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{Mutants & Masterminds} United Heroes Limited Series
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<blockquote data-quote="MnM_UH" data-source="post: 644339" data-attributes="member: 10023"><p><strong>Issue #1 - "Spark" (Continued)</strong></p><p></p><p>Scene 3: "Back at Hadley Manor..."</p><p></p><p>Note: Several new characters appear in this scene. Their game statistics appear below:</p><p></p><p>**************************************************</p><p><strong>Harpy</strong></p><p><strong>Tabitha Harper</strong></p><p><strong>150 PP</strong></p><p>PL 10; Init +3; Defense 18; Spd 30 Run; ATK +4 Melee (+0S Dam, Punch), +9 Ranged (+6S Dam (Will), Mental Blast); SV Dam +1, Fort +1, Ref +5, Will +12; STR 10, DEX 16, CON 12, INT 10, WIS 18, CHA 20; Hero Points 6.</p><p><strong>Skills</strong>: Bluff +13, Concentration +7, Diplomacy +14, Gather Information +8, Intimidate +9, Perform +7, and Sense Motive +13.</p><p><strong>Feats</strong>: Attack Focus – Mental, Attractive, Dodge, Evasion, Fame, Hero’s Luck, Indomitable Will, Inspire, Iron Will, Leadership, Lightning Reflexes, Power Immunity, Psychic Awareness, Talented (Bluff & Diplomacy), and Talented (Intimidate & Sense Motive).</p><p><strong>Powers</strong>: Amazing Save – Will +6 [<em>Source</em>: Psionics; <em>Cost</em>: 6 PP], Mental Blast +6 [<em>Source</em>: Psionics; <em>Cost</em>: 18 PP], Mental Protection +4 [<em>Source</em>: Psionics; <em>Cost</em>: 8 PP], Mind Control +10 [<em>Extra</em>: Mind Blank; <em>Flaws</em>: Only Male Humans and Limited – Pheromones; <em>Source</em>: Psionics; <em>Cost</em>: 10 PP], Super-Charisma +2 [<em>Flaw</em>: Only Works on Male Humans; <em>Source</em>: Psionics; <em>Cost</em>: 2 PP], and Telepathy +8 [<em>Source</em>: Psionics; <em>Cost</em>: 16 PP].</p><p><strong>Equipment</strong> None.</p><p><strong>Physical Description</strong>: In her hero guise, Harpy wears a very skimpy costume, consisting of a red and white bra-top, a lacy chemise covering on the torso, red and white bikini shorts, oversized thigh-high red and white boots, and red and white gloves that go to the wrist. Since Harpy does not maintain a secret identity, she does not wear a mask (she also doesn’t want to conceal her beauty). Harpy is Caucasian and 20 years old. She has shoulder-length jet-black hair and steely blue eyes. She is 5’11” and weighs 130 lbs.</p><p></p><p>**************************************************</p><p><strong>Iron Dragon</strong></p><p><strong>An Leung Lee</strong></p><p><strong>150 PP</strong></p><p>PL 10; Init +8; Defense 20; Spd 30 Run; ATK +14 Melee (+14S Dam, Punch or Kick), +13 Ranged (+0S Dam, None); SV Dam +6, Fort +6, Ref +9, Will +4; STR 18, DEX 18, CON 18, INT 12, WIS 14, CHA 10; Hero Points 5.</p><p><strong>Skills</strong>: Acrobatics +7, Balance +7, Concentration +13, Hide +7, Jump +6, Listen +5, Move Silently +7, Sense Motive +4, and Spot +5. </p><p><strong>Feats</strong>: Attack Focus – Unarmed, Dodge, Evasion, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Rapid Healing, Rapid Takedown, Skill Focus – Concentration, Takedown Attack, Toughness, and Trance.</p><p><strong>Powers</strong>: Amazing Save – Reflex +3 [<em>Source</em>: Martial Arts Training; <em>Cost</em>: 3 PP], Corrosion +10 [<em>Source</em>: Mutation; <em>Cost</em>: 10 PP], Mental Protection +4 [<em>Source</em>: Martial Arts Training; <em>Cost</em>: 8 PP], Protection +6 [<em>Source</em>: Mutation; <em>Cost</em>: 12 PP], and Strike (Melee – Kinetic) +10 [<em>Flaw</em>: Requires Concentration Check (DC 20); <em>Source</em>: Martial Arts Training; <em>Cost</em>: 10 PP].</p><p><strong>Equipment</strong>: None.</p><p><strong>Physical Description</strong>: In his hero guise, Iron Dragon wears a dark grey bodysuit, with a white headband, no gloves, and no shoes, with a white sash. His mask covers the entire head. On the mask’s forehead, there is a Chinese character, meaning “Strength”. Iron Dragon is of Asian origin, and is 27 years old. He stands 6’1”, weighs 225 lbs., has a shaven head, and brown eyes.</p><p></p><p>**************************************************</p><p><strong>MorningStar</strong></p><p><strong>Sarah Wenders</strong></p><p><strong>150 PP</strong></p><p>PL 10; Init +6; Defense 20; Spd 30 Run, 40 Fly; ATK +5 Melee (+6L Dam, Fiery Touch), +6 Ranged (+8L Dam, Energy Blast); SV Dam +1, Fort +1, Ref +2, Will +1; STR 12, DEX 15, CON 12, INT 10, WIS 13, CHA 16; Hero Points 6.