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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8961098" data-attributes="member: 30538"><p><span style="font-size: 26px">Kazumi/和美</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-4FCtfSS/0/03d6acf0/M/rrxx-benikage-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Whenever she asked her parents about why they had chosen to leave the world behind and come to the Shadow School, with her in their arms, they would change the subject. Likely as not, the story is less embarrassing than they imagine, but it probably makes no difference now, anyway. Sasagawa Kazumi grew up thoroughly enmeshed in the philosophy of the school, and learned to harness her inner strength to do wonders. At sixteen, she joined the school in earnest.</p><p></p><p>Almost immediately, she found herself disenchanted. What she had been told was that the School would allow her to pursue enlightenment; what she found was a collection of mercenaries who treated their powers as tools, rather than expressions of some universal truth. When she complained, she found herself disciplined, sometimes harshly, and therefore learned not to complain. Instead, she bided her time, and held out hope that things might change, one day. Kazumi never dared to dream that she would be part of that change.</p><p></p><p>Then, on one of her bloody-handed missions, she (and the other operatives working with her) crossed paths with the newly formed Ghost Sweepers. Kazumi would like to claim that what happened next was all part of a plan that she worked out once she realized that they were finally facing a competent opponent, but the truth is that events proceeded far too quickly for her to do that. Less than a month after she had met them for the first time, the government agents invaded the School and exposed the betrayal of Hidenori. Finally, a change was going to come!</p><p></p><p>The change was the return to power of Akio. <em>Akio</em>, who had chosen Hidenori as his successor in the first place! Everything that had happened as a result of that, all the misery that Kazumi and her entire generation had known, was all on his shoulders, and the old fools wanted him back? Disgusted beyond endurance, Kazumi finally spoke her truth to power and then, as she knew that she had to, she left her home forever.</p><p></p><p>For the last decade, one of the finest ninja ever to come out of the Shadow School has operated a florist shop in Shibuya Underground Mall. She no longer performs missions, but keeps herself polished to a razor edge in the training facility she installed beneath her suburban home. Initially, the Shadow School sent a few operatives every year to try and bring her back. Kazumi finally put a stop to this by sending one of them back with the verbal message, "Stop sending your children to try and capture me, or I will stop sending them back to you." She included a photo of the lime pit in her basement to clarify what she meant by that.</p><p></p><p>While Kazumi claims to only want peace, she has also passed on a few combat techniques to certain students who have sought her out in what she considers an appropriate manner. Her most recent student was one Kishinami Monaka, as the thought of training the successor of those who defeated the School appeals to her sense of irony. Her other house guest, whom she went to some trouble to hide from Monaka, is her fellow runaway, Manami. She is still deciding whether she wants to help Manami or use her as bait to attract the Shadow School and finally bring down that den of deceit. </p><p></p><p>The notion that the school <em>has</em> changed from what she once knew, tragically, is likely to fall on deaf ears where Kazumi is concerned.</p><p></p><p><strong>Kazumi -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 1 | <strong>STA</strong> 2 | <strong>AGL</strong> 5 | <strong>DEX</strong> 5 | <strong>FGT</strong> 8 | <strong>INT</strong> 2 | <strong>AWE</strong> 3 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Shunkan Ido:</em></strong> Enhanced Advantages 7 (Close Attack 2, Defensive Roll 2, Evasion, Improved Initiative 2), Quirk (Close Attack is only enhanced against targets with a lower Initiative total); Enhanced Defenses 6 (Dodge 3, Parry 3); Easy Extended Teleport 4 (500 feet/30 miles), Change Direction, Change Velocity, Turnabout - 32 points </p><p><strong><em>Striking Strength:</em></strong> Strength-based Damage 2 - 2 points</p><p></p><p><strong>Advantages:</strong></p><p>Acrobatic Bluff, Chokehold, <em>Close Attack 2,</em> Defensive Attack, <em>Defensive Roll 2,</em> Equipment 3, <em>Evasion,</em> Fast Grab, Grabbing Finesse, Improved Defense, Improved Initiative <em>3</em>, Improved Trip, Power Attack, Precise Attack 2 (close & ranged/concealment), Ranged Attack 4, Redirect, Skill Mastery (Stealth), Takedown, Taunt, Uncanny Dodge.</p><p></p><p><strong>Equipment:</strong></p><p>Shuriken (Ranged Multiattack Damage 1) and 5 points of equipment as needed.</p><p><strong><em>Suburban House:</em></strong> <strong>Size</strong> Small; <strong>Toughness</strong> 6; <strong>Features</strong> Combat Simulator, Deathtrap, Gym, Holding Cell, Living Space, Secret, Security System - 7 points</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 7 (+12), Athletics 8 (+9), Close Combat: Unarmed 3 (+11), Deception 8 (+9), Expertise: Gardening 5 (+7), Expertise: History 7 (+9), Investigation 8 (+10), Perception 8 (+11), Ranged Combat: Shuriken 3 (+8), Sleight of Hand 7 (+12), Stealth 8 (+13), Technology 6 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +17</p><p>Unarmed +13/+11 (Close Damage 3)</p><p>Shuriken +12 (Ranged Multiattack Damage 1)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 11/8, Parry 13/10, Fortitude 5, Toughness 7/2, Will 9.