Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davies" data-source="post: 8976939" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: purple">Lugulux</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-f9Fcbzv/0/7e628f1d/S/garmonbozia-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>Art by <a href="https://www.artstation.com/federicopironifreelancer" target="_blank">Federico Pironi</a>.</em></p><p></p><p>By and large, the nomadic peoples who roam the northern extents of the Tarim Basin, in the World Closer to Death, are not thought of as particularly dangerous to the more settled regions. Their numbers are small, they lack the resources to pursue an attack for more than a week or so, and they lack modern weaponry and military expertise. But as with everything that begins with the expression "by and large", there is a noteworthy exception to this generality, a group who are feared in the south. </p><p></p><p>That group is the Lugulux Horde, and it consists of a single individual, duplicated thousands of times over. This cloned army is therefore capable of a degree of coordination as great, or greater, than the more technologically equipped armies of Nerath and the other cities. Even when the leader of the Horde, the so-called Lugulux Prime, has been killed in battle -- as he was when they last attacked Nerath -- he is immediately replaced by a different Lugulux who demonstrates the exact same capacities and takes over as though nothing has changed.</p><p></p><p>The truth is, as usual, a bit more complicated. Roughly two hundred years ago, the individual now known as Lugulux Prime was a mercenary expelled from the service of Hadoth for forgotten reasons. He fled north, and took shelter in a cave that he soon discovered contained an ancient artifact that possessed a life and mind of its own. Sensing the grudge that Lugulux bore against his former masters, the artifact offered to grant him the power to avenge himself, granting him the ability to create his duplicates and to transfer his consciousness to a duplicate if his original body was ever mortally wounded.</p><p></p><p>But Lugulux Prime is more limited than the legends tell. He can only create and control some three score near perfect duplicates of himself, who form the officers of his army. The bulk of his army is recruited from other nomads and from mercenaries, and then subjected to a process that permanently transforms their features to exactly resemble those of Lugulux, without granting them any powers possessed by him. They are not told that this will happen, and many object once it has, but the Lugulux make it clear that the process is irreversible (which may not be true) and that a lone Lugulux deserter is likely to be killed out of hand anywhere outside of the horde. (That part is not a lie.)</p><p></p><p>The services of the Lugulux Horde have often been purchased by Skathulos, but Lugulux has no loyalty to the ruler of Hadoth and would overthrow him if he could. He dreams of grinding the jeweled thrones of the city states beneath his booted feet and ruling the whole of the Basin as a despot. He is already immortal, after all, so why should he not be a god-king? The ancient artifact used to give him commands, but for the last decade or so it has only repeated a strange series of meaningless sounds over and over again.</p><p></p><p>On occasion, Lugulux does wonder what "ham-ti-dam-ti-sad-an-ah-woll" means, but such curiosity vanishes quickly.</p><p></p><p><strong>Lugulux -- PL 13</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 4 | <strong>STA</strong> 4 | <strong>AGL</strong> 3 | <strong>DEX</strong> 4 | <strong>FGT</strong> 9 | <strong>INT</strong> 1 | <strong>AWE</strong> 2 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Fast Healing:</em></strong> Immunity 1 (aging), Regeneration 4 - 5 points</p><p><strong><em>Guts:</em></strong> Immunity 8 (cold, disease, heat, need for sleep, poison, starvation & thirst, suffocation), Limited to half effect - 4 points</p><p><strong><em>Horde:</em></strong> Heroic Summon 8, Continuous, Horde, Mental Link, Multiple Minions 5 (64 dupes), Sacrifice; Immortality 20, Quirk (when Lugulux Prime dies, a randomly selected Lugulux duplicate becomes the new Lugulux Prime) - 167 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Benefit (ruler), Chokehold, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Fearless 2, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Leadership, Move-by Action, Power Attack, Seize Initiative, Skill Mastery (Intimidation), Takedown Attack, Uncanny Dodge.</p><p></p><p><em>Equipment:</em></p><p>Armor (Protection 3), Battleaxe (Strength-based Damage 3, Improved Critical), Dagger (Strength-based Damage 1, Improved Critical).