</p><p><strong>Skills</strong>: Craft (Visual Arts) +6, Drive +4, Gather Information +5, Hide +4, Knowledge (Art History) +6, Move Silently +4, Profession (Artist) +3, and Spot +3.</p><p><strong>Feats</strong>: Aerial Combat, Far Shot, Hero’s Luck, Immunity – Energy (Fire), Improved Initiative, Move-By Attack, Point Blank Shot, Power Immunity, and Precise Shot.</p><p><strong>Powers</strong>: Energy Control – Fire +8 [Includes Energy Blast (<em>Extras</em>: Area and Selective); <em>Extra</em>: Energy Field; <em>Power Stunt</em>: Drain Energy; <em>Source</em>: Psionics (Pyrokinesis); <em>Cost</em>: 42 PP], Flight +8 [<em>Source</em>: Psionics (Telekinesis); <em>Cost</em>: 16 PP], Force Field +10 [<em>Source</em>: Psionics (Telekinesis); <em>Cost</em>: 10 PP], Incorporeal +5 [Cold Attacks Affect MorningStar Normally; <em>Source</em>: Psionics; <em>Cost</em>: 10 PP], and Strike (Melee – Fire) +5L [<em>Source</em>: Psionics (Pyrokinesis); <em>Cost</em>: 10 PP].</p><p><strong>Equipment</strong>: None.</p><p><strong>Weakness</strong>: Vulnerable to Cold Attacks.</p><p><strong>Physical Description</strong>: In her hero guise, MorningStar wears a white form fitting bodysuit, with red and yellow flames on the neckline, gloves, and boots, and a mask that covers most of her face, revealing only her nose and mouth, and the top of the head. She often emits harmless flames that make the costume look more intimidating. MorningStar’s costume has small cutouts in several strategic locations. She is of Caucasian origin, and is 17 years old. She stands 5’6”, weighs 115 lbs., has fire engine red hair, and green eyes.</p><p></p><p>*************************************************</p><p><strong>Seraphim</strong></p><p><strong>No Pseudonym</strong></p><p><strong>188 PP</strong></p><p>PL 12; Init +2; Defense 21; Spd 30 Run, 60 Fly; ATK +11 Melee (+14S Dam, Sword of Truth), +8 Ranged (+0S Dam, None); SV Dam +6, Fort +6, Ref +2, Will +4; STR 18, DEX 14, CON 18, INT 10, WIS 14, CHA 20; Hero Points 7.</p><p><strong>Skills</strong>: Acrobatics +7, Balance +9, Concentration +6, Diplomacy +20, Intimidate +15, Knowledge (Religion) +17, Listen +7, Sense Motive +8, and Spot +7.</p><p><strong>Feats</strong>: Aerial Combat, Attack Focus (Armed), Attractive, Detect (Evil), Great Fortitude, Hero’s Luck, Immunities (Aging, Disease, and Poison), Inspire, Iron Will, Leadership, Move-By Attack, Toughness, and True Sight.</p><p><strong>Powers</strong>: Comprehend +10 [<em>Flaw</em>: Speech Only; <em>Source</em>: Divine; <em>Cost</em>: 10 PP], Flight +12 [<em>Flaw</em>: Requires Wings; <em>Source</em>: Divine; <em>Cost</em>: 12 PP], Force Field +10 [<em>Source</em>: Divine; <em>Cost</em>: 10 PP], and Healing +10 [<em>Source</em>: Divine; <em>Cost</em>: 30 PP].</p><p><strong>Equipment</strong>: Crown of Glory +8 [Mental Protection and Super-Charisma; <em>Source</em>: Divine; <em>Cost</em>: 8 PP] and Sword of Truth +10 [Strike and Paralysis (<em>Extra</em>: Triggered – When Seraphim Strikes a Liar or Deceiver; <em>Flaw</em>: Touch Range); <em>Source</em>: Divine; <em>Cost</em>: 20 PP].</p><p><strong>Weaknesses</strong>: Quirk (Utmost Morals, Cannot Lie, Cheat, Steal, or Murder) and Naïve.</p><p><strong>Physical Description</strong>: Seraphim looks like a typical angel from the Christian faith, as depicted in various artistic works, such as those found in catholic churches or illuminated manuscripts from the Middle Ages. He wears a flowing white robe, has an ornate golden crown on his head, and carries a longsword that glows with the light of day. Seraphim does not wear a mask or make any attempt to conceal his nature. He stands 6’6” tall and weighs 250 lbs., and he has flowing blond hair and light blue eyes. His skin is very pale.</p><p></p><p>*************************************************</p><p><strong>Torpedo</strong></p><p><strong>Markandorim</strong></p><p><strong>151 PP</strong></p><p>PL 10; Init +3; Defense 21; Spd 30 Run, 70 Swim; ATK +9 Melee (+8S/L Dam, Punch), +8 Ranged (+2 Special, Suffocate); SV Dam +12, Fort +12, Ref +3, Will +0; STR 16, DEX 16, CON 20, INT 11, WIS 10, CHA 13; Hero Points 5.