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{Mutants & Masterminds} United Heroes Limited Series
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<blockquote data-quote="MnM_UH" data-source="post: 647432" data-attributes="member: 10023"><p><strong>Issue #1 - "Spark" (Continued)</strong></p><p></p><p>Scene 5: "Imminent Danger"</p><p></p><p>***********************************************</p><p>Here are game statistics for the last two members of United Heroes, who appear briefly in this scene:</p><p></p><p><strong>Electrostatic</strong></p><p><strong>150 PP</strong></p><p>PL 10; Init +15; Defense 29; Spd 40 Run; ATK +6 Melee (+0S Dam, Punch), +12 Ranged (+10S Dam, Energy Blast); SV Dam +4, Fort +4, Ref +15, Will +1; STR 10, DEX 20, CON 18, INT 10, WIS 12, CHA 10; Hero Points 5.</p><p><strong>Skills</strong>: Acrobatics +15, Computers +6, Disable Device +3, Drive +12, Language (English and German), Profession (Repairman) +3, Repair +6, and Sense Motive +4.</p><p><strong>Feats</strong>: Attack Focus – Ranged, Dodge, Evasion, Immunity – Energy (Electricity), Improved Initiative, Lightning Reflexes, Point Blank Shot, and Precise Shot.</p><p><strong>Powers</strong>: Amazing Save – Reflex +2 [<em>Source</em>: Mutation (Quickness); <em>Cost</em>: 2 PP], Energy Control - Electricity +10 [Includes Energy Blast (Electrical) +10 (<em>Power Stunt</em>: Penetrating Attack); <em>Extra</em>: Energy Field (Electrical) +10; <em>Power Stunt</em>: Drain Energy (Electrical); <em>Source</em>: Mutation (Electrical Control); <em>Cost</em>: 34 PP], Protection +8 [<em>Source</em>: Mutation (Negative Energy Field); <em>Cost</em>: 16 PP], Super-Dexterity +4 [<em>Source</em>: Mutation (Quickness); <em>Cost</em>: 16 PP], and Super-Speed +2 [<em>Source</em>: Mutation (Quickness); <em>Cost</em>: 12 PP].</p><p><strong>Equipment</strong>: None.</p><p><strong>Weakness</strong>: Susceptible (Immersion in Water).</p><p><strong>Physical Description</strong>: In his hero guise, Electrostatic wears a blue, skin-tight bodysuit with yellow lightning bolts on the chest, emanating from the center, and going out to the arms and legs. The same pattern appears on the back of the costume. The mask covers the eyes and top of the head, revealing only the nose, mouth, and chin. The edges of the mask are jagged, going along with the lightning bolt motif. Electrostatic’s costume features white gloves and boots, and the edges of these are also jagged. Electrostatic is Caucasian, and 17 years old. He stands 5’9” and weighs 160 lbs. When unmasked, his medium-length blond hair and blue eyes are revealed.</p><p></p><p>***********************************************</p><p><strong>Pathfinder</strong></p><p><strong>130 PP</strong></p><p>PL 8; Init +2; Defense 18; Spd 30 Run; ATK +3 Melee (+6L Dam, Coyote Knife), +5 Ranged (+6L Dam, SuperX Crossbow); SV Dam +2, Fort +2, Ref +2, Will +5; STR 10, DEX 14, CON 14, INT 13, WIS 16, CHA 10; Hero Points 4.</p><p><strong>Skills</strong>: Climb +2, Concentration +5, Hide +4, Jump +2, Listen +19, Move Silently +4, Search +15, Spot +19, Survival +17, and Swim +2.</p><p><strong>Feats</strong>: Expertise, Improved Disarm, Iron Will, Point Blank Shot, Precise Shot, Quick Draw, Scent, Skill Focus (Survival), Talented (Listen and Spot), and Track.</p><p><strong>Powers</strong>: Mental Protection +5 [<em>Source</em>: Psionics; <em>Cost</em>: 10 PP], Microscopic Vision +2 [<em>Source</em>: Mutation (Enhanced Senses); <em>Cost</em>: 2 PP], Postcognition +6 [<em>Source</em>: Psionics; <em>Cost</em>: 18 PP], Super-Senses +8 [<em>Source</em>: Mutation (Enhanced Senses); <em>Cost</em>: 16 PP], and Telescopic Sense (Vision) +5 [<em>Source</em>: Mutation (Enhanced Senses); <em>Cost</em>: 5 PP].</p><p><strong>Equipment</strong>: Coyote Knife [Strike (Melee) +6; <em>Source</em>: Mystical; <em>Cost</em>: 6 PP], Magical Breastplate [Protection +6; <em>Source</em>: Mystical; <em>Cost</em>: 6 PP], and SuperX Crossbow [Strike (Ranged) +6; <em>Source</em>: Super-Science; <em>Cost</em>: 6 PP].</p><p><strong>Weakness</strong>: Quirk (Afraid to Fly).