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<blockquote data-quote="MnM_UH" data-source="post: 675022" data-attributes="member: 10023"><p><strong>Issue #3 - "Embers" (Continued)</strong></p><p></p><p>Scene 1: "Battle on the Waterfront" - Combat Round Six</p><p></p><p>::Cough, Cough :: Electrostatic couldn't see anything. Everywhere was black smoke. <em>Gotta get out of here,</em> he thought and fled. Eventually, he was free of the smoke, but didn't see any of his allies anywhere.</p><p></p><p>(<span style="color: sienna">Electrostatic can't see anything since he's within the Obscure effect, so he double moves 40' (his movement is reduced because of the concealment) away from where he stands to try to get out of the area. He just barely gets out of the smoke.</span>)</p><p></p><p>(<span style="color: sienna">The Scoundrel is unconscious for another 7 rounds.</span>)</p><p></p><p>Cyber-Knight managed to find the Cyber-Steed and mounted up. "Gaw," he said, "Can't see a thing! Away, Cyber-Steed!" The metallic horse charged through the smoke, and into a gaggle of policemen who were trying to seal off the pier. </p><p></p><p>"Stop!" one of them called out to Cyber-Knight, raising his revolver.</p><p></p><p>"Thou art kidding," the villain replied and continued to ride away.</p><p></p><p>Several policemen fired shots, but all glanced off Cyber-Knight's armor.</p><p></p><p>(<span style="color: sienna">Cyber-Knight also cannot see, but he finds his Cyber-Steed and mounts up. He then rides 50' away from the center of the smoke, just out of the cloud and through a crowd of policemen. The cops take a few shots a Cyber-Knight, but miss.</span>)</p><p></p><p>Trickster picked up the sleeping Scoundrel. <em>What do they feed this one?</em> he wondered as he experienced the weight. He threw the hero over his shoulder and took off around the corner, hoping to make it to a waiting van nearby.</p><p></p><p>(<span style="color: sienna">Trickster picks up the unconscious Scoundrel as a half action. Then, he moves 30' away as his other half action.</span>)</p><p></p><p>Pathfinder's 'friend' disappeared as the area was covered in thick, black smoke. "It was an illusion all along," he said. He was just at the edge of the smoke, so he stepped aside to avoid it, and saw something most odd - the Scoundrel was floating away!</p><p></p><p>Remembering that Trickster was able to turn invisible, it occurred to Pathfinder that the villainous illusionist must have been the one carrying the Scoundrel, so he drew his crossbow and fired just below the Scoundrel's body, but appeared to miss whatever was carrying the hero away.</p><p></p><p>(<span style="color: sienna">Pathfinder's illusory wresting partner disappears, leaving him in a smoke-filled area with no way to see anything. Since the Obscure effect also works against Scent, Pathfinder is basically blind. He moves 5' to get out of the smoke as a half action, and can attempt a Spot check (DC 15) to see the Scoundrel 'floating away'. He gets a 33. Pathfinder uses a free action to pull out his crossbow and fires beneath Scoundrel (Trickster is DEF 18) but misses with a 15.</span>)</p><p></p><p>Seraphim and Bombardier struggled on the ground and the angelic hero attempted to pin the villain to the concrete.</p><p></p><p>(<span style="color: sienna">Seraphim is blinded, but still has Bombardier in his grip. He tries to pin Bombardier, but both must attempt opposed Grapple checks. Seraphim gets a 13 and Bombardier gets a 22, so nothing happens.</span>)</p><p></p><p>Bombardier had other ideas. Since he could still see, the villain kicked Seraphim's wing and, using that shock, rolled free of Seraphim and ran away, keeping the hero at bay.</p><p></p><p>(<span style="color: sienna">Bombardier wants to escape, so both combatants must attempt opposed Grapple checks. Bombardier gets a 25 and Seraphim gets a 16. Bombardier escapes and runs around randomly in the smoke to get away from Seraphim.