</p><p><strong>Skills</strong>: Acrobatics +6, Concentration +5, Hide +6, Jump +9, Language (Atlantean and English), Move Silently +6, Sense Motive +3, and Swim +16.</p><p><strong>Feats</strong>: Amphibious, Attack Focus (Unarmed), Endurance, Great Fortitude, Immunity – Aging, Immunity – Suffocation, Move-By Attack, Rapid Healing, Skill Focus (Swim), Toughness, Ultra-Hearing, and Underwater Combat.</p><p><strong>Powers</strong>: Strike (Melee) +5 [<em>Power Stunts</em>: Stun or Lethal Damage; <em>Source</em>: Mystical; <em>Cost</em>: 12 PP], Suffocate +2 [<em>Source</em>: Mystical;<em> Cost</em>: 6 PP], Super-Constitution +5 [<em>Source</em>: Mystical; <em>Cost</em>: 20 PP], and Swimming +8 [<em>Power Stunts</em>: Dolphin Leap and Super-Swimming; <em>Source</em>: Mutation (Enhanced Swimming Abilities); <em>Cost</em>: 20 PP].</p><p><strong>Equipment</strong>: None.</p><p><strong>Physical Description</strong>: In his hero guise, Torpedo wears a sea-green form-fitting bodysuit, with blue fin-like ridges along the arms, legs, and back of the costume. The entire outfit is decorated with blue and white waves, running vertically up and down the costume. Torpedo does not wear a mask. He is of Atlantean origin, and appears to be around 30 years of age (human equivalent). He stands 6’3”, weighs 250 lbs., has short, white hair, and black eyes.</p><p></p><p>*************************************************</p><p></p><p>Hadley Manor sits atop the Tiburon cliffs above the north side of San Francisco Bay. The estate, built in 1924, was originally the home of Oliver Hadley, a wealthy real estate magnate in the San Francisco Bay area. </p><p></p><p>Hadley lost all of his money in the stock market crash of 1929, and Hadley Manor then passed through many hands between the Depression and 1953. In that year, Sir Alexander Marston, a British lord, purchased the estate and lived out his years. Marston made many improvements to the estate, including adding modern amenities to the property. </p><p></p><p>Upon Marston's death in 1967, the estate was in the hands of a probate court, and eventually fell to Marston's niece, Wilhelmina Burton, in 1970. Ms. Burton, never married, and held onto the property until she was too ill to care for herself and checked into a nursing home. </p><p></p><p>Hadley Manor laid unoccupied from 1981 until 1995, when a dot-com millionaire, Jacob Aames, purchased the estate. Aames' ownership of the property was short-lived however. When the tech stocks started to plummet in 1999, and the dot-com balloon popped, Aames found himself in bankruptcy, and Hadley Manor once again was on the market. </p><p></p><p>Pop music sensation Tabitha Harper, aka Harpy, purchased Hadley Manor more than a year ago, and she has just finished decorating it to her liking.</p><p></p><p>In the meeting chamber, Harpy leaned against a table as the Scoundrel finished telling his story about the thugs he found down by the docks and the strange cylinder they were apparently trying to steal. Dressed in an outfit not entirely unlike her superhero costume, listened only faintly to the Scoundrel, whom she did not particularly care for. Seraphim spoke highly of this Scoundrel character, but Harpy had her suspicions about him. <em>He seems to have an awfully good memory now</em>, she thought, as the Scoundrel continued to give details on the warehouse and the thugs he encountered. <em>So why can't he remember where he's been for 45 years?</em></p><p></p><p>"I agree that this is disturbing," Seraphim began, "but I'm not so sure what it means." Seraphim was an angel - no, a <em>real</em> one, like from Heaven. Muscular, tall, and very handsome, Seraphim was seemingly immune to the charms of Harpy or any other human females. He wore a white robe, through which his large white, feathery wings protruded in the back. Most of the time, Seraphim wore a thin, golden crown atop his blond locks, and carried a great longsword, though he had it sheathed at the moment.</p><p></p><p>"I think we should start with this Klimordial fella," Harpy replied, her Southern accent showing through, despite the years of voice coaching to bury it.