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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8958304" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Amnar</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-br9T2d5/0/b52d3107/S/ezgif-1-e7769744f6-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The origins and true nature of the being who calls himself Amnar are not positively known. He might be a Titan -- though he is much more humanoid than most of them -- or an Olympian -- though if so he is unknown to the survivors of that people -- or one of the "rising stars" of Cherab -- though, again, he is unrecognizable to those who should know of him. He himself will offer a simple and straightforward account of himself. He is a god, and will reward those who worship him while punishing those who offend him.</p><p></p><p>The earliest records of encounters with Amnar can be found in the histories of Anacreon, contained in the databases of the Secret Sanctuary. Soon after the arrival there of the Dhakimite explorers who settled the uninhabited planet, Amnar descended from the heavens to present himself to their leaders and offer them the opportunity to begin worshipping him. The Dhakimites were skeptical of his claims to divinity, but they recognized that they were dealing with a dangerously powerful entity and one who had them at a disadvantage. They were scientists and scholars, not soldiers, and in no position to resist his demands.</p><p></p><p>So one of them, named Mahan Ul-Na (supposedly the founder of the Na family) came up with a plan to surrender to those demands in a way that benefited themselves. The colonists agreed to worship Amnar, and followed his directions when it came to ceremonial observances of his grandeur. However, they also made many demands of their new god, always expressed in the most flattering ways possible, which forced him to use his powers to an excessive degree. Much of the infrastructure that would eventually allow them to endure being abandoned by their home world was created in this fashion.</p><p></p><p>Ultimately, Amnar declared that he had exhausted himself with these demands, and would have to withdraw to the source of his power -- the sun orbited by Anacreon -- in order to rest and recover. The Anacreonites begged him to stay, but agreed to continue worshipping him in his absence when he insisted that it had to be done. And they did, even after their leaders determined that Amnar had entered a dormant state in a close orbit to the sun rather than merging with it. The ceremonies continued right up until the death of Anacreonite civilization, though the number of their observants dwindled over the centuries.</p><p></p><p>Quite recently, Amnar emerged from that dormant state and returned to Anacreon to check in on his followers, and was understandably horrified to discover their extinction. However, he was able to discover from fragmentary records that Anacreonites had been sent away from their world before the end, towards a planet some 27.8 light years distance, and decided to voyage there himself to make himself known to his followers. As he has gotten closer to Earth, he has intercepted signals from the planet that have informed him about the culture among which those followers live, and he has decided to accept their worship as well.</p><p></p><p>Assuming that this benevolence is rejected, he will likely be wroth. If successfully challenged, however, he will offer an attempt at face-saving surrender. This will involve him offering to imbue his powers into a human vessel, who will then act as his agent and messenger to demonstrate the benefits that he can bring to humanity while he rests and recuperates. This "imbued servant" will pose as a superhero, learning the powers and weaknesses of those who opposed their master and relaying that information to Amnar, so that he is better informed and able to triumph when at last he returns. Of course, if that agent should fall in battle, Amnar will have the perfect excuse to return immediately ...</p><p></p><p>Aside from his desire to be worshipped, happiness when that desire is met and anger when it is not, Amnar is a fairly simple being. His desires do not extend to having sacrifices -- whether material or living -- offered to him, as he has no need for such things. He only wishes to be acknowledged as the most important being in reality, and hear praises given to his name. That said, he has a somewhat volatile temper, and anything that causes harm to any who worship him, or might do so, might easily draw down horrific retribution from him. Or it might not. There is no way of knowing.