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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8121580" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Special Agent Stephen Gregory</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-tbkwvb8/0/bbd87ad4/S/Sullivan_Dane-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>In 2007, an arms smuggler named Viktor Bout was apprehended by American agents directed by FBI Special Agent Stephen Gregory. It had been a difficult and stressful chase for both the pursuer and the pursued. Gregory looked forward to seeing his captive go to trial, and told him so. Bout smiled, then, and told him what was going to happen -- in just a few minutes, someone from the State Department was going to come to the door of the room where he was being held, and tell Gregory to release him, as he was far too useful to certain parts of the American government to go down this way. Gregory opened his mouth to answer this ... and then there was a knock on the door.</p><p></p><p>No one moved for a moment, and then Gregory told his partner, a woman who'd saved his life more than once, to answer it. And as she did so, Gregory drew his hold-out piece and shot her in the back, and the man from the State Department in his face, then turned the gun on Bout, who stammered out, "But you're the good g--" before he joined the ranks of the deceased. Having done so, Gregory casually put the gun into Bout's hand, and manipulated it to shoot himself in the shoulder. No one questioned his version of events, later.</p><p></p><p>For his entire life, Stephen Gregory had suffered from violent impulses that he had struggled to suppress and control. At university, he studied psychology in hopes of gaining a better understanding of his condition. That had led him to the Bureau, where he hoped that committing himself to Fidelity, Bravery and Integrity would help him to master these urges. Unfortunately, on that day in 2007, Fidelity, Bravery and Integrity had failed him, and so he he needed to find a new cause to champion. He found it in the motto of the Bureau's most hated rival: "You shall know the truth, and the truth shall set you free."</p><p></p><p>Ever since then, Special Agent Stephen Gregory has pursued the truth, so that he can be set free of his need to control his violent tendencies. He has murdered, stolen, and tortured in the name of this pursuit, and will do so again. Well, maybe not torture; it's fairly clear that inflicting physical pain on someone in order to get information is not a viable practice. Inflicting emotional pain on someone by inflicting physical pain on their loved ones, and relying on <em>that</em> to get information, is something he's interested in studying, though.</p><p></p><p>At the moment, Gregory is heading up the never-ending investigation of Argus by the Bureau. He doesn't care, anymore, about whatever crimes the agency is engaged in or covering up, but all the secrets that they're hiding are nearly irresistible to him. In pursuit of this investigation, he has also led up the effort to use a number of supervillains, such as Bombast, as intelligence sources. The irony appeals to him.</p><p> </p><p><strong>Special Agent Stephen Gregory -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities: </strong></p><p><strong>STR</strong> 0 | <strong>STA </strong>1 | <strong>AGL </strong>3 | <strong>DEX </strong>4 | <strong>FGT </strong>8 | <strong>INT </strong>9 | <strong>AWE </strong>9 | <strong>PRE </strong>5</p><p></p><p><strong>Powers:</strong> </p><p><strong><em>Fast Learner:</em></strong> Variable 2 (learned skills and knowledge), Slow - 12 points</p><p><strong><em>My Mind is My Self, and My Self is My Mind:</em></strong> Sustained Immunity 20 (mental effects), Limited to Half Effect - 10 points </p><p><strong><em>Speed-Thinker:</em></strong>Quickness 8, Limited to Mental Tasks - 4 points</p><p></p><p><em>Default Setting:</em></p><p>Enhanced Advantage 3 (Evasion, Favored Enemy [variable], Uncanny Dodge); Enhanced Skills 4 (Vehicles 8); Strength-based Damage 2, Improved Critical - 10 points</p><p></p><p><strong>Advantages:</strong> </p><p>Assessment, Benefit (FBI Special Agent), Contacts, Defensive Attack, Defensive Roll 2, Equipment 4, <em>Evasion, Favored Enemy (variable),</em> Improved Critical 4 (light pistol), Improved Defense, Improved Initiative, Jack-of-all-Trades, Ranged Attack 6, Redirect, Seize Initiative, Set-Up, Skill Mastery (Insight, Investigation), <em>Uncanny Dodge,</em> Well-Informed.</p><p></p><p><em>Equipment:</em></p><p>Light Pistol (Ranged Damage 3), and 14 points of equipment as needed.</p><p></p><p><strong>Skills:</strong> </p><p>Deception 6 (+11), Expertise: Civics 3 (+12), Expertise: Streetwise 3 (+12), Insight 4 (+13), Intimidation 5 (+10), Investigation 4 (+13), Perception 3 (+12), Sleight of Hand 5 (+9), Stealth 7 (+10), Technology 2 (+11), <em>Vehicles 8 (+12)</em> </p><p></p><p><strong>Offense: </strong></p><p>Initiative +5</p><p>Unarmed +8 (Close Damage 2, Crit 19-20)</p><p>Light Pistol +9 (Ranged Damage 3, Crit 16-20)</p><p></p><p><strong>Defense:</strong> </p><p>Dodge 8, Parry 10, Fortitude 3, Toughness 6/1, Will 7</p><p></p><p><strong>Totals:</strong> </p><p>Abilities 78 + Powers 26 + Advantages 29 + Skills 19 + Defenses 7 = 159 points</p><p></p><p><strong>Complications: </strong></p><p><strong><em>I Must Know--Motivation. Completely Callous</em></strong> (understands emotions, but does not care.) <em><strong>Secret</strong></em> (<em>many</em> crimes.)</p></blockquote><p></p>