</p><p></p><p>The Scoundrel nodded his head in agreement. He had removed the jade Oriental mask he normally wore when on a mission, and his trench coat was unsashed, revealing his sharp suit and tie underneath. "And this glowing cylinder. It is no doubt in the hands of the police now."</p><p></p><p>Harpy stopped leaning against the table and stood up, walking to a telecom station in the meeting chamber. "Iron Dragon has the most contacts within the SFPD. Maybe I should get him in here to discuss this." She picked up a mobile phone unit and started dialing.</p><p></p><p>It was summer, so the estate grounds were lively with people, including the pool and deck near the back side of the main house. Laying on a sun chair was MorningStar, in a red and blue bikini, with sunglasses on. She might have been sleeping except for the slight frown on her face.</p><p></p><p>"Ugh," she said, apparently to no one, "my powers are such a drag sometimes."</p><p></p><p>A figure broke the surface of the pool, and leaned against the side with his muscular arms bracing himself. It was the Atlantean hero, Torpedo, and he seemed dismayed at MorningStar's comments. "Why do you insist on trying to burn yourself?" he asked.</p><p></p><p>MorningStar did not move. "Whatever," she replied with some disdain. "You don't understand much about us, Torpedo. We like to look good, ya know."</p><p></p><p>Torpedo swam back to the middle of the pool. In a single move, he swam rapidly forward, and then leapt out of the pool and onto the deck near MorningStar, some twenty feet away. The Atlantean was bluish-green, and had tiny fins on his wrists and ankles, and gills above his mouth and on his neck. We wore only a speedo as clothing.</p><p></p><p>"So you would look better with a sunburn?" he asked.</p><p></p><p>"It's called a tan, Torp," MorningStar replied, laughing. "And yeah, do you think I look better with pasty white skin, or a nice healthy tan?"</p><p></p><p>Torpedo considered the question. "I'm not sure I can answer that question, not being accustomed to humans and their preferences. You look fine, be assured."</p><p></p><p>MorningStar lowered her sunglasses, revealing her green eyes, and seemed a little surprised. Torpedo turned to see what she had seen. Iron Dragon, who had been in the gym building, ran across the open space toward the house. Iron Dragon was always engaging in some kind of exercise, but this was not his normal jog. Something was going on.</p><p></p><p>Torpedo turned back toward MorningStar. "I believe we'd best go inside and find out what's got him concerned," he suggested.</p><p></p><p>MorningStar was unimpressed. "They'll call us if they need us," she replied. She turned over to lay on her front, exposing her back side to the sun. "If I could only figure out how to lower my resistance to heat..."</p><p></p><p>The Atlantean was not interested in hearing the rest of MorningStar's complaint and went inside through a pair of French doors leading to the meeting room.</p><p></p><p>Inside, Harpy, Seraphim, and the Scoundrel were finishing giving Torpedo and Iron Dragon the basics on the thugs at the dockside warehouse and the strange glowing cylinder.</p><p></p><p>The Asian martial artist, Iron Dragon, stood patiently, picking apart the story for possible clues. I.D., as the other heroes sometimes called him, was bulky but athletic, and was wearing his exercise outfit, which looked much like the traditional Karate uniform. Before he joined the superhero life, Iron Dragon was a detective for the SFPD, and would still have many contacts within the police force.</p><p></p><p>"I shall use my police contacts to look into the matter of the cylinder," Iron Dragon announced.</p><p></p><p>"Agreed," Seraphim replied. "I will use my influence with the policemen to look into the cylinder from perhaps a different angle. We must use all of our available methods to learn what's going on."</p><p></p><p>"That's a good idea," Harpy commented. "Torpedo, you look concerned."</p><p></p><p>"I'm sure you don't need your telepathy to determine that," the Atlantean countered. "Yes, I am quite concerned. Klimordial, the name the thieves mentioned, is an Atlantean, and a power-hungry criminal. He once commanded a substantial army, but was imprisoned some years ago."</p><p></p><p>"Maybe he hired these guys from prison," the Scoundrel suggested. "Guys in the slammer here on the surface world do it, so why not in Atlantis?"