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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8983634" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: #33b0f0">Firefly</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-h9dNc4X/0/993f53ad/M/396-3960514_beetle-640996-sinister-6-marvel-the-beetle-M.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>In costume</em></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-B5BqH6p/0/3d225711/S/22fd1851964e46090a9169c4d1917fa6-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>Out of costume</em></p><p></p><p>At twenty-one years of age, Peter Hanawa is the youngest member of the Magnificent Seven. He is also the only one of his teammates without any previous superheroic experience. (His previous experience in the superpower world was of a different nature, as will soon be told.) Despite this, he never allows himself to dwell on any insecurity or uncertainty that any of it might make him feel. There is no time for that. He is having way too much fun for that.</p><p></p><p>Two years ago, Peter Hanawa was a typical nineteen year old grad student at Cornell, where he was one of several thesis candidates under the supervision of John Wright. While Peter planned to do his thesis on a hypothetically improved version of the hyperdrive that had taken the Constitution to Mars, decades earlier, he happened to examine the thesis Wright had written, which was -- although this was not known to the public -- the basis for the size-warp field that Wright used in his identity as Minuteman. Realizing the implications of this abstruse paper, Peter impulsively decided to build a size-warp field generator of his own, over the course of a weekend.</p><p></p><p>Once he had turned it on and reduced himself to the same 1.5 inch height as Minuteman, however, Peter realized that he had made a critical and difficult to explain mistake in the circuitry of the generator. Essentially, he was trapped at that height, and nearly fell victim to a number of misadventures in the four hours before Minuteman rescued him. In order to get the younger man out of his panicked state, John Wright exposed his secret identity to Peter, and then made the correction to his belt-mounted generator that allowed him to return to his normal size.</p><p></p><p>After it was all over, Peter was finally able to process everything that he had just been through. Someone else might have sworn off messing around with size-changing forever. But for Peter, it was an experience that had been every bit as exhilarating as it had been terrifying. His life to that point had largely been a safe one, where he had always done exactly what his parents had wanted him to do; having stepped outside of their plans, Peter knew that he could never go back to that life.</p><p></p><p>He spent the next two years building the suit that he was going to use for the adventures in shrinking that he planned to have. While inspired by the suit that Wright used, it differed in a number of ways. First, as a power saving measure, it used physical armor instead of a force field for protection. This had the additional benefit of reserving enough power for the thrusters to allow them to function at any size, rather than only when shrunken. It also could not shrink as far as the Wright suit did, and carried a pair of laser weapons instead of meta-tasers.</p><p></p><p>By the time that he deemed himself ready, having trained himself how to use the suit and its weaponry, John Wright had decided to retire his identity as Minuteman. Impressed -- though privately a bit concerned -- with the work Peter had done, he offered his help in fine-tuning the finished product, which Peter was happy to accept. With those final adjustments, he was ready to begin his adventures as Firefly, the successor to Minuteman. Wright also contacted Marc Bolton about having Firefly join the team he was assembling, so as to ensure that Peter would have backup when he needed it -- and to keep him from going down the darker road that Wright feared these adventures might take.