Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
{Mutants & Masterminds} United Heroes Limited Series
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MnM_UH" data-source="post: 674395" data-attributes="member: 10023"><p><strong>Issue #3 - "Embers" (Continued)</strong></p><p></p><p>Scene 1: "Battle on the Waterfront" - Combat Round Two</p><p></p><p><em>All right,</em> Electrostatic thought. <em>We can take down Bombardier now, and concentrate on the others -- as long as I can make it happen!</em> Focusing his concentration on the environment around him, Electrostatic drew in as much power as he could, until his very being was shaking with electrical energy, and then released a lightning bolt at the villainous Bombardier, who was already looking pretty shaky. The jolt sent Bombardier reeling, but the villain was still on his feet. Electrostatic dropped to one knee after he blasted Bombardier, but felt his energy returning almost instantly.</p><p></p><p>"Geez," he said, "why won't this guy go down?"</p><p></p><p>(<span style="color: sienna">Electrostatic takes a half action to move 25' toward Bombardier to get within Point Blank range. He uses Extra Effort to increase the Energy Blast to +12 damage and fires it at Bombardier (DEF 14), hitting with a 22. Bombardier must attempt a Damage save (DC 25+2-8=19) and gets a 14. He takes a Stun hit. Finally, Electrostatic spends a Hero Point to remove the Extra Effort fatigue.</span>)</p><p></p><p><em>Let's take a look around here,</em> the Scoundrel thought. <em>If I were an invisible cretin, where would I be hiding?</em> He cruised around behind some metallic sheds and some large containers, like the kind used in cargo ships. Coming out into the open, he had still not seen Trickster. <em>He's gotta be around here somewhere,</em> the Scoundrel thought.</p><p></p><p>(<span style="color: sienna">The Scoundrel double-moves around some sheds and containers, looking for Trickster. He has Blind-Sight, so he can see the invisible villain if he gets within 30'. The Scoundrel ends his round within 30', so Trickster must make a Hide check to avoid being seen. The Hide check (16) is opposed by the Scoundrel's Spot check (13). The Scoundrel doesn't see Trickster - yet.</span>)</p><p></p><p>"Thou canst get away that easily!" Cyber-Knight exclaimed, and spurred his Cyber-Steed onward. Electrostatic turned just in time to see Cyber-Knight's vibrating blade slicing at his head and dove backward, but Cyber-Knight's attack still sliced the electric hero across the chest. Electrostatic reeled from the blow, but was still on his feet.</p><p></p><p>(<span style="color: sienna">Cyber-Knight charges Electrostatic (DEF 31) from behind, and hits with a 33. Electrostatic must attempt a Damage (Reflex) save (DC 32-6=26) and gets a 20. Electrostatic takes a Stun hit and is Stunned. Because he has Move-By Attack and moved only 25' in his charge, Cyber-Knight continues moving another 25' after the attack, and ends up near Bombardier.</span>)</p><p></p><p>Trickster skulked around near the barrels, trying to read what might be inside. <em>Radioactive materials, hm?</em> he thought. <em>What a delight!</em>. Then, he heard someone crashing around nearby. <em>So, they think they'll sneak up on me?</em> Trickster crept closer to the crowd, but kept his eye on the corner where he was standing. He created a perfect illusion of himself, standing visible in the open. <em>That should keep my little friend busy,</em> he thought.</p><p></p><p>(<span style="color: sienna">Since the Scoundrel is moving nearby, the hero must make Hide (28) and Move Silently (17) checks, opposed by Trickster's Spot (24) and Listen (33) checks. Trickster hears someone moving around near him, but doesn't see anything. He uses a half action to move 15' toward the crowd. Then, he creates an Illusion of himself in the same spot where he stood.</span>)</p><p></p><p>"I'll finish him off," Pathfinder offered, as he moved in closer to get a good shot at Bombardier. He fired his crossbow, but missed as the villain appeared to move slightly to avoid the attack.