</p><p></p><p>"I suppose that's possible," Torpedo replied. "I'd better go to Atlantis and find out whether Klimordial has escaped, or if anyone has seen him."</p><p></p><p>"Sounds like a plan," Harpy said.</p><p></p><p>Torpedo took off immediately for the sea, and onward to Atlantis, while Iron Dragon and Seraphim took their own paths to meet with the police. Harpy and the Scoundrel stayed behind to man the phones, just in case, and to await word from the other members of the team. While they waited, Harpy decided to call in MorningStar, who had still not been able to tan, as well as Pathfinder and Electrostatic, who were off the estate.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Watch for Scene 4, coming soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 644339, member: 10023"] [b]Issue #1 - "Spark" (Continued)[/b] Scene 3: "Back at Hadley Manor..." Note: Several new characters appear in this scene. Their game statistics appear below: ************************************************** [B]Harpy Tabitha Harper 150 PP[/B] PL 10; Init +3; Defense 18; Spd 30 Run; ATK +4 Melee (+0S Dam, Punch), +9 Ranged (+6S Dam (Will), Mental Blast); SV Dam +1, Fort +1, Ref +5, Will +12; STR 10, DEX 16, CON 12, INT 10, WIS 18, CHA 20; Hero Points 6. [B]Skills[/B]: Bluff +13, Concentration +7, Diplomacy +14, Gather Information +8, Intimidate +9, Perform +7, and Sense Motive +13. [B]Feats[/B]: Attack Focus – Mental, Attractive, Dodge, Evasion, Fame, Hero’s Luck, Indomitable Will, Inspire, Iron Will, Leadership, Lightning Reflexes, Power Immunity, Psychic Awareness, Talented (Bluff & Diplomacy), and Talented (Intimidate & Sense Motive). [B]Powers[/B]: Amazing Save – Will +6 [[I]Source[/I]: Psionics; [I]Cost[/I]: 6 PP], Mental Blast +6 [[I]Source[/I]: Psionics; [I]Cost[/I]: 18 PP], Mental Protection +4 [[I]Source[/I]: Psionics; [I]Cost[/I]: 8 PP], Mind Control +10 [[I]Extra[/I]: Mind Blank; [I]Flaws[/I]: Only Male Humans and Limited – Pheromones; [I]Source[/I]: Psionics; [I]Cost[/I]: 10 PP], Super-Charisma +2 [[I]Flaw[/I]: Only Works on Male Humans; [I]Source[/I]: Psionics; [I]Cost[/I]: 2 PP], and Telepathy +8 [[I]Source[/I]: Psionics; [I]Cost[/I]: 16 PP]. [B]Equipment[/B] None. [B]Physical Description[/B]: In her hero guise, Harpy wears a very skimpy costume, consisting of a red and white bra-top, a lacy chemise covering on the torso, red and white bikini shorts, oversized thigh-high red and white boots, and red and white gloves that go to the wrist. Since Harpy does not maintain a secret identity, she does not wear a mask (she also doesn’t want to conceal her beauty). Harpy is Caucasian and 20 years old. She has shoulder-length jet-black hair and steely blue eyes. She is 5’11” and weighs 130 lbs. ************************************************** [B]Iron Dragon An Leung Lee 150 PP[/B] PL 10; Init +8; Defense 20; Spd 30 Run; ATK +14 Melee (+14S Dam, Punch or Kick), +13 Ranged (+0S Dam, None); SV Dam +6, Fort +6, Ref +9, Will +4; STR 18, DEX 18, CON 18, INT 12, WIS 14, CHA 10; Hero Points 5. [B]Skills[/B]: Acrobatics +7, Balance +7, Concentration +13, Hide +7, Jump +6, Listen +5, Move Silently +7, Sense Motive +4, and Spot +5. [B]Feats[/B]: Attack Focus – Unarmed, Dodge, Evasion, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Rapid Healing, Rapid Takedown, Skill Focus – Concentration, Takedown Attack, Toughness, and Trance. [B]Powers[/B]: Amazing Save – Reflex +3 [[I]Source[/I]: Martial Arts Training; [I]Cost[/I]: 3 PP], Corrosion +10 [[I]Source[/I]: Mutation; [I]Cost[/I]: 10 PP], Mental Protection +4 [[I]Source[/I]: Martial Arts Training; [I]Cost[/I]: 8 PP], Protection +6 [[I]Source[/I]: Mutation; [I]Cost[/I]: 12 PP], and Strike (Melee – Kinetic) +10 [[I]Flaw[/I]: Requires Concentration Check (DC 20); [I]Source[/I]: Martial Arts Training; [I]Cost[/I]: 10 PP]. [B]Equipment[/B]: None. [B]Physical Description[/B]: In his hero guise, Iron Dragon wears a dark grey bodysuit, with a white headband, no gloves, and no shoes, with a white sash. His mask covers the entire head. On the mask’s forehead, there is a Chinese character, meaning “Strength”. Iron Dragon is of Asian origin, and is 27 years old. He stands 6’1”, weighs 225 lbs., has a shaven head, and brown