</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 8 (+11), Athletics 9 (+13), Expertise: Survival 10 (+11), Expertise: Warfare 12 (+13), Intimidation 11 (+13), Perception 10 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +11 (Close Damage 4)</p><p>Battleaxe +11 (Close Damage 7)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 7, Parry 9, Fortitude 9, Toughness 9/7/6/4, Will 9.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 58 + Powers 176 + Advantages 22 + Skills 30 + Defense 16 = 302 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL:</strong> 9</p><p><strong>Resistance PL:</strong> 9</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Power--Motivation. Secret</em></strong> (not as many Lugulux as people think.) <strong><em>Temper.</em></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Lugulux Dupe -- PL 8</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 4 | <strong>STA</strong> 4 | <strong>AGL</strong> 3 | <strong>DEX</strong> 4 | <strong>FGT</strong> 7 | <strong>INT</strong> 0 | <strong>AWE</strong> 2 | <strong>PRE</strong> 1</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Fast Healing:</em></strong> Immunity 1 (aging), Regeneration 4 - 5 points</p><p><strong><em>Guts:</em></strong> Immunity 8 (cold, disease, heat, need for sleep, poison, starvation & thirst, suffocation), Limited to half effect - 4 points</p><p></p><p><strong>Advantages:</strong></p><p>All-out Attack, Chokehold, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Fearless 2, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Move-by Action, Power Attack, Seize Initiative, Skill Mastery (Intimidation), Takedown Attack, Teamwork, Uncanny Dodge.</p><p></p><p><em>Equipment:</em></p><p>Armor (Protection 3), Battleaxe (Strength-based Damage 3, Improved Critical), Dagger (Strength-based Damage 1, Improved Critical).</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 8 (+11), Athletics 9 (+13), Expertise: Survival 10 (+10), Expertise: Warfare 12 (+12), Intimidation 11 (+12), Perception 10 (+12).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +9 (Close Damage 4)</p><p>Battleaxe +9 (Close Damage 7)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 5, Parry 7, Fortitude 7, Toughness 9/7/6/4, Will 7.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 50 + Powers 9 + Advantages 21 + Skills 30 + Defenses 10 = 120 points</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Power--Motivation. Secret. Seeks To Take Prisoners Where Possible.</em></strong></p><p></p><p><em>Note: A Lugulux who is only facewarped can be represented by the Green Soldier, Soldier or Veteran Soldier archetypes from the Deluxe Gamemaster's Guide (pp. 153-4) substituting the Equipment loadout above, adding Great Endurance, swapping Close Combat: Unarmed for Close Combat: Axe, and dropping Ranged Combat: Guns.</em></p></blockquote><p></p>
[QUOTE="Davies, post: 8976939, member: 30538"] [size=150][color=purple]Lugulux[/color][/size][color=purple][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-f9Fcbzv/0/7e628f1d/S/garmonbozia-S.jpg[/img] [i]Art by [url=https://www.artstation.com/federicopironifreelancer]Federico Pironi[/url].[/i] By and large, the nomadic peoples who roam the northern extents of the Tarim Basin, in the World Closer to Death, are not thought of as particularly dangerous to the more settled regions. Their numbers are small, they lack the resources to pursue an attack for more than a week or so, and they lack modern weaponry and military expertise. But as with everything that begins with the expression "by and large", there is a noteworthy exception to this generality, a group who are feared in the south. That group is the Lugulux Horde, and it consists of a single individual, duplicated thousands of times over. This cloned army is therefore capable of a degree of coordination as great, or greater, than the more technologically equipped armies of Nerath and the other cities. Even when the leader of the Horde, the so-called Lugulux Prime, has been killed in battle -- as he was when they last attacked Nerath -- he is immediately replaced by a different Lugulux who demonstrates the exact same capacities and takes over as though nothing has changed. The truth is, as usual, a bit more complicated. Roughly two hundred years ago, the individual now known as Lugulux Prime was a mercenary expelled from the service of Hadoth for forgotten reasons. He fled north, and took shelter in a cave that he soon discovered contained an ancient artifact that possessed a life and mind of its own. Sensing the grudge that Lugulux bore against his former masters, the artifact offered to grant him the power to avenge himself, granting him the ability to create his duplicates and to transfer his consciousness to a duplicate if his original body was ever