</p><p></p><p>Much like his mentor, Peter Hanawa is immensely curious, but the thrill of discovery is not his primary motivation. He is a much more swashbuckling figure than Wright, enjoying battle -- at least when he is winning -- in a way that Minuteman never did. Hopefully, if he lives, he will grow in maturity and stop taking some of the ridiculous chances that he takes. But possibly not. </p><p></p><p><strong>Firefly -- PL 10</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 0 | <strong>STA</strong> 2 | <strong>AGL</strong> 2 | <strong>DEX</strong> 4 | <strong>FGT</strong> 4 | <strong>INT</strong> 7 | <strong>AWE</strong> 3 | <strong>PRE</strong> 2</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Microsuit:</em></strong> Removable (-22 points)</p><ul> <li data-xf-list-type="ul"><strong><em>Armor:</em></strong> Impervious Protection 4 - 8 points</li> <li data-xf-list-type="ul"><strong><em>Communications:</em></strong> Radio Communication 3 (regional); Senses 2 (acute radio) - 14 points</li> <li data-xf-list-type="ul"><strong><em>Microthrusters:</em></strong> Flight 6 (120 MPH) - 12 points</li> <li data-xf-list-type="ul"><strong><em>Sealed Systems:</em></strong> Immunity 10 (life support) - 10 points</li> <li data-xf-list-type="ul"><strong><em>Sensors:</em></strong> Senses 8 (analytical vision, infravision, microscopic vision 4, ultravision) - 6 points</li> <li data-xf-list-type="ul"><strong><em>Spotlight:</em></strong> Environment 1 (light) - 1 point</li> <li data-xf-list-type="ul"><strong><em>Warp-Field:</em></strong> Shrinking 16 (3 inches tall; +8 Dodge, +8 Parry, +16 Stealth, -8 Intimidation, -2 Speed), Continuous, Normal Strength - 48 points</li> <li data-xf-list-type="ul"><strong><em>Wrist-Mounted Lasers:</em></strong> Ranged Damage 5, Penetrating 3 - 13 points</li> </ul><p><strong>Advantages:</strong></p><p>Agile Feint, Defensive Attack, Defensive Roll, Evasion, Hide in Plain Sight, Improved Defense, Improved Trip, Inventor, Move-by Action, Power Attack, Ranged Attack 2, Uncanny Dodge.</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics 6 (+8), Expertise: Science 5 (+12), Insight 6 (+9), Investigation 3 (+10), Perception 7 (+10), Ranged Combat: Laser 7 (+11), Stealth 0 (+18/+2), Technology 6 (+13).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +2</p><p>Unarmed +4 (Close Damage 0)</p><p>Wrist-Mounted Laser +13 (Ranged Damage 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 12/4, Parry 12/4, Fortitude 4, Toughness 8/6/4/2, Will 8.</p><p></p><p><strong>Totals:</strong></p><p>Abilities 48 + Powers 92 + Advantages 13 + Skills 20 + Defenses 9 = 182 points</p><p></p><p><strong>Offensive PL:</strong> 9</p><p><strong>Defensive PL:</strong> 10</p><p><strong>Resistance PL:</strong> 6</p><p><strong>Skill PL:</strong> 8</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Thrills-Motivation. Prototype</em></strong> (many systems are untested.) <strong><em>Scientific Curiosity. Secret Identity.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8983634, member: 30538"] [SIZE=7][COLOR=#33b0f0]Firefly[/COLOR][/SIZE] [IMG]https://photos.smugmug.com/My-First-Gallery/i-h9dNc4X/0/993f53ad/M/396-3960514_beetle-640996-sinister-6-marvel-the-beetle-M.jpg[/IMG] [I]In costume[/I] [IMG]https://photos.smugmug.com/My-First-Gallery/i-B5BqH6p/0/3d225711/S/22fd1851964e46090a9169c4d1917fa6-S.jpg[/IMG] [I]Out of costume[/I] At twenty-one years of age, Peter Hanawa is the youngest member of the Magnificent Seven. He is also the only one of his teammates without any previous superheroic experience. (His previous experience in the superpower world was of a different nature, as will soon be told.) Despite this, he never allows himself to dwell on any insecurity or uncertainty that any of it might make him feel. There is no time for that. He is having way too much fun for that. Two years ago, Peter Hanawa was a typical nineteen year old grad student at Cornell, where he was one of several thesis candidates under the supervision of John Wright. While Peter planned to do his thesis on a hypothetically improved version of the hyperdrive that had taken the Constitution to Mars, decades earlier, he happened to examine the thesis Wright had written, which was -- although this was not known to the public -- the basis for the size-warp field that Wright used in his identity as Minuteman. Realizing the implications of this abstruse paper, Peter impulsively decided to build a size-warp field generator of his own, over the course of a weekend. Once he had turned it on and reduced himself to the same 1.5 inch height as Minuteman, however, Peter realized that he had made a critical and difficult to explain mistake in the circuitry