</p><p><strong>Physical Description</strong>: In his hero guise, Pathfinder wears a traditional Navajo feathered headdress, leather pants, and a magical breastplate composed of eagle bones and feathers. He carries a large magical knife on his hip, as well as a crossbow and quiver of bolts on his back. Pathfinder does not wear a mask, gloves, or boots. He is of Native American origin, and is 31 years old. He stands 5’9”, weighs 170 lbs., has long black hair, and brown eyes.</p><p></p><p>***********************************************</p><p></p><p>Seraphim flew from Hadley Manor to downtown San Francisco, a flight which took approximately 12 minutes. He enjoyed the trip because he could look out over San Francisco Bay and also see the beautiful skyline. At night, the view was even more breathtaking.</p><p></p><p>The angel landed on the rooftop of Police Headquarters, as he often did so as not to attract too much attention to himself. Seraphim had quite a fan base now, but he really didn't have time for well-wishers and autograph hounds right now. </p><p></p><p>Some policemen spotted Seraphim near the helipad and approached. "Hey there," one of them called out. "What are you doing up here?"</p><p></p><p>Another policeman, recognized Seraphim. "Don't worry; it's that angel guy. He's on our side."</p><p></p><p>"Good to see the fine policemen of this city still recognize me," Seraphim replied as he walked closer to them. "I must speak with the Police Chief."</p><p></p><p>"Uh, OK," one of the policemen replied, and opened the door leading to the top level of Police HQ. "Do you know where his office is located?"</p><p></p><p>"Indeed," Seraphim replied. "Police Chief Myrtle and I are good friends."</p><p></p><p>The angel entered the staircase and made his way to the top floor, turned right, and followed the corridor until he saw the name plate "Police Chief John Myrtle" on the door. He knocked, and, upon hearing a beckoning from within, entered.</p><p></p><p>Chief Myrtle was shocked to see Seraphim in his office. He was unaccustomed to having superheroes walk right into Police HQ, though Seraphim was more welcome than others might have been.</p><p></p><p>Chief Myrtle stood and shook Seraphim's hand. "Great to see ya, Seraphim!" he said joyously. "It's been, what, a year almost?"</p><p></p><p>"I believe so," the angel replied. "I trust the family is well?"</p><p></p><p>"Pretty much so," Myrtle answered. "Molly's back in the hospital. I guess her chemotherapy didn't take."</p><p></p><p>"I am grieved at your wife's illness," Seraphim replied. "I shall pay her a visit at my next opportunity."</p><p></p><p>"Hey listen, you're not here to talk about Molly, are ya?" Myrtle asked, his policeman's intuition barking at him.</p><p></p><p>"I am not. Unfortunately, I must speak to you about some criminal activity going on down by the docks last night."</p><p></p><p>The chief laughed. "Yeah, which one? I had three or four robberies, a stabbing, a rape. Take yer pick."</p><p></p><p>Seraphim gave the police chief a concerned stare. "I must ask you about a glowing cylinder and some men you may have captured."</p><p></p><p>Chief Myrtle sat down. "Please have a seat," he offered to Seraphim. "It's a long story."</p><p></p><p>*************************************************</p><p></p><p>An Leung Lee (aka Iron Dragon) met with a good friend of his, a detective named Marty Chun, who worked Chinatown. The two met at an open-air market, and discussed their families and common friends. After a while, Lee was forced to start talking shop.</p><p></p><p>"I understand you guys found an interesting glowing thing down by the docks last night," he asked.</p><p></p><p>(<span style="color: sienna">This is a Diplomacy check. Detective Chun's attitude is Friendly, but Iron Dragon will need to adjust it to Helpful in order to get any useful information. The DC for the Diplomacy check is 20. Iron Dragon gets a result of 7, not enough to change the Attitude. Iron Dragon spends a Hero Point to re-roll, and this time gets a 20, just enough to succeed.</span>)</p><p></p><p>"How did you hear about that?" Detective Chun asked coyly. Chun was one of the priviledged few that was aware of Iron Dragon's dual identities. "Your boy Scoundrel was on the scene, but he got away before anyone could question him."