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<blockquote data-quote="MnM_UH" data-source="post: 660720" data-attributes="member: 10023"><p><strong>Issue #2 - "Ignition" (Continued)</strong></p><p></p><p>Scene 4: "Trickster"</p><p></p><p>The tall man in the pin-striped trenchcoat and fedora had a good lead on Pathfinder, Electrostatic, and the Scoundrel, though the Scoundrel and Electrostatic were gaining on their quarry due to their superhuman speed.</p><p></p><p>Seraphim, the only hero who could see through the villain's illusions, was airborne, and giving chase on the wing. While in flight, Seraphim was the fastest of the United Heroes on the scene, so he would no doubt catch the villain quickly -- the illusionist did not seem to possess above-normal footspeed. </p><p></p><p>The villain ran down the street from the police station and into a mall. It was noon, and the mall was crawling with business people on their lunch hour. While he ran, the villain created a new illusion, that of a man in a business suit carrying a briefcase. He stopped, hoping that this would fool his foes. It of course fooled all of the heroes except for Seraphim. The villain tried to mix with the rest of the people in the open area of the mall, but Seraphim was obviously locked on target. The villain realized that Seraphim must have somehow been able to penetrate his illusions, so he chose a new strategy.</p><p></p><p>As Seraphim hovered over the crowd, many of the people cheered and asked for the angelic hero's autograph. Electrostatic, Pathfinder, and the Scoundrel arrived at the square in due time.</p><p></p><p>"He got down that escalator," Seraphim called out, indicating the escalator in question, which led to an underground level of the mall.</p><p></p><p>"You won't be able to fly down there," the Scoundrel pointed out. "It's too narrow."</p><p></p><p>Seraphim landed. "There's no reason I can't walk."</p><p></p><p>"You're still able to see through his illusions then?" Pathfinder asked of Seraphim.</p><p></p><p>They walked toward the escalator, wary of any tricks this villain might perpetrate.</p><p></p><p>"Yes," Seraphim replied. "We should stay together for now since I'm the only one that can see him."</p><p></p><p>**************************************************</p><p></p><p>Halfway down the escalator, the heroes saw some kind of commotion going on down below. One of the stores was on fire, and the fire had spread out into the mall area.</p><p></p><p>Electrostatic picked up his communicator. "We'd better call the fire department."</p><p></p><p>"Do not bother," Seraphim said. "Another illusion."</p><p></p><p>"Yeah, but tell them that," the Scoundrel retorted, indicating the crowd of perhaps 250 shoppers clogging the exits and the main walkways.</p><p></p><p>"They're going to be tricky to get around," Electrostatic commented. "This guy is good."</p><p></p><p>"I hardly think -- " Seraphim began. "Oh. You mean clever, not a good person."</p><p></p><p>"Yeah," Electrostatic replied, realizing that Seraphim still had trouble with lingo.</p><p></p><p>They finally got to the bottom of the escalator. Someone pulled the fire alarms, so now the area was being sprinkled with water from above.</p><p></p><p>"Agh!" Electrostatic called out. He was deathly afraid of water, since it burned and shocked his skin, not unlike what electricity might do to a normal person. "I've got to get out of here!"</p><p></p><p>(<span style="color: sienna">Since he is exposed to water, and he has a Susceptible to Water Weakness, Electrostatic must attempt a Fortitude save (DC 15) to avoid becoming Fatigued. He gets a result of 14, so he will be Fatigued. When he gets to the top of the escalator, Electrostatic spends a Hero Point to remove the Fatigue.</span>)</p><p></p><p>"Go back up top," the Scoundrel commanded. "We'll come get you later."</p><p></p><p>Electrostatic crawled over to the up escalator, which was clogged full of nervous shoppers attempting to escape the 'fire'.</p><p></p><p>"We are in a more open area now," Seraphim said. "I will take to the air and see if I can locate the villain." With that, he took off.</p><p></p><p>The villain, who had disguised himself as a security guard, watched the heroes from an alcove near the escalator. <em>Divide and conquer,</em> he thought. <em>Seraphim is gone, so now I can play.</em></p><p></p><p>Electrostatic came back down the escalator. "Hey," he said, "let's catch that bad guy."