</p><p></p><p>The scheme that the Anacreonites used will not work a second time. He does not understand that he was deceived, but <em>does</em> realize that using his powers so freely resulted in him sleeping through the loss of his followers. It will not happen again.</p><p></p><p><strong>Amnar -- PL 14</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 8 | <strong>STA</strong> 12 | <strong>AGL</strong> 7 | <strong>DEX</strong> 2 | <strong>FGT</strong> 7 | <strong>INT</strong> 8 | <strong>AWE</strong> 6 | <strong>PRE</strong> 8</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Creature of Light:</em></strong> Environment 2 (bright light); Immunity 21 (aging, energy damage, life support); Impervious Toughness 12; Linked</p><p>Continuous Insubstantial 3 (affected by dark energy); Linked Reaction Damage 8, Affects Corporeal - 97 points</p><p><strong><em>Energy Sheath:</em></strong> Enhanced Defenses 12 (Dodge 6, Parry 6); Flight 18 (500,000 MPH); Movement 2 (space flight 2) - 52 points</p><p><strong><em>Starlight:</em></strong> Array (40 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Blast of Light:</em></strong> Ranged Damage 18, Precise, Split Attack 2 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Burst of Light:</em></strong> Burst Area 2 Damage 13 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Disintegrating Blast:</em></strong> Linked Ranged Damage 8; Linked Ranged Weaken Toughness 8, Affects Objects - 40 points</li> <li data-xf-list-type="ul"><strong><em>Imbue With Light:</em></strong> Heroic Summon 12, Limited to Available and Willing Subject, Mental Link - 1 point</li> <li data-xf-list-type="ul"><strong><em>Light of Creation:</em></strong> Burst Area 2 Cumulative Affliction 13 (Resisted by Fortitude; Visually Impaired, Visually Disabled, visually Unaware), Limited to One Sense - 1 point</li> <li data-xf-list-type="ul"><strong><em>Solid Light:</em></strong> Perception Range Move Object 13 - 1 point</li> </ul><p><strong><em>Stellar Senses:</em></strong> Senses 6 (hyper-extended acute energy awareness, acute radio) - 6 points</p><p></p><p><strong>Advantages:</strong></p><p>Agile Feint, All-out Attack, Improved Initiative, Jack-of-all-trades, Move-by Attack, Power Attack.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 7 (+14), Expertise: Galactic 4 (+12), Expertise: Science 5 (+13), Insight 3 (+9), Intimidation 4 (+12), Perception 5 (+11), Ranged Attack: Starlight 8 (+10)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +11</p><p>Unarmed +7 (Close Damage 8)</p><p>Basic Blast +10 (Ranged Damage 18)</p><p>Disintegrating Blast +10 (Ranged Damage 8 and Weaken Toughness 8)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 16/10, Parry 14/8, Fortitude 12, Toughness 12, Will 12</p><p></p><p><strong>Totals:</strong></p><p>Abilities 116 + Powers 200 + Advantages 6 + Skills 18 + Defenses 10 = 350 points</p><p></p><p><strong>Offensive PL:</strong> 14</p><p><strong>Defensive PL:</strong> 13</p><p><strong>Resistance PL:</strong> 12</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Desire for Worship--Motivation. Easily Flattered. Unfamiliar With Terran Culture. </em></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Imbued Servant -- PL 12</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 3 | <strong>AGL</strong> 5 | <strong>DEX</strong> 4 | <strong>FGT</strong> 5 | <strong>INT</strong> 1 | <strong>AWE</strong> 3 | <strong>PRE</strong> 3</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Creature of Light:</em></strong> Environment 1 (bright light); Impervious Protection 8; Linked Insubstantial 3 (affected by dark energy); Linked Reaction Damage 4, Affects Corporeal - 49 points</p><p><strong><em>Energy Sheath:</em></strong> Enhanced Defenses 12 (Dodge 6, Parry 6); Flight 9 (1000 MPH) - 30 points</p><p><strong>Gleam of Starlight:</strong> Array (30 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Blast:</em></strong> Ranged Damage 15 - 30 points</li> <li data-xf-list-type="ul"><strong><em>Burst:</em></strong> Burst Area 2 Damage 10 - 1 point</li> <li data-xf-list-type="ul"><strong><em>Dazzle:</em></strong> Ranged Cumulative Affliction 15 - 1 point</li> </ul><p><strong><em>Stellar Senses:</em></strong> Senses 2 (communication link with Amnar, energy awareness) - 2 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Improved Initiative, Move-by Attack, Power Attack</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 