eyes. ************************************************** [B]MorningStar Sarah Wenders 150 PP[/B] PL 10; Init +6; Defense 20; Spd 30 Run, 40 Fly; ATK +5 Melee (+6L Dam, Fiery Touch), +6 Ranged (+8L Dam, Energy Blast); SV Dam +1, Fort +1, Ref +2, Will +1; STR 12, DEX 15, CON 12, INT 10, WIS 13, CHA 16; Hero Points 6. [B]Skills[/B]: Craft (Visual Arts) +6, Drive +4, Gather Information +5, Hide +4, Knowledge (Art History) +6, Move Silently +4, Profession (Artist) +3, and Spot +3. [B]Feats[/B]: Aerial Combat, Far Shot, Hero’s Luck, Immunity – Energy (Fire), Improved Initiative, Move-By Attack, Point Blank Shot, Power Immunity, and Precise Shot. [B]Powers[/B]: Energy Control – Fire +8 [Includes Energy Blast ([I]Extras[/I]: Area and Selective); [I]Extra[/I]: Energy Field; [I]Power Stunt[/I]: Drain Energy; [I]Source[/I]: Psionics (Pyrokinesis); [I]Cost[/I]: 42 PP], Flight +8 [[I]Source[/I]: Psionics (Telekinesis); [I]Cost[/I]: 16 PP], Force Field +10 [[I]Source[/I]: Psionics (Telekinesis); [I]Cost[/I]: 10 PP], Incorporeal +5 [Cold Attacks Affect MorningStar Normally; [I]Source[/I]: Psionics; [I]Cost[/I]: 10 PP], and Strike (Melee – Fire) +5L [[I]Source[/I]: Psionics (Pyrokinesis); [I]Cost[/I]: 10 PP]. [B]Equipment[/B]: None. [B]Weakness[/B]: Vulnerable to Cold Attacks. [B]Physical Description[/B]: In her hero guise, MorningStar wears a white form fitting bodysuit, with red and yellow flames on the neckline, gloves, and boots, and a mask that covers most of her face, revealing only her nose and mouth, and the top of the head. She often emits harmless flames that make the costume look more intimidating. MorningStar’s costume has small cutouts in several strategic locations. She is of Caucasian origin, and is 17 years old. She stands 5’6”, weighs 115 lbs., has fire engine red hair, and green eyes. ************************************************* [B]Seraphim No Pseudonym 188 PP[/B] PL 12; Init +2; Defense 21; Spd 30 Run, 60 Fly; ATK +11 Melee (+14S Dam, Sword of Truth), +8 Ranged (+0S Dam, None); SV Dam +6, Fort +6, Ref +2, Will +4; STR 18, DEX 14, CON 18, INT 10, WIS 14, CHA 20; Hero Points 7. [B]Skills[/B]: Acrobatics +7, Balance +9, Concentration +6, Diplomacy +20, Intimidate +15, Knowledge (Religion) +17, Listen +7, Sense Motive +8, and Spot +7. [B]Feats[/B]: Aerial Combat, Attack Focus (Armed), Attractive, Detect (Evil), Great Fortitude, Hero’s Luck, Immunities (Aging, Disease, and Poison), Inspire, Iron Will, Leadership, Move-By Attack, Toughness, and True Sight. [B]Powers[/B]: Comprehend +10 [[I]Flaw[/I]: Speech Only; [I]Source[/I]: Divine; [I]Cost[/I]: 10 PP], Flight +12 [[I]Flaw[/I]: Requires Wings; [I]Source[/I]: Divine; [I]Cost[/I]: 12 PP], Force Field +10 [[I]Source[/I]: Divine; [I]Cost[/I]: 10 PP], and Healing +10 [[I]Source[/I]: Divine; [I]Cost[/I]: 30 PP]. [B]Equipment[/B]: Crown of Glory +8 [Mental Protection and Super-Charisma; [I]Source[/I]: Divine; [I]Cost[/I]: 8 PP] and Sword of Truth +10 [Strike and Paralysis ([I]Extra[/I]: Triggered – When Seraphim Strikes a Liar or Deceiver; [I]Flaw[/I]: Touch Range); [I]Source[/I]: Divine; [I]Cost[/I]: 20 PP]. [B]Weaknesses[/B]: Quirk (Utmost Morals, Cannot Lie, Cheat, Steal, or Murder) and Naïve. [B]Physical Description[/B]: Seraphim looks like a typical angel from the Christian faith, as depicted in various artistic works, such as those found in catholic churches or illuminated manuscripts from the Middle Ages. He wears a flowing white robe, has an ornate golden crown on his head, and carries a longsword that glows with the light of day. Seraphim does not wear a mask or make any attempt to conceal his nature. He stands 6’6” tall and weighs 250 lbs., and he has flowing blond hair and light blue eyes. His skin is very pale. ************************************************* [B]Torpedo Markandorim 151 PP[/B] PL 10; Init +3; Defense 21; Spd 30 Run, 70 Swim; ATK +9 Melee (+8S/L Dam, Punch), +8 Ranged (+2 Special, Suffocate); SV Dam +12, Fort +12, Ref +3, Will +0; STR 16, DEX 16, CON 20, INT 11, WIS 10, CHA 13; Hero Points 5. [B]Skills[/B]: Acrobatics +6, Concentration +5, Hide +6, Jump +9, Language (Atlantean and English), Move Silently +6, Sense Motive +3, and Swim +16. [B]Feats[/B]: Amphibious, Attack Focus (Unarmed), Endurance, Great Fortitude, Immunity – Aging, Immunity – Suffocation, Move-By Attack, Rapid Healing, Skill Focus (Swim), Toughness, Ultra-Hearing, and Underwater Combat. [B]Powers[/B]: Strike (Melee) +5 [[I]Power Stunts[/I]: Stun or Lethal Damage; [I]Source[/I]: Mystical; [I]Cost[/I]: 12 PP], Suffocate +2 [[I]Source[/I]: Mystical;[I] Cost[/I]: 6 PP], Super-Constitution +5 [[I]Source[/I]: Mystical; [I]Cost[/I]: 20 PP], and Swimming +8 [[I]Power Stunts[/I]: Dolphin Leap and Super-Swimming; [I]Source[/I]: Mutation (Enhanced Swimming Abilities); [I]Cost[/I]: 20 PP]. [B]Equipment[/B]: None. [B]Physical Description[/B]: In his hero guise, Torpedo wears a sea-green form-fitting bodysuit, with blue fin-like ridges along the arms, legs, and back of the costume. The entire outfit is decorated with blue and white waves, running vertically up and down the costume. Torpedo does not wear a mask. He is of Atlantean origin, and appears to be around 30 years of age (human equivalent). He stands 6’3”, weighs 250 lbs., has short, white hair, and black eyes. ************************************************* Hadley Manor sits atop the Tiburon cliffs above the north side of San Francisco Bay. The estate, built in 1924, was originally the home of Oliver Hadley, a wealthy real estate magnate in the San Francisco Bay area. Hadley lost all of his money in the stock market crash of 1929, and Hadley Manor then passed through many hands between the Depression and 1953. In that year, Sir Alexander Marston, a British lord, purchased the estate and lived out his years. Marston made many improvements to the estate, including adding modern amenities to the property. Upon Marston's death in 1967, the estate was in the hands of a probate court, and eventually fell to Marston's niece, Wilhelmina Burton, in 1970. Ms. Burton, never married, and held onto the property until she was too ill to care for herself and checked into a nursing home. Hadley Manor laid unoccupied from 1981 until 1995, when a dot-com millionaire, Jacob Aames, purchased the estate. Aames' ownership of the property was short-lived however. When the tech stocks started to plummet in 1999, and the dot-com balloon popped, Aames found himself in bankruptcy, and Hadley Manor once again was on the market. Pop music sensation Tabitha Harper, aka Harpy, purchased Hadley Manor more than a year ago, and she has just finished decorating it to her liking. In the meeting chamber, Harpy leaned against a table as the Scoundrel finished telling his story about the thugs he found down by the docks and the strange cylinder they were apparently trying to steal. Dressed in an outfit not entirely unlike her superhero costume, listened only faintly to the Scoundrel, whom she did not particularly care for. Seraphim spoke highly of this Scoundrel character, but Harpy had her suspicions about him. [I]He seems to have an awfully good memory now[/I], she thought, as the Scoundrel continued to give details on the warehouse and the thugs he encountered. [I]So why can't he remember where he's been for 45 years?[/I] "I agree that this is disturbing," Seraphim began, "but I'm not so sure what it means." Seraphim was an angel - no, a [I]real[/I] one, like from Heaven. Muscular, tall, and very handsome, Seraphim was seemingly immune to the charms of Harpy or any other human females. He wore a white robe, through which his large white, feathery wings protruded in the back. Most of the time, Seraphim wore a thin, golden crown atop his blond locks, and carried a great longsword, though he had it sheathed at the moment. "I think we should start with this Klimordial fella," Harpy replied, her Southern accent showing through, despite the years of voice coaching to bury it. The Scoundrel nodded his head in agreement. He had removed the jade Oriental mask he normally wore when on a mission, and his trench coat was unsashed, revealing his sharp suit and tie underneath. "And this glowing cylinder. It is no doubt in the hands of the police now." Harpy stopped leaning against the table and stood up, walking to a telecom station in the meeting chamber. "Iron Dragon has the most contacts within the SFPD. Maybe I should get him in here to discuss this." She picked up a mobile phone unit and started dialing. It was summer, so the estate grounds were lively with people, including the