [*][B][I]Concussive Blast: [/I][/B]Ranged Damage 9 - 18 points [*][B][I]Crushing Gravity Field:[/I][/B] Damaging Burst Area Move Object 6, Limited to Moving Downwards - 1 point [*][B][I]Gravity Warp:[/I][/B] Deflect 6, Reflect, Redirect - 1 point [*][B][I]Null Gravity Field:[/I][/B] Burst Area Move Object 9, Limited to Lifting Upwards - 1 point [/LIST] [B]Advantages:[/B] Assessment, Close Attack 3, Extraordinary Effort, Great Endurance, Improved Initiative, Taunt, Teamwork, Well-informed. [B]Skills:[/B] Deception 7 (+8), Expertise: Popular Culture 4 (+6), Insight 6 (+9), Perception 4 (+7), Persuasion 4 (+5), Ranged Combat: Gravity Control 5 (+7). [B]Offense:[/B] Initiative +7 Unarmed +6 (Close Damage 0) Concussive Blast +7 (Ranged Damage 9) Crushing Gravity Field -- (Burst Area Damaging Move Object 6) [B]Defense:[/B] Dodge 11/5, Parry 11/5, Fortitude 4, Toughness 5/1, Will 8 [B]Totals:[/B] Abilities 30 + Powers 55 + Advantages 10 + Skills 15 + Defenses 12 = 122 points [B]Complications: [I]Doing Good--Motivation. Family[/I][/B] (large). [B][I]Low Self-Image. Unknown Enemy.[/I][/B] [/QUOTE]
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