</p><p></p><p>Lee smiled. "I know. He told me about a glowing cylinder. Do you know anything about it?"</p><p></p><p>"Let me buy you a coffee," Chun replied as they walked up to a coffee shop just on the edge of Chinatown.</p><p></p><p>The pair entered, ordered coffees, and sat down at a booth. Detective Chun made sure no one was within earshot.</p><p></p><p>"Look, this has to stay between us, OK?"</p><p></p><p>"Sure," Lee replied. </p><p></p><p>"Last night," Detective Chun began, "we took two guys into custody, along with some items inside the warehouse, you know, things that they might have been trying to steal. Our guys contacted the owner of the warehouse, and he went through his records to find out which items belonged to which of his customers. Everything matched up except for this glowing thing."</p><p></p><p>"I assume you've questioned the robbers," Lee asked.</p><p></p><p>"Yeah, they called for their lawyers, but they did describe their attacker," Chun responded. "That's how we fingered the Scoundrel as being the guy who foiled the robbery."</p><p></p><p>"So where is the cylinder now?" Lee asked.</p><p></p><p>"I guess it's still in property downtown," Detective Chun replied. "Do you have any idea what it might be?"</p><p></p><p>"Not yet," Lee answered. "That's what I hope to find out."</p><p></p><p>*************************************************</p><p></p><p>The ballroom at Hadley Manor was alive with music. A thumping not unlike a heartbeat could be heard even from other rooms within the main house. Inside the ballroom, Harpy smiled as Electrostatic and MorningStar stood about three paces from her, their faces slightly critical. Harpy was clearly ecstatic, but the others were not so enthusiastic.</p><p></p><p>"So what do you think?" Harpy called out above the din of the music.</p><p></p><p>MorningStar, who was older than Harpy, was clearly not into this genre of music, but placated the younger girl by listening to her main creative outlet. "This is your new single?" she asked.</p><p></p><p>"It's great!" remarked Electrostatic, who was obviously smitten with Harpy. Like MorningStar, he was probably too old to listen to this sort of music on a regular basis. Electrostatic made an exception for Harpy, however, in deference to his affection for her.</p><p></p><p>"Hey, Lectro, can you turn it off?" Harpy asked as she was walking out of the room. "I want to call Torpedo and find out when he's going to be back." With that, she popped open the huge double doors and disappeared into the hallway beyond.</p><p></p><p>Electrostatic concentrated, raising his arm to eye-level. A crackling sound could be heard in his immediate area, and the stereo went silent. "Better than a remote control," he commented.</p><p></p><p>"Thank you," MorningStar replied. "That was starting to give me a headache."</p><p></p><p>Walking toward the meeting room where Pathfinder and the Scoundrel were talking about recent events, Harpy called Torpedo, who was swimming back through the Panama Canal at the time. The Atlantean indicated that he should return to San Francisco by sundown, and relayed what he had learned in Atlantis. Armed with this information, Harpy entered the meeting room.</p><p></p><p>As usual, Pathfinder was dressed in traditional Navajo garb, which doubled as his superhero costume. He sat across from the Scoundrel, as they both discussed the cylinder and this Klimordial person. Both men noticed Harpy's entrance.</p><p></p><p>"Good to see you again," Pathfinder stated.</p><p></p><p>"Hey listen, I just heard from Torp," Harpy said. "He'll back back tonight."</p><p></p><p>"Great," the Scoundrel replied. "I guess everything went OK in Atlantis?"</p><p></p><p>"Yes and no," Harpy answered. "He learned that this Klimordial is still imprisoned and they don't think he's been hiring anyone since he's not allowed any visitors. There are still rumors that he escaped. Anyway, Torp got attacked by some guy he thinks might have been trying to go after the governor or something."</p><p></p><p>"Perhaps Torpedo can give us more details when he arrives," Pathfinder said. "This mystery deepens, I'm afraid."