of the generator. Essentially, he was trapped at that height, and nearly fell victim to a number of misadventures in the four hours before Minuteman rescued him. In order to get the younger man out of his panicked state, John Wright exposed his secret identity to Peter, and then made the correction to his belt-mounted generator that allowed him to return to his normal size. After it was all over, Peter was finally able to process everything that he had just been through. Someone else might have sworn off messing around with size-changing forever. But for Peter, it was an experience that had been every bit as exhilarating as it had been terrifying. His life to that point had largely been a safe one, where he had always done exactly what his parents had wanted him to do; having stepped outside of their plans, Peter knew that he could never go back to that life. He spent the next two years building the suit that he was going to use for the adventures in shrinking that he planned to have. While inspired by the suit that Wright used, it differed in a number of ways. First, as a power saving measure, it used physical armor instead of a force field for protection. This had the additional benefit of reserving enough power for the thrusters to allow them to function at any size, rather than only when shrunken. It also could not shrink as far as the Wright suit did, and carried a pair of laser weapons instead of meta-tasers. By the time that he deemed himself ready, having trained himself how to use the suit and its weaponry, John Wright had decided to retire his identity as Minuteman. Impressed -- though privately a bit concerned -- with the work Peter had done, he offered his help in fine-tuning the finished product, which Peter was happy to accept. With those final adjustments, he was ready to begin his adventures as Firefly, the successor to Minuteman. Wright also contacted Marc Bolton about having Firefly join the team he was assembling, so as to ensure that Peter would have backup when he needed it -- and to keep him from going down the darker road that Wright feared these adventures might take. Much like his mentor, Peter Hanawa is immensely curious, but the thrill of discovery is not his primary motivation. He is a much more swashbuckling figure than Wright, enjoying battle -- at least when he is winning -- in a way that Minuteman never did. Hopefully, if he lives, he will grow in maturity and stop taking some of the ridiculous chances that he takes. But possibly not. [B]Firefly -- PL 10 Abilities: STR[/B] 0 | [B]STA[/B] 2 | [B]AGL[/B] 2 | [B]DEX[/B] 4 | [B]FGT[/B] 4 | [B]INT[/B] 7 | [B]AWE[/B] 3 | [B]PRE[/B] 2 [B]Powers: [I]Microsuit:[/I][/B] Removable (-22 points) [LIST] [*][B][I]Armor:[/I][/B] Impervious Protection 4 - 8 points [*][B][I]Communications:[/I][/B] Radio Communication 3 (regional); Senses 2 (acute radio) - 14 points [*][B][I]Microthrusters:[/I][/B] Flight 6 (120 MPH) - 12 points [*][B][I]Sealed Systems:[/I][/B] Immunity 10 (life support) - 10 points [*][B][I]Sensors:[/I][/B] Senses 8 (analytical vision, infravision, microscopic vision 4, ultravision) - 6 points [*][B][I]Spotlight:[/I][/B] Environment 1 (light) - 1 point [*][B][I]Warp-Field:[/I][/B] Shrinking 16 (3 inches tall; +8 Dodge, +8 Parry, +16 Stealth, -8 Intimidation, -2 Speed), Continuous, Normal Strength - 48 points [*][B][I]Wrist-Mounted Lasers:[/I][/B] Ranged Damage 5, Penetrating 3 - 13 points [/LIST] [B]Advantages:[/B] Agile Feint, Defensive Attack, Defensive Roll, Evasion, Hide in Plain Sight, Improved Defense, Improved Trip, Inventor, Move-by Action, Power Attack, Ranged Attack 2, Uncanny Dodge. [B]Skills:[/B] Acrobatics 6 (+8), Expertise: Science 5 (+12), Insight 6 (+9), Investigation 3 (+10), Perception 7 (+10), Ranged Combat: Laser 7 (+11), Stealth 0 (+18/+2), Technology 6 (+13). [B]Offense:[/B] Initiative +2 Unarmed +4 (Close Damage 0) Wrist-Mounted Laser +13 (Ranged Damage 5) [B]Defense:[/B] Dodge 12/4, Parry 12/4, Fortitude 4, Toughness 8/6/4/2, Will 8. [B]Totals:[/B] Abilities 48 + Powers 92 + Advantages 13 + Skills 20 + Defenses 9 = 182 points [B]Offensive PL:[/B] 9 [B]Defensive PL:[/B] 10 [B]Resistance PL:[/B] 6 [B]Skill PL:[/B] 8 [B]Complications: [I]Thrills-Motivation. Prototype[/I][/B] (many systems are untested.) [B][I]Scientific Curiosity. Secret Identity.[/I][/B] [/QUOTE]
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