pool and deck near the back side of the main house. Laying on a sun chair was MorningStar, in a red and blue bikini, with sunglasses on. She might have been sleeping except for the slight frown on her face. "Ugh," she said, apparently to no one, "my powers are such a drag sometimes." A figure broke the surface of the pool, and leaned against the side with his muscular arms bracing himself. It was the Atlantean hero, Torpedo, and he seemed dismayed at MorningStar's comments. "Why do you insist on trying to burn yourself?" he asked. MorningStar did not move. "Whatever," she replied with some disdain. "You don't understand much about us, Torpedo. We like to look good, ya know." Torpedo swam back to the middle of the pool. In a single move, he swam rapidly forward, and then leapt out of the pool and onto the deck near MorningStar, some twenty feet away. The Atlantean was bluish-green, and had tiny fins on his wrists and ankles, and gills above his mouth and on his neck. We wore only a speedo as clothing. "So you would look better with a sunburn?" he asked. "It's called a tan, Torp," MorningStar replied, laughing. "And yeah, do you think I look better with pasty white skin, or a nice healthy tan?" Torpedo considered the question. "I'm not sure I can answer that question, not being accustomed to humans and their preferences. You look fine, be assured." MorningStar lowered her sunglasses, revealing her green eyes, and seemed a little surprised. Torpedo turned to see what she had seen. Iron Dragon, who had been in the gym building, ran across the open space toward the house. Iron Dragon was always engaging in some kind of exercise, but this was not his normal jog. Something was going on. Torpedo turned back toward MorningStar. "I believe we'd best go inside and find out what's got him concerned," he suggested. MorningStar was unimpressed. "They'll call us if they need us," she replied. She turned over to lay on her front, exposing her back side to the sun. "If I could only figure out how to lower my resistance to heat..." The Atlantean was not interested in hearing the rest of MorningStar's complaint and went inside through a pair of French doors leading to the meeting room. Inside, Harpy, Seraphim, and the Scoundrel were finishing giving Torpedo and Iron Dragon the basics on the thugs at the dockside warehouse and the strange glowing cylinder. The Asian martial artist, Iron Dragon, stood patiently, picking apart the story for possible clues. I.D., as the other heroes sometimes called him, was bulky but athletic, and was wearing his exercise outfit, which looked much like the traditional Karate uniform. Before he joined the superhero life, Iron Dragon was a detective for the SFPD, and would still have many contacts within the police force. "I shall use my police contacts to look into the matter of the cylinder," Iron Dragon announced. "Agreed," Seraphim replied. "I will use my influence with the policemen to look into the cylinder from perhaps a different angle. We must use all of our available methods to learn what's going on." "That's a good idea," Harpy commented. "Torpedo, you look concerned." "I'm sure you don't need your telepathy to determine that," the Atlantean countered. "Yes, I am quite concerned. Klimordial, the name the thieves mentioned, is an Atlantean, and a power-hungry criminal. He once commanded a substantial army, but was imprisoned some years ago." "Maybe he hired these guys from prison," the Scoundrel suggested. "Guys in the slammer here on the surface world do it, so why not in Atlantis?" "I suppose that's possible," Torpedo replied. "I'd better go to Atlantis and find out whether Klimordial has escaped, or if anyone has seen him." "Sounds like a plan," Harpy said. Torpedo took off immediately for the sea, and onward to Atlantis, while Iron Dragon and Seraphim took their own paths to meet with the police. Harpy and the Scoundrel stayed behind to man the phones, just in case, and to await word from the other members of the team. While they waited, Harpy decided to call in MorningStar, who had still not been able to tan, as well as Pathfinder and Electrostatic, who were off the estate. [SIZE=3][B]Watch for Scene 4, coming soon![/B][/SIZE] [/QUOTE]
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