</p><p></p><p>************************************************</p><p></p><p>Lee said goodbye to Detective Chun and they went their separate ways. He walked back toward where his car was parked, and on the way considered what was going on. Someone wanted that cylinder, he thought. Or certainly, they wanted to make it seem like that was the target. No one came to claim the cylinder as their property. Very strange. A set-up?</p><p></p><p>(<span style="color: sienna">Iron Dragon attempts a Spot check (DC 15), and gets a result of 23 - a success!</span>)</p><p></p><p>As he passed an alley, Lee spotted an odd figure down a ways, just out of sight for most passersby. He couldn't let this go, as Lee had learned long ago that any clue might be an important one. He started down the alley, taking care to keep out of sight and tried to keep quiet. (<span style="color: sienna">Iron Dragon attempts Hide and Move Silently checks. He gets a 27 for his Hide check and a 17 for his Move Silently check.</span>)</p><p></p><p>He closed in on the figure, and got behind a dumpster so as to improve his chances at remaining hidden. As he listened, he overheard a conversation between this fellow and other person. (<span style="color: sienna">Iron Dragon attempts a Listen check (DC 10) to overhear the conversation, getting a result of 15.</span>)</p><p></p><p>"How much longer are we going to wait here?" one of the figures asked.</p><p></p><p>"The man said he'd be here, didn't he?" the other figure replied.</p><p></p><p>One of the men growled, though it hardly sounded like a man growling, perhaps a beast of some kind instead.</p><p></p><p>"I don't like waiting for anyone!" the growler complained.</p><p></p><p>Lee had to get a look at these figures, and to ascertain the threat they might pose. Before he could do that, however, he decided to change into his Iron Dragon costume. It was a simple change of clothing, since his costume did not involve heavy armor plating or large items. (<span style="color: sienna">This gives both unseen figures a chance to make a Listen check against Iron Dragon's Move Silently check of 17. The first guy gets a result of 8, so he doesn't hear anything, but the second guy gets a result of 20 - he hears something near the dumpster!</span>)</p><p></p><p>Both figures closed on Iron Dragon's position as he finished changing into his costume. Just as he pulled on his mask, two figures appeared on the other side of the dumpster: the supervillains Bombardier and Fang, and they were none too pleased to have been discovered!</p><p></p><p></p><p><span style="font-size: 12px"><strong>This ends Issue #1 - "Spark"</strong></span><strong></strong></p><p><strong></strong></p><p><strong><span style="font-size: 12px">Watch for Issue #2 - "Ignition", coming soon!</span></strong></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 647432, member: 10023"] [b]Issue #1 - "Spark" (Continued)[/b] Scene 5: "Imminent Danger" *********************************************** Here are game statistics for the last two members of United Heroes, who appear briefly in this scene: [B]Electrostatic 150 PP[/B] PL 10; Init +15; Defense 29; Spd 40 Run; ATK +6 Melee (+0S Dam, Punch), +12 Ranged (+10S Dam, Energy Blast); SV Dam +4, Fort +4, Ref +15, Will +1; STR 10, DEX 20, CON 18, INT 10, WIS 12, CHA 10; Hero Points 5. [B]Skills[/B]: Acrobatics +15, Computers +6, Disable Device +3, Drive +12, Language (English and German), Profession (Repairman) +3, Repair +6, and Sense Motive +4. [B]Feats[/B]: Attack Focus – Ranged, Dodge, Evasion, Immunity – Energy (Electricity), Improved Initiative, Lightning Reflexes, Point Blank Shot, and Precise Shot. [B]Powers[/B]: Amazing Save – Reflex +2 [[I]Source[/I]: Mutation (Quickness); [I]Cost[/I]: 2 PP], Energy Control - Electricity +10 [Includes Energy Blast (Electrical) +10 ([I]Power Stunt[/I]: Penetrating Attack); [I]Extra[/I]: Energy Field (Electrical) +10; [I]Power Stunt[/I]: Drain Energy (Electrical); [I]Source[/I]: Mutation (Electrical Control); [I]Cost[/I]: 34 PP], Protection +8 [[I]Source[/I]: Mutation (Negative Energy Field); [I]Cost[/I]: 16 PP], Super-Dexterity +4 [[I]Source[/I]: Mutation (Quickness); [I]Cost[/I]: 16 PP], and Super-Speed +2 [[I]Source[/I]: Mutation (Quickness); [I]Cost[/I]: 12 PP]. [B]Equipment[/B]: None. [B]Weakness[/B]: Susceptible (Immersion in Water). [B]Physical Description[/B]: In his hero guise, Electrostatic wears a blue, skin-tight bodysuit with yellow lightning bolts on the chest, emanating from the center, and going out to the arms and legs. The same pattern appears on the back of the costume. The mask covers the eyes and top of the head, revealing only the nose, mouth, and chin. The edges of the mask are jagged, going along with the lightning bolt motif. Electrostatic’s costume features white gloves and boots, and the edges of these are also jagged. Electrostatic is Caucasian, and 17 years old. He stands 5’9” and weighs 160 lbs. When unmasked, his medium-length blond hair and blue eyes are revealed. *********************************************** [B]Pathfinder 130 PP[/B] PL 8; Init +2; Defense 18; Spd 30 Run; ATK +3 Melee (+6L Dam, Coyote Knife), +5 Ranged (+6L Dam, SuperX Crossbow); SV Dam +2, Fort +2, Ref +2, Will +5; STR 10, DEX 14, CON 14, INT 13, WIS 16, CHA 10; Hero Points 4. [B]Skills[/B]: Climb +2, Concentration +5, Hide +4, Jump +2, Listen +19, Move Silently +4, Search +15, Spot +19, Survival +17, and Swim +2. [B]Feats[/B]: Expertise, Improved Disarm, Iron Will, Point Blank Shot, Precise Shot, Quick Draw, Scent, Skill Focus (Survival), Talented (Listen and Spot), and Track. [B]Powers[/B]: Mental Protection +5 [[I]Source[/I]: Psionics; [I]Cost[/I]: 10 PP], Microscopic Vision +2 [[I]Source[/I]: Mutation (Enhanced Senses); [I]Cost[/I]: 2 PP], Postcognition +6 [[I]Source[/I]: Psionics; [I]Cost[/I]: 18 PP], Super-Senses +8 [[I]Source[/I]: Mutation (Enhanced Senses); [I]Cost[/I]: 16 PP], and Telescopic Sense (Vision) +5 [[I]Source[/I]: Mutation (Enhanced Senses); [I]Cost[/I]: 5 PP]. [B]Equipment[/B]: Coyote Knife [Strike (Melee) +6; [I]Source[/I]: Mystical; [I]Cost[/I]: 6 PP], Magical Breastplate [Protection +6; [I]Source[/I]: Mystical; [I]Cost[/I]: 6 PP], and SuperX Crossbow [Strike (Ranged) +6; [I]Source[/I]: Super-Science; [I]Cost[/I]: 6 PP]. [B]Weakness[/B]: Quirk (Afraid to Fly). [B]Physical Description[/B]: In his hero guise, Pathfinder wears a traditional Navajo feathered headdress, leather pants, and a magical breastplate composed of eagle bones and feathers. He carries a large magical knife on his hip, as well as a crossbow and quiver of bolts on his back. Pathfinder does not wear a mask, gloves, or boots. He is of Native American origin, and is 31 years old. He stands 5’9”, weighs 170 lbs., has long black hair, and brown eyes. *********************************************** Seraphim flew from Hadley Manor to downtown San Francisco, a flight which took approximately 12 minutes. He enjoyed the trip because he could look out over San Francisco Bay and also see the beautiful skyline. At night, the view was even more breathtaking. The angel landed on the rooftop of Police Headquarters, as he often did so as not to attract too much attention to himself. Seraphim had quite a fan base now, but he really didn't have time for well-wishers and autograph hounds right now. Some policemen spotted Seraphim near the helipad and approached. "Hey there," one of them called out. "What are you doing up here?" Another policeman, recognized Seraphim. "Don't worry; it's that angel guy. He's on our side." "Good to see the fine policemen of this city still recognize me," Seraphim replied as he walked closer to them. "I must speak with the Police Chief." "Uh, OK," one of the policemen replied, and opened the door leading to the top level of Police HQ. "Do you know where his office is located?" "Indeed," Seraphim replied. "Police Chief Myrtle and I are good friends." The angel entered the staircase and made his way to the top floor, turned right, and followed the corridor until he saw the name plate "Police Chief John Myrtle" on the door. He knocked, and, upon hearing a beckoning from within, entered. Chief Myrtle was shocked to see Seraphim in his office. He was unaccustomed to having superheroes walk right into Police HQ, though Seraphim was more welcome than