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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8098501" data-attributes="member: 30538"><p><span style="color: blue"><span style="font-size: 26px">Clarity</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-M6XL6CC/0/8d2580d0/S/Lee_Sin_AllThatGlitters..._4_Cover-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The story that Henry Yung tells is a simple one. Two years older than his comrades in the Minor League, he was in his second year at a military school when some friends of his convinced him to join them in taking an experimental performance-enhancing drug. Unfortunately, the group made a fatal mistake and took far too much of the substance, killing most of them and leaving others in a permanent vegetative state, with Henry the only survivor. Expelled from the school in the aftermath, he discovered that his experience had left him with greatly enhanced reflex speed, and decided to use this gift as a superhero in order to bring some good out of the tragedy.</p><p></p><p>The best lies are mostly true. All of that happened, but the powers that Henry developed were not those of the body, but of the mind; specifically, the most desired and feared of all psychic abilities -- accurate precognition. Henry is aware that if he were to be open about what he is able to do, he would instantly be seized by any of a dozen factions and interests who wanted to use his talents for their own purposes, and would likely never know another moment's freedom. Even if he somehow avoided that, Pythia continues to cast a shadow over the world even thirty years after her end, and another precog would likely be feared and hated by those he tried to protect.</p><p></p><p>Posing as yet another hyper-skilled martial artist allows him to avoid all this, but it has consequences of its own. Again, Henry's mind has been enhanced, not his body. He routinely pushes himself past the limits of his endurance in the name of keeping his secret, and suffers minor or even serious injuries as a consequence. Because of his precognition, he often knows that this will happen, and can take steps to mitigate his pain, but cannot avoid it without more undesirable outcomes.</p><p></p><p>Clarity acts as the leader of the Minor League. Partly this is due to his seniority, partly to his leadership training. But the major reason is that he was the one who assembled the team in the first place, recruiting the Material Guy and Scandalous to help him rescue Moment, whose kidnapping he'd discovered through his "investigations." Despite this, he was blindsided (and dismayed) when the name of the group was proposed, since he'd planned on calling them the Transient Alliance or something cool-sounding.</p><p></p><p>Henry is actually a Philadelphia native, like most of the team. While he's not close to most of his family -- his attendance at the military school was arranged by his stepfather, and he hasn't seen or spoken to his mother since he was expelled -- he has made attempts to reconcile with his older siblings, with some success. They are, in the main, proud of him, as his career as a community defender echoes that of their late father, one of two hand-to-hand combat instructors employed by JSOT. (The other was a famous Philadelphia-based boxer.)</p><p></p><p><strong>Clarity -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 3 | <strong>STA</strong> 3 | <strong>AGL</strong> 3 | <strong>DEX</strong> 2 | <strong>FGT</strong> 6 | <strong>INT</strong> 2 | <strong>AWE</strong> 5 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Precognition:</em></strong> Enhanced Advantages 10 (Close Attack 3, Defensive Roll, Evasion 2, Improved Defense, Improved Initiative 2, Seize Initiative); Enhanced Defenses 10 (Dodge 5, Parry 5); Senses 4 (precognition) - 24 points</p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, <em>Close Attack 3</em>, Defensive Attack, <em>Defensive Roll, Evasion 2, Improved Defense,</em> Improved Initiative <em>3</em>, Inspire, Leadership, Move-by Action, Power Attack, <em>Seize Initiative,</em> Trance, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 6 (+9), Athletics 6 (+8), Close Combat: Unarmed 4 (+10), Insight 4 (+9), Investigation 6 (+8), Perception 6 (+11), Sleight of Hand 6 (+8), Stealth 8 (+11), Technology 6 (+8)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +15</p><p>Unarmed +13 (Close Damage 3)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/6, Parry 11/6, Fortitude 4, Toughness 5/3, Will 8</p><p></p><p><strong>Totals:</strong></p><p>Abilities 52 + Powers 24 + Advantages 9 + Skills 26 + Defenses 11 = 122 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Responsibility--Motivation. Accident </em></strong>(frequent injuries due to pushing his physical limits). <strong><em>Blindfold</em></strong> (actually semi-transparent, but still renders Impaired on visual Perception and Search checks). <strong><em>Secret</em></strong> (precognition).</p></blockquote><p></p>