</p><p></p><p>The Scoundrel and Pathfinder looked at one another, then at the water still descending from the sprinklers on the ceiling.</p><p></p><p>"OK," the Scoundrel said. "Let's go."</p><p></p><p>The heroes took three steps, then the Scoundrel swiped at Electrostatic. His hand went right through the illusion, and then he and Pathfinder realized that the illusionist must have been nearby.</p><p></p><p>(<span style="color: sienna">The Scoundrel decided to take a chance and try to attack the illusion of Electrostatic. He must attempt a Will save (DC 25), and gets a natural 20! - success. As soon as this happens, Pathfinder uses his Scent ability. This requires a Spot check (DC 10), and Pathfinder gets a result of 27, easily detecting that the illusion is not putting off the right odor.</span>)</p><p></p><p>"Do you see anyone out of the ordinary?" the Scoundrel asked of his companion.</p><p></p><p>"No," Pathfinder replied. "But I wouldn't, would I?"</p><p></p><p>They saw Seraphim and waved him over.</p><p></p><p>"He's around here somewhere," the Scoundrel told Seraphim.</p><p></p><p>"If you see him," Pathfinder said, "maybe we can corner this guy."</p><p></p><p><em>I can't have any fun with that Seraphim around,</em> the villain thought. <em>I need to find a way to get rid of him.</em></p><p></p><p>He watched as the heroes fanned out, looking for him. The villain managed to keep out of Seraphim's line of sight; the angelic hero would be able to see right through the villain's security guard disguise.</p><p></p><p>The villain pulled out a cell phone and hit the speed dial button. "Are you in position?" he whispered.</p><p></p><p>"We are," the voice replied. "People are starting to get suspicious."</p><p></p><p>"Let them," the villain answered. "I will only be a moment then."</p><p></p><p>He hung up the phone and, when Seraphim was facing the other direction, came out of hiding and crept up the escalator.</p><p></p><p>(<span style="color: sienna">Pathfinder and the Scoundrel get Spot checks to notice the 'security guard' trying to go up the escalator. The heroes need a flat 15. Pathfinder gets a 22, and the Scoundrel gets a 12. Since Pathfinder succeeded, he now gets a Sense Motive against the villain's Bluff (DC 20), and Pathfinder gets a result of 20 - exactly what he needs to notice something's not right.</span>)</p><p></p><p>"Hey you," Pathfinder called out to the 'security guard' ascending the escalator. </p><p></p><p>The guard did not respond, and kept hurrying up the conveyance.</p><p></p><p>The other heroes, including Seraphim, turned around, and the flying hero saw their quarry. "That's him!" Seraphim called out, pointing at the villain.</p><p></p><p>*************************************************</p><p></p><p>Three-quarters of the way up the escalator, the villain decided to drop his illusion, and all of the heroes saw his true appearance. "Catch me if you can, heroes!" he called out as he got to the top of the escalator.</p><p></p><p>Because the escalator was too narrow for Seraphim to fly through (his wingspan was too broad), he had to run up the escalator like the Scoundrel and Pathfinder. The Scoundrel got to the top first, and spotted Electrostatic nearby, talking on his communicator.</p><p></p><p>"That's him!" the Scoundrel yelled to Electrostatic, pointing at the pin-striped villain who was running down an alley.</p><p></p><p>Electrostatic and the Scoundrel were faster than the average person, and were faster than this villain. They would no doubt catch him before he got very far. Once Seraphim got into the open, however, he would be able to fly at double the pace of the running villain. Pathfinder, not having been blessed with above-average speed, would catch up eventually.</p><p></p><p>Once the villain passed through the alley, he was on a major street. From there, he turned left toward the waterfront. Electrostatic and the Scoundrel were gaining on him, and Seraphim took to the air, and was easily able to track him down from above.</p><p></p><p>The villain stopped in the middle of the street. "Greetings, heroes," he began. "Call me Trickster, master of illusions. I am here to cause you a lot of trouble."</p><p></p><p>"We're not interested in your games, Trickster," Seraphim said defiantly.</p><p></p><p>"Why don't you just give up now and save us all a lot of hassle?" Electrostatic asked.</p><p></p><p>"What would be the fun in that?" Trickster replied. "Besides, that would greatly disappoint my friends here."