others might have been. Chief Myrtle stood and shook Seraphim's hand. "Great to see ya, Seraphim!" he said joyously. "It's been, what, a year almost?" "I believe so," the angel replied. "I trust the family is well?" "Pretty much so," Myrtle answered. "Molly's back in the hospital. I guess her chemotherapy didn't take." "I am grieved at your wife's illness," Seraphim replied. "I shall pay her a visit at my next opportunity." "Hey listen, you're not here to talk about Molly, are ya?" Myrtle asked, his policeman's intuition barking at him. "I am not. Unfortunately, I must speak to you about some criminal activity going on down by the docks last night." The chief laughed. "Yeah, which one? I had three or four robberies, a stabbing, a rape. Take yer pick." Seraphim gave the police chief a concerned stare. "I must ask you about a glowing cylinder and some men you may have captured." Chief Myrtle sat down. "Please have a seat," he offered to Seraphim. "It's a long story." ************************************************* An Leung Lee (aka Iron Dragon) met with a good friend of his, a detective named Marty Chun, who worked Chinatown. The two met at an open-air market, and discussed their families and common friends. After a while, Lee was forced to start talking shop. "I understand you guys found an interesting glowing thing down by the docks last night," he asked. ([COLOR=sienna]This is a Diplomacy check. Detective Chun's attitude is Friendly, but Iron Dragon will need to adjust it to Helpful in order to get any useful information. The DC for the Diplomacy check is 20. Iron Dragon gets a result of 7, not enough to change the Attitude. Iron Dragon spends a Hero Point to re-roll, and this time gets a 20, just enough to succeed.[/COLOR]) "How did you hear about that?" Detective Chun asked coyly. Chun was one of the priviledged few that was aware of Iron Dragon's dual identities. "Your boy Scoundrel was on the scene, but he got away before anyone could question him." Lee smiled. "I know. He told me about a glowing cylinder. Do you know anything about it?" "Let me buy you a coffee," Chun replied as they walked up to a coffee shop just on the edge of Chinatown. The pair entered, ordered coffees, and sat down at a booth. Detective Chun made sure no one was within earshot. "Look, this has to stay between us, OK?" "Sure," Lee replied. "Last night," Detective Chun began, "we took two guys into custody, along with some items inside the warehouse, you know, things that they might have been trying to steal. Our guys contacted the owner of the warehouse, and he went through his records to find out which items belonged to which of his customers. Everything matched up except for this glowing thing." "I assume you've questioned the robbers," Lee asked. "Yeah, they called for their lawyers, but they did describe their attacker," Chun responded. "That's how we fingered the Scoundrel as being the guy who foiled the robbery." "So where is the cylinder now?" Lee asked. "I guess it's still in property downtown," Detective Chun replied. "Do you have any idea what it might be?" "Not yet," Lee answered. "That's what I hope to find out." ************************************************* The ballroom at Hadley Manor was alive with music. A thumping not unlike a heartbeat could be heard even from other rooms within the main house. Inside the ballroom, Harpy smiled as Electrostatic and MorningStar stood about three paces from her, their faces slightly critical. Harpy was clearly ecstatic, but the others were not so enthusiastic. "So what do you think?" Harpy called out above the din of the music. MorningStar, who was older than Harpy, was clearly not into this genre of music, but placated the younger girl by listening to her main creative outlet. "This is your new single?" she asked. "It's great!" remarked Electrostatic, who was obviously smitten with Harpy. Like MorningStar, he was probably too old to listen to this sort of music on a regular basis. Electrostatic made an exception for Harpy, however, in deference to his affection for her. "Hey, Lectro, can you turn it off?" Harpy asked as she was walking out of the room. "I want to call