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 54 + Powers 34 + Advantages 21 + Skills 39 + Defenses 14 = 162 points</p><p></p><p><strong>Offensive PL:</strong> 8</p><p><strong>Defensive PL:</strong> 10</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Peace--Motivation. Exile</em></strong> (who desires revenge.) <strong><em>Secret Identity.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8961098, member: 30538"] [size=150]Kazumi/和美[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-4FCtfSS/0/03d6acf0/M/rrxx-benikage-M.jpg[/img] Whenever she asked her parents about why they had chosen to leave the world behind and come to the Shadow School, with her in their arms, they would change the subject. Likely as not, the story is less embarrassing than they imagine, but it probably makes no difference now, anyway. Sasagawa Kazumi grew up thoroughly enmeshed in the philosophy of the school, and learned to harness her inner strength to do wonders. At sixteen, she joined the school in earnest. Almost immediately, she found herself disenchanted. What she had been told was that the School would allow her to pursue enlightenment; what she found was a collection of mercenaries who treated their powers as tools, rather than expressions of some universal truth. When she complained, she found herself disciplined, sometimes harshly, and therefore learned not to complain. Instead, she bided her time, and held out hope that things might change, one day. Kazumi never dared to dream that she would be part of that change. Then, on one of her bloody-handed missions, she (and the other operatives working with her) crossed paths with the newly formed Ghost Sweepers. Kazumi would like to claim that what happened next was all part of a plan that she worked out once she realized that they were finally facing a competent opponent, but the truth is that events proceeded far too quickly for her to do that. Less than a month after she had met them for the first time, the government agents invaded the School and exposed the betrayal of Hidenori. Finally, a change was going to come! The change was the return to power of Akio. [i]Akio[/i], who had chosen Hidenori as his successor in the first place! Everything that had happened as a result of that, all the misery that Kazumi and her entire generation had known, was all on his shoulders, and the old fools wanted him back? Disgusted beyond endurance, Kazumi finally spoke her truth to power and then, as she knew that she had to, she left her home forever. For the last decade, one of the finest ninja ever to come out of the Shadow School has operated a florist shop in Shibuya Underground Mall. She no longer performs missions, but keeps herself polished to a razor edge in the training facility she installed beneath her suburban home. Initially, the Shadow School sent a few operatives every year to try and bring her back. Kazumi finally put a stop to this by sending one of them back with the verbal message, "Stop sending your children to try and capture me, or I will stop sending them back to you." She included a photo of the lime pit in her basement to clarify what she meant by that. While Kazumi claims to only want peace, she has also passed on a few combat techniques to certain students who have sought her out in what she considers an appropriate manner. Her most recent student was one Kishinami Monaka, as the thought of training the successor of those who defeated the School appeals to her sense of irony. Her other house guest, whom she went to some trouble to hide from Monaka, is her fellow runaway, Manami. She is still deciding whether she wants to help Manami or use her as bait to attract the Shadow School and finally bring down that den of deceit. The notion that the school [i]has[/i] changed from what she once knew, tragically, is likely to fall on deaf ears where Kazumi is concerned. [b]Kazumi -- PL 10 Abilities: STR[/b] 1 | [b]STA[/b] 2 | [b]AGL[/b] 5 | [b]DEX[/b] 5 | [b]FGT[/b] 8 | [b]INT[/b] 2 | [b]AWE[/b] 3 | [b]PRE[/b] 1 [b]Powers: [i]Shunkan Ido:[/i][/b] Enhanced Advantages 7 (Close Attack 2, Defensive Roll 2, Evasion, Improved Initiative 2), Quirk (Close Attack is only enhanced against targets with a lower Initiative total); Enhanced Defenses 6 (Dodge 3, Parry 3); Easy Extended Teleport 4 (500 feet/30 miles), Change Direction, Change Velocity, Turnabout - 32 points [b][i]Striking Strength:[/i][/b] Strength-based Damage 2 - 2 points [b]Advantages:[/b] Acrobatic Bluff, Chokehold, [i]Close Attack 2,[/i] Defensive Attack, [i]Defensive Roll 2,[/i] Equipment 3, [i]Evasion,[/i] Fast Grab, Grabbing Finesse, Improved Defense, Improved Initiative [i]3[/i], Improved Trip, Power Attack, Precise Attack 2 (close & ranged/concealment), Ranged Attack 4, Redirect, Skill Mastery (Stealth), Takedown, Taunt, Uncanny Dodge. [b]Equipment:[/b] Shuriken (Ranged Multiattack Damage 1) and 5 points of equipment as needed. [b][I]Suburban House:[/I][/b] [b]Size[/b] Small; [b]Toughness[/b] 6; [b]Features[/b] Combat Simulator, Deathtrap, Gym, Holding Cell, Living Space, Secret, Security System - 7 points [b]Skills:[/b] Acrobatics 7 (+12), Athletics 8 (+9), Close Combat: Unarmed 3 (+11), Deception 8 (+9), Expertise: Gardening 5 (+7), Expertise: History 7 (+9), Investigation 8 (+10), Perception 8 (+11), Ranged Combat: Shuriken 3 (+8), Sleight of Hand 7 (+12), Stealth 8 (+13), Technology 6 (+8). [b]Offense:[/b] Initiative +17 Unarmed +13/+11 (Close Damage 3) Shuriken +12 (Ranged Multiattack Damage 1) [b]Defense:[/b] Dodge 11/8, Parry 13/10, Fortitude 5, Toughness 7/2, Will 9. [b]Totals:[/b] Abilities 54 + Powers 34 + Advantages 21 + Skills 39 + Defenses 14 = 162 points [b]Offensive PL:[/b] 8 [b]Defensive PL:[/b] 10 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 9 [b]Complications: [i]Peace--Motivation. Exile[/i][/b] (who desires revenge.) [b][i]Secret Identity.[/i][/b] [/QUOTE]
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