5 (+10), Deception 6 (+9), Perception 6 (+9), Ranged Combat: Light 5 (+9)</p><p></p><p><strong>Offense:</strong></p><p>Initiative +5</p><p>Unarmed +5 (Close Damage 2)</p><p>Blast +9 (Ranged Damage 15)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/5, Parry 11/5, Fortitude 5, Toughness 11, Will 7</p><p></p><p><strong>Totals:</strong></p><p>Abilities 46 + Powers 109 + Advantages 4 + Skills 11 + Defenses 6 = 180 points</p><p></p><p><strong>Offensive PL:</strong> 12</p><p><strong>Defensive PL:</strong> 11</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 5</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Loyalty--Motivation. Only Vague Memories of Previous Existence.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8958304, member: 30538"] [SIZE=7][COLOR=red]Amnar[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-br9T2d5/0/b52d3107/S/ezgif-1-e7769744f6-S.jpg[/IMG] The origins and true nature of the being who calls himself Amnar are not positively known. He might be a Titan -- though he is much more humanoid than most of them -- or an Olympian -- though if so he is unknown to the survivors of that people -- or one of the "rising stars" of Cherab -- though, again, he is unrecognizable to those who should know of him. He himself will offer a simple and straightforward account of himself. He is a god, and will reward those who worship him while punishing those who offend him. The earliest records of encounters with Amnar can be found in the histories of Anacreon, contained in the databases of the Secret Sanctuary. Soon after the arrival there of the Dhakimite explorers who settled the uninhabited planet, Amnar descended from the heavens to present himself to their leaders and offer them the opportunity to begin worshipping him. The Dhakimites were skeptical of his claims to divinity, but they recognized that they were dealing with a dangerously powerful entity and one who had them at a disadvantage. They were scientists and scholars, not soldiers, and in no position to resist his demands. So one of them, named Mahan Ul-Na (supposedly the founder of the Na family) came up with a plan to surrender to those demands in a way that benefited themselves. The colonists agreed to worship Amnar, and followed his directions when it came to ceremonial observances of his grandeur. However, they also made many demands of their new god, always expressed in the most flattering ways possible, which forced him to use his powers to an excessive degree. Much of the infrastructure that would eventually allow them to endure being abandoned by their home world was created in this fashion. Ultimately, Amnar declared that he had exhausted himself with these demands, and would have to withdraw to the source of his power -- the sun orbited by Anacreon -- in order to rest and recover. The Anacreonites begged him to stay, but agreed to continue worshipping him in his absence when he insisted that it had to be done. And they did, even after their leaders determined that Amnar had entered a dormant state in a close orbit to the sun rather than merging with it. The ceremonies continued right up until the death of Anacreonite civilization, though the number of their observants dwindled over the centuries. Quite recently, Amnar emerged from that dormant state and returned to Anacreon to check in on his followers, and was understandably horrified to discover their extinction. However, he was able to discover from fragmentary records that Anacreonites had been sent away from their world before the end, towards a planet some 27.8 light years distance, and decided to voyage there himself to make himself known to his followers. As he has gotten closer to Earth, he has intercepted signals from the planet that have informed him about the culture among which those followers live, and he has decided to accept their worship as well. Assuming that this benevolence is rejected, he will likely be wroth. If successfully challenged, however, he will offer an attempt at face-saving surrender. This will involve him offering to imbue his powers into a human vessel, who will then act as his agent and messenger to demonstrate the benefits that he can bring to humanity while he rests and recuperates. This "imbued servant" will pose as a superhero, learning the powers and weaknesses of those who opposed their master and relaying that information to Amnar, so that he is better informed and able to triumph when at last he returns. Of course, if that agent should fall in battle, Amnar will have