Torpedo and find out when he's going to be back." With that, she popped open the huge double doors and disappeared into the hallway beyond. Electrostatic concentrated, raising his arm to eye-level. A crackling sound could be heard in his immediate area, and the stereo went silent. "Better than a remote control," he commented. "Thank you," MorningStar replied. "That was starting to give me a headache." Walking toward the meeting room where Pathfinder and the Scoundrel were talking about recent events, Harpy called Torpedo, who was swimming back through the Panama Canal at the time. The Atlantean indicated that he should return to San Francisco by sundown, and relayed what he had learned in Atlantis. Armed with this information, Harpy entered the meeting room. As usual, Pathfinder was dressed in traditional Navajo garb, which doubled as his superhero costume. He sat across from the Scoundrel, as they both discussed the cylinder and this Klimordial person. Both men noticed Harpy's entrance. "Good to see you again," Pathfinder stated. "Hey listen, I just heard from Torp," Harpy said. "He'll back back tonight." "Great," the Scoundrel replied. "I guess everything went OK in Atlantis?" "Yes and no," Harpy answered. "He learned that this Klimordial is still imprisoned and they don't think he's been hiring anyone since he's not allowed any visitors. There are still rumors that he escaped. Anyway, Torp got attacked by some guy he thinks might have been trying to go after the governor or something." "Perhaps Torpedo can give us more details when he arrives," Pathfinder said. "This mystery deepens, I'm afraid." ************************************************ Lee said goodbye to Detective Chun and they went their separate ways. He walked back toward where his car was parked, and on the way considered what was going on. Someone wanted that cylinder, he thought. Or certainly, they wanted to make it seem like that was the target. No one came to claim the cylinder as their property. Very strange. A set-up? ([COLOR=sienna]Iron Dragon attempts a Spot check (DC 15), and gets a result of 23 - a success![/COLOR]) As he passed an alley, Lee spotted an odd figure down a ways, just out of sight for most passersby. He couldn't let this go, as Lee had learned long ago that any clue might be an important one. He started down the alley, taking care to keep out of sight and tried to keep quiet. ([COLOR=sienna]Iron Dragon attempts Hide and Move Silently checks. He gets a 27 for his Hide check and a 17 for his Move Silently check.[/COLOR]) He closed in on the figure, and got behind a dumpster so as to improve his chances at remaining hidden. As he listened, he overheard a conversation between this fellow and other person. ([COLOR=sienna]Iron Dragon attempts a Listen check (DC 10) to overhear the conversation, getting a result of 15.[/COLOR]) "How much longer are we going to wait here?" one of the figures asked. "The man said he'd be here, didn't he?" the other figure replied. One of the men growled, though it hardly sounded like a man growling, perhaps a beast of some kind instead. "I don't like waiting for anyone!" the growler complained. Lee had to get a look at these figures, and to ascertain the threat they might pose. Before he could do that, however, he decided to change into his Iron Dragon costume. It was a simple change of clothing, since his costume did not involve heavy armor plating or large items. ([COLOR=sienna]This gives both unseen figures a chance to make a Listen check against Iron Dragon's Move Silently check of 17. The first guy gets a result of 8, so he doesn't hear anything, but the second guy gets a result of 20 - he hears something near the dumpster![/COLOR]) Both figures closed on Iron Dragon's position as he finished changing into his costume. Just as he pulled on his mask, two figures appeared on the other side of the dumpster: the supervillains Bombardier and Fang, and they were none too pleased to have been discovered! [SIZE=3][B]This ends Issue #1 - "Spark"[/B][/SIZE][B] [SIZE=3]Watch for Issue #2 - "Ignition", coming soon![/SIZE][/B][SIZE=3][/SIZE] [/QUOTE]
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