[QUOTE="Davies, post: 8121580, member: 30538"] [size=150][color=red]Special Agent Stephen Gregory[/color][/size] [img]https://photos.smugmug.com/My-First-Gallery/i-tbkwvb8/0/bbd87ad4/S/Sullivan_Dane-S.jpg[/img] In 2007, an arms smuggler named Viktor Bout was apprehended by American agents directed by FBI Special Agent Stephen Gregory. It had been a difficult and stressful chase for both the pursuer and the pursued. Gregory looked forward to seeing his captive go to trial, and told him so. Bout smiled, then, and told him what was going to happen -- in just a few minutes, someone from the State Department was going to come to the door of the room where he was being held, and tell Gregory to release him, as he was far too useful to certain parts of the American government to go down this way. Gregory opened his mouth to answer this ... and then there was a knock on the door. No one moved for a moment, and then Gregory told his partner, a woman who'd saved his life more than once, to answer it. And as she did so, Gregory drew his hold-out piece and shot her in the back, and the man from the State Department in his face, then turned the gun on Bout, who stammered out, "But you're the good g--" before he joined the ranks of the deceased. Having done so, Gregory casually put the gun into Bout's hand, and manipulated it to shoot himself in the shoulder. No one questioned his version of events, later. For his entire life, Stephen Gregory had suffered from violent impulses that he had struggled to suppress and control. At university, he studied psychology in hopes of gaining a better understanding of his condition. That had led him to the Bureau, where he hoped that committing himself to Fidelity, Bravery and Integrity would help him to master these urges. Unfortunately, on that day in 2007, Fidelity, Bravery and Integrity had failed him, and so he he needed to find a new cause to champion. He found it in the motto of the Bureau's most hated rival: "You shall know the truth, and the truth shall set you free." Ever since then, Special Agent Stephen Gregory has pursued the truth, so that he can be set free of his need to control his violent tendencies. He has murdered, stolen, and tortured in the name of this pursuit, and will do so again. Well, maybe not torture; it's fairly clear that inflicting physical pain on someone in order to get information is not a viable practice. Inflicting emotional pain on someone by inflicting physical pain on their loved ones, and relying on [i]that[/i] to get information, is something he's interested in studying, though. At the moment, Gregory is heading up the never-ending investigation of Argus by the Bureau. He doesn't care, anymore, about whatever crimes the agency is engaged in or covering up, but all the secrets that they're hiding are nearly irresistible to him. In pursuit of this investigation, he has also led up the effort to use a number of supervillains, such as Bombast, as intelligence sources. The irony appeals to him. [b]Special Agent Stephen Gregory -- PL 8 Abilities: STR[/b] 0 | [b]STA [/b]1 | [b]AGL [/b]3 | [b]DEX [/b]4 | [b]FGT [/b]8 | [b]INT [/b]9 | [b]AWE [/b]9 | [b]PRE [/b]5 [b]Powers:[/b] [b][i]Fast Learner:[/i][/b] Variable 2 (learned skills and knowledge), Slow - 12 points [b][i]My Mind is My Self, and My Self is My Mind:[/i][/b] Sustained Immunity 20 (mental effects), Limited to Half Effect - 10 points [b][i]Speed-Thinker:[/i][/b]Quickness 8, Limited to Mental Tasks - 4 points [i]Default Setting:[/i] Enhanced Advantage 3 (Evasion, Favored Enemy [variable], Uncanny Dodge); Enhanced Skills 4 (Vehicles 8); Strength-based Damage 2, Improved Critical - 10 points [b]Advantages:[/b] Assessment, Benefit (FBI Special Agent), Contacts, Defensive Attack, Defensive Roll 2, Equipment 4, [i]Evasion, Favored Enemy (variable),[/i] Improved Critical 4 (light pistol), Improved Defense, Improved Initiative, Jack-of-all-Trades, Ranged Attack 6, Redirect, Seize Initiative, Set-Up, Skill Mastery (Insight, Investigation), [i]Uncanny Dodge,[/i] Well-Informed. [i]Equipment:[/i] Light Pistol (Ranged Damage 3), and 14 points of equipment as needed. [b]Skills:[/b] Deception 6 (+11), Expertise: Civics 3 (+12), Expertise: Streetwise 3 (+12), Insight 4 (+13), Intimidation 5 (+10), Investigation 4 (+13), Perception 3 (+12), Sleight of Hand 5 (+9), Stealth 7 (+10), Technology 2 (+11), [i]Vehicles 8 (+12)[/i] [b]Offense: [/b] Initiative +5 Unarmed +8 (Close Damage 2, Crit 19-20) Light Pistol +9 (Ranged Damage 3, Crit 16-20) [b]Defense:[/b] Dodge 8, Parry 10, Fortitude 3, Toughness 6/1, Will 7 [b]Totals:[/b] Abilities 78 + Powers 26 + Advantages 29 + Skills 19 + Defenses 7 = 159 points [b]Complications: [i]I Must Know--Motivation. Completely Callous[/i][/b] (understands emotions, but does not care.) [i][b]Secret[/b][/i][b][/b] ([i]many[/i] crimes.) [/QUOTE]
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