the perfect excuse to return immediately ... Aside from his desire to be worshipped, happiness when that desire is met and anger when it is not, Amnar is a fairly simple being. His desires do not extend to having sacrifices -- whether material or living -- offered to him, as he has no need for such things. He only wishes to be acknowledged as the most important being in reality, and hear praises given to his name. That said, he has a somewhat volatile temper, and anything that causes harm to any who worship him, or might do so, might easily draw down horrific retribution from him. Or it might not. There is no way of knowing. The scheme that the Anacreonites used will not work a second time. He does not understand that he was deceived, but [I]does[/I] realize that using his powers so freely resulted in him sleeping through the loss of his followers. It will not happen again. [B]Amnar -- PL 14 Abilities: STR[/B] 8 | [B]STA[/B] 12 | [B]AGL[/B] 7 | [B]DEX[/B] 2 | [B]FGT[/B] 7 | [B]INT[/B] 8 | [B]AWE[/B] 6 | [B]PRE[/B] 8 [B]Powers: [I]Creature of Light:[/I][/B] Environment 2 (bright light); Immunity 21 (aging, energy damage, life support); Impervious Toughness 12; Linked Continuous Insubstantial 3 (affected by dark energy); Linked Reaction Damage 8, Affects Corporeal - 97 points [B][I]Energy Sheath:[/I][/B] Enhanced Defenses 12 (Dodge 6, Parry 6); Flight 18 (500,000 MPH); Movement 2 (space flight 2) - 52 points [B][I]Starlight:[/I][/B] Array (40 points) [LIST] [*][B][I]Blast of Light:[/I][/B] Ranged Damage 18, Precise, Split Attack 2 - 1 point [*][B][I]Burst of Light:[/I][/B] Burst Area 2 Damage 13 - 1 point [*][B][I]Disintegrating Blast:[/I][/B] Linked Ranged Damage 8; Linked Ranged Weaken Toughness 8, Affects Objects - 40 points [*][B][I]Imbue With Light:[/I][/B] Heroic Summon 12, Limited to Available and Willing Subject, Mental Link - 1 point [*][B][I]Light of Creation:[/I][/B] Burst Area 2 Cumulative Affliction 13 (Resisted by Fortitude; Visually Impaired, Visually Disabled, visually Unaware), Limited to One Sense - 1 point [*][B][I]Solid Light:[/I][/B] Perception Range Move Object 13 - 1 point [/LIST] [B][I]Stellar Senses:[/I][/B] Senses 6 (hyper-extended acute energy awareness, acute radio) - 6 points [B]Advantages:[/B] Agile Feint, All-out Attack, Improved Initiative, Jack-of-all-trades, Move-by Attack, Power Attack. [B]Skills:[/B] Acrobatics 7 (+14), Expertise: Galactic 4 (+12), Expertise: Science 5 (+13), Insight 3 (+9), Intimidation 4 (+12), Perception 5 (+11), Ranged Attack: Starlight 8 (+10) [B]Offense:[/B] Initiative +11 Unarmed +7 (Close Damage 8) Basic Blast +10 (Ranged Damage 18) Disintegrating Blast +10 (Ranged Damage 8 and Weaken Toughness 8) [B]Defense:[/B] Dodge 16/10, Parry 14/8, Fortitude 12, Toughness 12, Will 12 [B]Totals:[/B] Abilities 116 + Powers 200 + Advantages 6 + Skills 18 + Defenses 10 = 350 points [B]Offensive PL:[/B] 14 [B]Defensive PL:[/B] 13 [B]Resistance PL:[/B] 12 [B]Skill PL:[/B] 9 [B]Complications: [I]Desire for Worship--Motivation. Easily Flattered. Unfamiliar With Terran Culture. [/I] Imbued Servant -- PL 12 Abilities: STR[/B] 2 | [B]STA[/B] 3 | [B]AGL[/B] 5 | [B]DEX[/B] 4 | [B]FGT[/B] 5 | [B]INT[/B] 1 | [B]AWE[/B] 3 | [B]PRE[/B] 3 [B]Powers: [I]Creature of Light:[/I][/B] Environment 1 (bright light); Impervious Protection 8; Linked Insubstantial 3 (affected by dark energy); Linked Reaction Damage 4, Affects Corporeal - 49 points [B][I]Energy Sheath:[/I][/B] Enhanced Defenses 12 (Dodge 6, Parry 6); Flight 9 (1000 MPH) - 30 points [B]Gleam of Starlight:[/B] Array (30 points) [LIST] [*][B][I]Blast:[/I][/B] Ranged Damage 15 - 30 points [*][B][I]Burst:[/I][/B] Burst Area 2 Damage 10 - 1 point [*][B][I]Dazzle:[/I][/B] Ranged Cumulative Affliction 15 - 1 point [/LIST] [B][I]Stellar Senses:[/I][/B] Senses 2 (communication link with Amnar, energy awareness) - 2 points [B]Advantages:[/B] All-out Attack, Improved Initiative, Move-by Attack, Power Attack [B]Skills:[/B] Acrobatics 5 (+10), Deception 6 (+9), Perception 6 (+9), Ranged Combat: Light 5 (+9) [B]Offense:[/B] Initiative +5 Unarmed +5 (Close Damage 2) Blast +9 (Ranged Damage 15) [B]Defense:[/B] Dodge 11/5, Parry 11/5, Fortitude 5, Toughness 11, Will 7 [B]Totals:[/B] Abilities 46 + Powers 109 + Advantages 4 + Skills 11 + Defenses 6 = 180 points [B]Offensive PL:[/B] 12 [B]Defensive PL:[/B] 11 [B]Resistance PL:[/B] 6 [B]Skill PL:[/B] 5 [B]Complications: [I]Loyalty--Motivation. Only Vague Memories of Previous Existence.[/I][/B] [/QUOTE]
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