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[Mutants & Masterminds / DC Adventures] Freedomverse Issue #1 "Black & White"
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<blockquote data-quote="hero4hire" data-source="post: 7127767" data-attributes="member: 20711"><p><strong>The Lighthouse: 22,300 miles above Earth. </strong></p><p></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/freedomforce/lighthouse.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Lighthouse]The Lighthouse is the Freedom League’s main headquarters, a self-contained satellite in high Earth orbit, accessible by either spaceplane or dedicated “teleportals” on Earth. This provides the Lighthouse with considerable security in addition to making it Earth’s first line of defense against any danger from outer space.</p><p>The Lighthouse was designed by Daedalus, based on designs the Star Knights use for their deep space and orbital facilities, and supplemented with alien technologies Daedalus studied during his years in space. The Freedom League funded and built it using their resources (including the personal fortunes of Daedalus, Raven, and Bowman). The League applied for and received permission from the United Nations and UNISON to operate the Lighthouse in Earth orbit, although the approval of the world’s nations was by no means unanimous.</p><p>The cylindrical satellite has several decks, including a hangar deck for the Pegasus spaceplanes, an observation deck (with a spectacular view of Earth), dormitories for League members staying on board, a mess hall, gymnasium, laboratories, and an infirmary. The main control center includes monitoring facilities keeping watch over the Earth.</p><p>The Lighthouse has a fusion power core supplemented by solar collectors on its exterior surface. Its systems are maintained by a sophisticated computer mainframe, containing the Freedom League’s extensive case files. The command deck has a teleportal, able to instantly transport passengers to any other portal on Earth. The League has teleportals in the world capitals and major cities. The Freedom City teleportal is located in Freedom Hall, which is used as the League’s local “embassy” and outpost in the city. [/sblock]</p><p></p><p><span style="font-family: 'Comic Sans MS'">You may be sparring in the Satellite’s “Wreck Room” or enjoying lunch in the mess hall or even enjoying the spectacular view on the observation deck. But no matter your location each of you receives a telepathic summons from Core League Member Pseudo.</span></p><p><span style="color: Redorange"><em>There is an emergency in Freedom City. Please report to the Command Deck ASAP. </em></span></p><p></p><p>[OOC] Okay here is your chance to intro your character as they make their way to the Command Deck. What exactly does s/he do while at the Lighthouse? How do they feel about the jarring telepathic summons? Do they stay at the Lighthouse dorms or just visit?[/ooc]</p></blockquote><p></p>
[QUOTE="hero4hire, post: 7127767, member: 20711"] [B]The Lighthouse: 22,300 miles above Earth. [/B] [IMG]http://i68.photobucket.com/albums/i31/herofhire/freedomforce/lighthouse.jpg[/IMG] [sblock=Lighthouse]The Lighthouse is the Freedom League’s main headquarters, a self-contained satellite in high Earth orbit, accessible by either spaceplane or dedicated “teleportals” on Earth. This provides the Lighthouse with considerable security in addition to making it Earth’s first line of defense against any danger from outer space. The Lighthouse was designed by Daedalus, based on designs the Star Knights use for their deep space and orbital facilities, and supplemented with alien technologies Daedalus studied during his years in space. The Freedom League funded and built it using their resources (including the personal fortunes of Daedalus, Raven, and Bowman). The League applied for and received permission from the United Nations and UNISON to operate the Lighthouse in Earth orbit, although the approval of the world’s nations was by no means unanimous. The cylindrical satellite has several decks, including a hangar deck for the Pegasus spaceplanes, an observation deck (with a spectacular view of Earth), dormitories for League members staying on board, a mess hall, gymnasium, laboratories, and an infirmary. The main control center includes monitoring facilities keeping watch over the Earth. The Lighthouse has a fusion power core supplemented by solar collectors on its exterior surface. Its systems are maintained by a sophisticated computer mainframe, containing the Freedom League’s extensive case files. The command deck has a teleportal, able to instantly transport passengers to any other portal on Earth. The League has teleportals in the world capitals and major cities. The Freedom City teleportal is located in Freedom Hall, which is used as the League’s local “embassy” and outpost in the city. [/sblock] [FONT="Comic Sans MS"]You may be sparring in the Satellite’s “Wreck Room” or enjoying lunch in the mess hall or even enjoying the spectacular view on the observation deck. But no matter your location each of you receives a telepathic summons from Core League Member Pseudo.[/FONT] [COLOR="Redorange"][i]There is an emergency in Freedom City. Please report to the Command Deck ASAP. [/i][/COLOR] [OOC] Okay here is your chance to intro your character as they make their way to the Command Deck. What exactly does s/he do while at the Lighthouse? How do they feel about the jarring telepathic summons? Do they stay at the Lighthouse dorms or just visit?[/ooc] [/QUOTE]
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[Mutants & Masterminds / DC Adventures] Freedomverse Issue #1 "Black & White"
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