</p><p></p><p>Two villains appeared behind Trickster: Bombardier and an armored fellow sitting atop a metallic horse.</p><p></p><p>"I believe you've already met Bombardier," Trickster said. "This is Cyber-Knight. You'll find him simply smashing!"</p><p></p><p><span style="font-size: 12px"><strong>This ends Issue #2, "Ignition"</strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Watch for Issue #3, "Embers", coming soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 660720, member: 10023"] [b]Issue #2 - "Ignition" (Continued)[/b] Scene 4: "Trickster" The tall man in the pin-striped trenchcoat and fedora had a good lead on Pathfinder, Electrostatic, and the Scoundrel, though the Scoundrel and Electrostatic were gaining on their quarry due to their superhuman speed. Seraphim, the only hero who could see through the villain's illusions, was airborne, and giving chase on the wing. While in flight, Seraphim was the fastest of the United Heroes on the scene, so he would no doubt catch the villain quickly -- the illusionist did not seem to possess above-normal footspeed. The villain ran down the street from the police station and into a mall. It was noon, and the mall was crawling with business people on their lunch hour. While he ran, the villain created a new illusion, that of a man in a business suit carrying a briefcase. He stopped, hoping that this would fool his foes. It of course fooled all of the heroes except for Seraphim. The villain tried to mix with the rest of the people in the open area of the mall, but Seraphim was obviously locked on target. The villain realized that Seraphim must have somehow been able to penetrate his illusions, so he chose a new strategy. As Seraphim hovered over the crowd, many of the people cheered and asked for the angelic hero's autograph. Electrostatic, Pathfinder, and the Scoundrel arrived at the square in due time. "He got down that escalator," Seraphim called out, indicating the escalator in question, which led to an underground level of the mall. "You won't be able to fly down there," the Scoundrel pointed out. "It's too narrow." Seraphim landed. "There's no reason I can't walk." "You're still able to see through his illusions then?" Pathfinder asked of Seraphim. They walked toward the escalator, wary of any tricks this villain might perpetrate. "Yes," Seraphim replied. "We should stay together for now since I'm the only one that can see him." ************************************************** Halfway down the escalator, the heroes saw some kind of commotion going on down below. One of the stores was on fire, and the fire had spread out into the mall area. Electrostatic picked up his communicator. "We'd better call the fire department." "Do not bother," Seraphim said. "Another illusion." "Yeah, but tell them that," the Scoundrel retorted, indicating the crowd of perhaps 250 shoppers clogging the exits and the main walkways. "They're going to be tricky to get around," Electrostatic commented. "This guy is good." "I hardly think -- " Seraphim began. "Oh. You mean clever, not a good person." "Yeah," Electrostatic replied, realizing that Seraphim still had trouble with lingo. They finally got to the bottom of the escalator. Someone pulled the fire alarms, so now the area was being sprinkled with water from above. "Agh!" Electrostatic called out. He was deathly afraid of water, since it burned and shocked his skin, not unlike what electricity might do to a normal person. "I've got to get out of here!" ([COLOR=sienna]Since he is exposed to water, and he has a Susceptible to Water Weakness, Electrostatic must attempt a Fortitude save (DC 15) to avoid becoming Fatigued. He gets a result of 14, so he will be Fatigued. When he gets to the top of the escalator, Electrostatic spends a Hero Point to remove the Fatigue.[/COLOR]) "Go back up top," the Scoundrel commanded. "We'll come get you later." Electrostatic crawled over to the up escalator, which was clogged full of nervous shoppers attempting to escape the 'fire'. "We are in a more open area now," Seraphim said. "I will take to the air and see if I can locate the villain." With that, he took off. The villain, who had disguised himself as a security guard, watched the heroes from an alcove near the escalator. [I]Divide and conquer,[/I] he thought. [I]Seraphim is gone, so now I can play.