mortally wounded. But Lugulux Prime is more limited than the legends tell. He can only create and control some three score near perfect duplicates of himself, who form the officers of his army. The bulk of his army is recruited from other nomads and from mercenaries, and then subjected to a process that permanently transforms their features to exactly resemble those of Lugulux, without granting them any powers possessed by him. They are not told that this will happen, and many object once it has, but the Lugulux make it clear that the process is irreversible (which may not be true) and that a lone Lugulux deserter is likely to be killed out of hand anywhere outside of the horde. (That part is not a lie.) The services of the Lugulux Horde have often been purchased by Skathulos, but Lugulux has no loyalty to the ruler of Hadoth and would overthrow him if he could. He dreams of grinding the jeweled thrones of the city states beneath his booted feet and ruling the whole of the Basin as a despot. He is already immortal, after all, so why should he not be a god-king? The ancient artifact used to give him commands, but for the last decade or so it has only repeated a strange series of meaningless sounds over and over again. On occasion, Lugulux does wonder what "ham-ti-dam-ti-sad-an-ah-woll" means, but such curiosity vanishes quickly. [b]Lugulux -- PL 13 Abilities: STR[/b] 4 | [b]STA[/b] 4 | [b]AGL[/b] 3 | [b]DEX[/b] 4 | [b]FGT[/b] 9 | [b]INT[/b] 1 | [b]AWE[/b] 2 | [b]PRE[/b] 2 [b]Powers: [i]Fast Healing:[/i][/b] Immunity 1 (aging), Regeneration 4 - 5 points [b][i]Guts:[/i][/b] Immunity 8 (cold, disease, heat, need for sleep, poison, starvation & thirst, suffocation), Limited to half effect - 4 points [b][i]Horde:[/i][/b] Heroic Summon 8, Continuous, Horde, Mental Link, Multiple Minions 5 (64 dupes), Sacrifice; Immortality 20, Quirk (when Lugulux Prime dies, a randomly selected Lugulux duplicate becomes the new Lugulux Prime) - 167 points [b]Advantages:[/b] All-out Attack, Benefit (ruler), Chokehold, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Fearless 2, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Leadership, Move-by Action, Power Attack, Seize Initiative, Skill Mastery (Intimidation), Takedown Attack, Uncanny Dodge. [i]Equipment:[/i] Armor (Protection 3), Battleaxe (Strength-based Damage 3, Improved Critical), Dagger (Strength-based Damage 1, Improved Critical). [b]Skills:[/b] Acrobatics 8 (+11), Athletics 9 (+13), Expertise: Survival 10 (+11), Expertise: Warfare 12 (+13), Intimidation 11 (+13), Perception 10 (+12). [b]Offense:[/b] Initiative +3 Unarmed +11 (Close Damage 4) Battleaxe +11 (Close Damage 7) [b]Defense:[/b] Dodge 7, Parry 9, Fortitude 9, Toughness 9/7/6/4, Will 9. [b]Totals:[/b] Abilities 58 + Powers 176 + Advantages 22 + Skills 30 + Defense 16 = 302 points [b]Offensive PL:[/b] 9 [b]Defensive PL:[/b] 9 [b]Resistance PL:[/b] 9 [b]Skill PL:[/b] 8 [b]Complications: [i]Power--Motivation. Secret[/i][/b] (not as many Lugulux as people think.) [b][i]Temper.[/i] Lugulux Dupe -- PL 8 Abilities: STR[/b] 4 | [b]STA[/b] 4 | [b]AGL[/b] 3 | [b]DEX[/b] 4 | [b]FGT[/b] 7 | [b]INT[/b] 0 | [b]AWE[/b] 2 | [b]PRE[/b] 1 [b]Powers: [i]Fast Healing:[/i][/b] Immunity 1 (aging), Regeneration 4 - 5 points [b][i]Guts:[/i][/b] Immunity 8 (cold, disease, heat, need for sleep, poison, starvation & thirst, suffocation), Limited to half effect - 4 points [b]Advantages:[/b] All-out Attack, Chokehold, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Fearless 2, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Move-by Action, Power Attack, Seize Initiative, Skill Mastery (Intimidation), Takedown Attack, Teamwork, Uncanny Dodge. [i]Equipment:[/i] Armor (Protection 3), Battleaxe (Strength-based Damage 3, Improved Critical), Dagger (Strength-based Damage 1, Improved Critical). [b]Skills:[/b] Acrobatics 8 (+11), Athletics 9 (+13), Expertise: Survival 10 (+10), Expertise: Warfare 12 (+12), Intimidation 11 (+12), Perception 10 (+12). [b]Offense:[/b] Initiative +3 Unarmed +9 (Close Damage 4) Battleaxe +9 (Close Damage 7) [b]Defense:[/b] Dodge 5, Parry 7, Fortitude 7, Toughness 9/7/6/4, Will 7. [b]Totals:[/b] Abilities 50 + Powers 9 + Advantages 21 + Skills 30 + Defenses 10 = 120 points [b]Complications: [i]Power--Motivation. Secret. Seeks To Take Prisoners Where Possible.[/i][/b] [i]Note: A Lugulux who is only facewarped can be represented by the Green Soldier, Soldier or Veteran Soldier archetypes from the Deluxe Gamemaster's Guide (pp. 153-4) substituting the Equipment loadout above, adding Great Endurance, swapping Close Combat: Unarmed for Close Combat: Axe, and dropping Ranged Combat: Guns.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Mutants & Masterminds] A World Less Magical But No Less Fantastic
Top