</p><p></p><p><em>Frustrating,</em> Pathfinder thought.</p><p></p><p>(<span style="color: sienna">Pathfinder uses a half action to move 15' forward and get within Point Blank range of Bombardier. He fires his SuperX Crossbow at Bombardier (DEF 14), but misses with a 13.</span>)</p><p></p><p>Bombardier shook off the cobwebs and looked at the situation. "I'm so popular," he noted. "Seraphim, we have some unfinished business."</p><p></p><p>"I will have nothing to do with the likes of you, villain," the angelic hero replied.</p><p></p><p><em>This hero will stop at nothing to save these simpletons,</em> Bombardier considered, eyeing the crowd behind him. He produced a Neural-Bomb and threw it into the crowd of bystanders. "Take that, do-gooder!" The blast covered a dozen people, and caught Seraphim, who shrugged off its effects.</p><p></p><p>(<span style="color: sienna">Bombardier spends a Villain Point to remove his Stunned condition. He takes a 5' step and draws a Neural Bomb as a half action. He throws it into the crowd, hoping to clip Seraphim in the process. He targets a square (DEF 10) and takes a -2 range penalty, hitting with a 16. 12 Bystanders are Paralyzed, and Seraphim must attempt a Reflex save (DC 16) to halve the effect. Seraphim gets 18. The effect is halved to +3 and since this is less than Seraphim's Mental Protection (+8), he doesn't need to make a save.</span>)</p><p></p><p>"You are a fool!" Seraphim cried, looking at the frozen bystanders. "This stops now," he said, drawing his weapon. The Sword of Truth was very similar to an English Longsword, but was decorated with gold and platinum stamping. Seraphim swung the sword at Bombardier, but the villain deftly dodged the blow.</p><p></p><p>"Ha ha," Bombardier said mockingly. "You'll have to catch me first!"</p><p></p><p>(<span style="color: sienna">Seraphim draws his Sword of Truth as a half action. He uses a free action to continue his Leadership. Seraphim attacks Bombardier (DEF 18), but misses with a 17.</span>)</p><p></p><p>(<span style="color: sienna">This ends combat round two.</span>)</p><p></p><p><span style="font-size: 12px"><strong>Watch for round 3, coming soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 674395, member: 10023"] [b]Issue #3 - "Embers" (Continued)[/b] Scene 1: "Battle on the Waterfront" - Combat Round Two [I]All right,[/I] Electrostatic thought. [I]We can take down Bombardier now, and concentrate on the others -- as long as I can make it happen![/I] Focusing his concentration on the environment around him, Electrostatic drew in as much power as he could, until his very being was shaking with electrical energy, and then released a lightning bolt at the villainous Bombardier, who was already looking pretty shaky. The jolt sent Bombardier reeling, but the villain was still on his feet. Electrostatic dropped to one knee after he blasted Bombardier, but felt his energy returning almost instantly. "Geez," he said, "why won't this guy go down?" ([COLOR=sienna]Electrostatic takes a half action to move 25' toward Bombardier to get within Point Blank range. He uses Extra Effort to increase the Energy Blast to +12 damage and fires it at Bombardier (DEF 14), hitting with a 22. Bombardier must attempt a Damage save (DC 25+2-8=19) and gets a 14. He takes a Stun hit. Finally, Electrostatic spends a Hero Point to remove the Extra Effort fatigue.[/COLOR]) [I]Let's take a look around here,[/I] the Scoundrel thought. [I]If I were an invisible cretin, where would I be hiding?[/I] He cruised around behind some metallic sheds and some large containers, like the kind used in cargo ships. Coming out into the open, he had still not seen Trickster. [I]He's gotta be around here somewhere,[/I] the Scoundrel thought. ([COLOR=sienna]The Scoundrel double-moves around some sheds and containers, looking for Trickster. He has Blind-Sight, so he can see the invisible villain if he gets within 30'. The Scoundrel ends his round within 30', so Trickster must make a Hide check to avoid being seen. The Hide check (16) is opposed by the Scoundrel's Spot check (13). The Scoundrel doesn't see Trickster - yet.