[/I] Electrostatic came back down the escalator. "Hey," he said, "let's catch that bad guy." The Scoundrel and Pathfinder looked at one another, then at the water still descending from the sprinklers on the ceiling. "OK," the Scoundrel said. "Let's go." The heroes took three steps, then the Scoundrel swiped at Electrostatic. His hand went right through the illusion, and then he and Pathfinder realized that the illusionist must have been nearby. ([COLOR=sienna]The Scoundrel decided to take a chance and try to attack the illusion of Electrostatic. He must attempt a Will save (DC 25), and gets a natural 20! - success. As soon as this happens, Pathfinder uses his Scent ability. This requires a Spot check (DC 10), and Pathfinder gets a result of 27, easily detecting that the illusion is not putting off the right odor.[/COLOR]) "Do you see anyone out of the ordinary?" the Scoundrel asked of his companion. "No," Pathfinder replied. "But I wouldn't, would I?" They saw Seraphim and waved him over. "He's around here somewhere," the Scoundrel told Seraphim. "If you see him," Pathfinder said, "maybe we can corner this guy." [I]I can't have any fun with that Seraphim around,[/I] the villain thought. [I]I need to find a way to get rid of him.[/I] He watched as the heroes fanned out, looking for him. The villain managed to keep out of Seraphim's line of sight; the angelic hero would be able to see right through the villain's security guard disguise. The villain pulled out a cell phone and hit the speed dial button. "Are you in position?" he whispered. "We are," the voice replied. "People are starting to get suspicious." "Let them," the villain answered. "I will only be a moment then." He hung up the phone and, when Seraphim was facing the other direction, came out of hiding and crept up the escalator. ([COLOR=sienna]Pathfinder and the Scoundrel get Spot checks to notice the 'security guard' trying to go up the escalator. The heroes need a flat 15. Pathfinder gets a 22, and the Scoundrel gets a 12. Since Pathfinder succeeded, he now gets a Sense Motive against the villain's Bluff (DC 20), and Pathfinder gets a result of 20 - exactly what he needs to notice something's not right.[/COLOR]) "Hey you," Pathfinder called out to the 'security guard' ascending the escalator. The guard did not respond, and kept hurrying up the conveyance. The other heroes, including Seraphim, turned around, and the flying hero saw their quarry. "That's him!" Seraphim called out, pointing at the villain. ************************************************* Three-quarters of the way up the escalator, the villain decided to drop his illusion, and all of the heroes saw his true appearance. "Catch me if you can, heroes!" he called out as he got to the top of the escalator. Because the escalator was too narrow for Seraphim to fly through (his wingspan was too broad), he had to run up the escalator like the Scoundrel and Pathfinder. The Scoundrel got to the top first, and spotted Electrostatic nearby, talking on his communicator. "That's him!" the Scoundrel yelled to Electrostatic, pointing at the pin-striped villain who was running down an alley. Electrostatic and the Scoundrel were faster than the average person, and were faster than this villain. They would no doubt catch him before he got very far. Once Seraphim got into the open, however, he would be able to fly at double the pace of the running villain. Pathfinder, not having been blessed with above-average speed, would catch up eventually. Once the villain passed through the alley, he was on a major street. From there, he turned left toward the waterfront. Electrostatic and the Scoundrel were gaining on him, and Seraphim took to the air, and was easily able to track him down from above. The villain stopped in the middle of the street. "Greetings, heroes," he began. "Call me Trickster, master of illusions. I am here to cause you a lot of trouble." "We're not interested in your games, Trickster," Seraphim said defiantly. "Why don't you just give up now and save us all a lot of hassle?" Electrostatic asked. "What would be the fun in that?" Trickster replied. "Besides, that would greatly disappoint my friends here." Two villains appeared behind Trickster: Bombardier and an armored fellow sitting atop a metallic horse. "I believe you've already met Bombardier," Trickster said. "This is Cyber-Knight. You'll find him simply smashing!" [SIZE=3][B]This ends Issue #2, "Ignition" Watch for Issue #3, "Embers", coming soon![/B][/SIZE] [/QUOTE]
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