[QUOTE="Davies, post: 8098501, member: 30538"] [COLOR=blue][SIZE=7]Clarity[/SIZE][/COLOR] [IMG]https://photos.smugmug.com/My-First-Gallery/i-M6XL6CC/0/8d2580d0/S/Lee_Sin_AllThatGlitters..._4_Cover-S.jpg[/IMG] The story that Henry Yung tells is a simple one. Two years older than his comrades in the Minor League, he was in his second year at a military school when some friends of his convinced him to join them in taking an experimental performance-enhancing drug. Unfortunately, the group made a fatal mistake and took far too much of the substance, killing most of them and leaving others in a permanent vegetative state, with Henry the only survivor. Expelled from the school in the aftermath, he discovered that his experience had left him with greatly enhanced reflex speed, and decided to use this gift as a superhero in order to bring some good out of the tragedy. The best lies are mostly true. All of that happened, but the powers that Henry developed were not those of the body, but of the mind; specifically, the most desired and feared of all psychic abilities -- accurate precognition. Henry is aware that if he were to be open about what he is able to do, he would instantly be seized by any of a dozen factions and interests who wanted to use his talents for their own purposes, and would likely never know another moment's freedom. Even if he somehow avoided that, Pythia continues to cast a shadow over the world even thirty years after her end, and another precog would likely be feared and hated by those he tried to protect. Posing as yet another hyper-skilled martial artist allows him to avoid all this, but it has consequences of its own. Again, Henry's mind has been enhanced, not his body. He routinely pushes himself past the limits of his endurance in the name of keeping his secret, and suffers minor or even serious injuries as a consequence. Because of his precognition, he often knows that this will happen, and can take steps to mitigate his pain, but cannot avoid it without more undesirable outcomes. Clarity acts as the leader of the Minor League. Partly this is due to his seniority, partly to his leadership training. But the major reason is that he was the one who assembled the team in the first place, recruiting the Material Guy and Scandalous to help him rescue Moment, whose kidnapping he'd discovered through his "investigations." Despite this, he was blindsided (and dismayed) when the name of the group was proposed, since he'd planned on calling them the Transient Alliance or something cool-sounding. Henry is actually a Philadelphia native, like most of the team. While he's not close to most of his family -- his attendance at the military school was arranged by his stepfather, and he hasn't seen or spoken to his mother since he was expelled -- he has made attempts to reconcile with his older siblings, with some success. They are, in the main, proud of him, as his career as a community defender echoes that of their late father, one of two hand-to-hand combat instructors employed by JSOT. (The other was a famous Philadelphia-based boxer.) [B]Clarity -- PL 8 Abilities: STR[/B] 3 | [B]STA[/B] 3 | [B]AGL[/B] 3 | [B]DEX[/B] 2 | [B]FGT[/B] 6 | [B]INT[/B] 2 | [B]AWE[/B] 5 | [B]PRE[/B] 2 [B]Powers: [I]Precognition:[/I][/B] Enhanced Advantages 10 (Close Attack 3, Defensive Roll, Evasion 2, Improved Defense, Improved Initiative 2, Seize Initiative); Enhanced Defenses 10 (Dodge 5, Parry 5); Senses 4 (precognition) - 24 points [B]Advantages:[/B] Agile Feint, [I]Close Attack 3[/I], Defensive Attack, [I]Defensive Roll, Evasion 2, Improved Defense,[/I] Improved Initiative [I]3[/I], Inspire, Leadership, Move-by Action, Power Attack, [I]Seize Initiative,[/I] Trance, Uncanny Dodge. [B]Skills:[/B] Acrobatics 6 (+9), Athletics 6 (+8), Close Combat: Unarmed 4 (+10), Insight 4 (+9), Investigation 6 (+8), Perception 6 (+11), Sleight of Hand 6 (+8), Stealth 8 (+11), Technology 6 (+8) [B]Offense:[/B] Initiative +15 Unarmed +13 (Close Damage 3) [B]Defense:[/B] Dodge 11/6, Parry 11/6, Fortitude 4, Toughness 5/3, Will 8 [B]Totals:[/B] Abilities 52 + Powers 24 + Advantages 9 + Skills 26 + Defenses 11 = 122 points [B]Complications: [I]Responsibility--Motivation. Accident [/I][/B](frequent injuries due to pushing his physical limits). [B][I]Blindfold[/I][/B] (actually semi-transparent, but still renders Impaired on visual Perception and Search checks). [B][I]Secret[/I][/B] (precognition). [/QUOTE]
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