[/COLOR]) "Thou canst get away that easily!" Cyber-Knight exclaimed, and spurred his Cyber-Steed onward. Electrostatic turned just in time to see Cyber-Knight's vibrating blade slicing at his head and dove backward, but Cyber-Knight's attack still sliced the electric hero across the chest. Electrostatic reeled from the blow, but was still on his feet. ([COLOR=sienna]Cyber-Knight charges Electrostatic (DEF 31) from behind, and hits with a 33. Electrostatic must attempt a Damage (Reflex) save (DC 32-6=26) and gets a 20. Electrostatic takes a Stun hit and is Stunned. Because he has Move-By Attack and moved only 25' in his charge, Cyber-Knight continues moving another 25' after the attack, and ends up near Bombardier.[/COLOR]) Trickster skulked around near the barrels, trying to read what might be inside. [I]Radioactive materials, hm?[/I] he thought. [I]What a delight![/I]. Then, he heard someone crashing around nearby. [I]So, they think they'll sneak up on me?[/I] Trickster crept closer to the crowd, but kept his eye on the corner where he was standing. He created a perfect illusion of himself, standing visible in the open. [I]That should keep my little friend busy,[/I] he thought. ([COLOR=sienna]Since the Scoundrel is moving nearby, the hero must make Hide (28) and Move Silently (17) checks, opposed by Trickster's Spot (24) and Listen (33) checks. Trickster hears someone moving around near him, but doesn't see anything. He uses a half action to move 15' toward the crowd. Then, he creates an Illusion of himself in the same spot where he stood.[/COLOR]) "I'll finish him off," Pathfinder offered, as he moved in closer to get a good shot at Bombardier. He fired his crossbow, but missed as the villain appeared to move slightly to avoid the attack. [I]Frustrating,[/I] Pathfinder thought. ([COLOR=sienna]Pathfinder uses a half action to move 15' forward and get within Point Blank range of Bombardier. He fires his SuperX Crossbow at Bombardier (DEF 14), but misses with a 13.[/COLOR]) Bombardier shook off the cobwebs and looked at the situation. "I'm so popular," he noted. "Seraphim, we have some unfinished business." "I will have nothing to do with the likes of you, villain," the angelic hero replied. [I]This hero will stop at nothing to save these simpletons,[/I] Bombardier considered, eyeing the crowd behind him. He produced a Neural-Bomb and threw it into the crowd of bystanders. "Take that, do-gooder!" The blast covered a dozen people, and caught Seraphim, who shrugged off its effects. ([COLOR=sienna]Bombardier spends a Villain Point to remove his Stunned condition. He takes a 5' step and draws a Neural Bomb as a half action. He throws it into the crowd, hoping to clip Seraphim in the process. He targets a square (DEF 10) and takes a -2 range penalty, hitting with a 16. 12 Bystanders are Paralyzed, and Seraphim must attempt a Reflex save (DC 16) to halve the effect. Seraphim gets 18. The effect is halved to +3 and since this is less than Seraphim's Mental Protection (+8), he doesn't need to make a save.[/COLOR]) "You are a fool!" Seraphim cried, looking at the frozen bystanders. "This stops now," he said, drawing his weapon. The Sword of Truth was very similar to an English Longsword, but was decorated with gold and platinum stamping. Seraphim swung the sword at Bombardier, but the villain deftly dodged the blow. "Ha ha," Bombardier said mockingly. "You'll have to catch me first!" ([COLOR=sienna]Seraphim draws his Sword of Truth as a half action. He uses a free action to continue his Leadership. Seraphim attacks Bombardier (DEF 18), but misses with a 17.[/COLOR]) ([COLOR=sienna]This ends combat round two.[/COLOR]) [SIZE=3][B]Watch for round 3, coming soon![/B][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
{Mutants & Masterminds} United Heroes Limited Series
Top