</span>)</p><p></p><p>(<span style="color: sienna">This ends the combat rounds except for Pathfinder and Trickster, who are in a chase.</span>)</p><p></p><p>Trickster turned to see who was firing at him. <em>Really, come now. Haven't we had enough of this?</em> he thought. He turned visible and glared at Pathfinder, the villain's eyes glowing green. "Obey me," Trickster commanded.</p><p></p><p>Pathfinder was stunned by the villain's glowing eyes and found himself in Trickster's thrall. "What shall I do?" he asked of his master.</p><p></p><p>"Return to your friends," Trickster suggested. "I have other plans."</p><p></p><p>Pathfinder turned and ran back into the smoke, looking for Seraphim and Electrostatic.</p><p></p><p>Trickster used his telepathy to contact Cyber-Knight and Bombardier. <em>I have captured the Scoundrel. We must leave now. Meet me at the van!</em></p><p></p><p>(<span style="color: sienna">Trickster turns and sees Pathfinder giving chase. He uses a free action to turn visible. Next, he uses Mind Control on Pathfinder, so it starts with Trickster's Mind Control check (18 - reduced by Pathfinder's Mental Protection) opposed by Pathfinder's Will save (14). Now, Trickster has control of Pathfinder. He instructs Pathfinder to go find his friends. This is something Pathfinder would be opposed to doing (not trying to save his ally), so Trickster must make a Mind Control check (DC 10) and gets 17 - success. Pathfinder wanders back through the smoke to try to find Seraphim and Electrostatic.</span>)</p><p></p><p>Seraphim rose above the smoke cloud, looking for signs of the villains or his allies. He spotted Electrostatic and flew near to him.</p><p></p><p>"Have you seen anyone else?" Seraphim asked.</p><p></p><p>"Nah," Electrostatic replied. "Wait, there's Pathfinder!"</p><p></p><p>They looked and saw the scout pass out of the black cloud.</p><p></p><p>"Are you both well?" Seraphim asked of Pathfinder and Electrostatic.</p><p></p><p>Pathfinder did not respond.</p><p></p><p>"I'm OK," Electrostatic said, noting something strange about Pathfinder. "Has anyone seen the Scoundrel?"</p><p></p><p>"When last I saw him," Seraphim replied, "he was near Pathfinder." Seraphim looked at Pathfinder. "Where's the Scoundrel?"</p><p></p><p>Pathfinder returned only a blank look. "I... I don't know."</p><p></p><p><span style="font-size: 12px"><strong>Watch for Scene 2, Coming Soon!</strong></span></p></blockquote><p></p>
[QUOTE="MnM_UH, post: 675022, member: 10023"] [b]Issue #3 - "Embers" (Continued)[/b] Scene 1: "Battle on the Waterfront" - Combat Round Six ::Cough, Cough :: Electrostatic couldn't see anything. Everywhere was black smoke. [I]Gotta get out of here,[/I] he thought and fled. Eventually, he was free of the smoke, but didn't see any of his allies anywhere. ([COLOR=sienna]Electrostatic can't see anything since he's within the Obscure effect, so he double moves 40' (his movement is reduced because of the concealment) away from where he stands to try to get out of the area. He just barely gets out of the smoke.[/COLOR]) ([COLOR=sienna]The Scoundrel is unconscious for another 7 rounds.[/COLOR]) Cyber-Knight managed to find the Cyber-Steed and mounted up. "Gaw," he said, "Can't see a thing! Away, Cyber-Steed!" The metallic horse charged through the smoke, and into a gaggle of policemen who were trying to seal off the pier. "Stop!" one of them called out to Cyber-Knight, raising his revolver. "Thou art kidding," the villain replied and continued to ride away. Several policemen fired shots, but all glanced off Cyber-Knight's armor. ([COLOR=sienna]Cyber-Knight also cannot see, but he finds his Cyber-Steed and mounts up. He then rides 50' away from the center of the smoke, just out of the cloud and through a crowd of policemen. The cops take a few shots a Cyber-Knight, but miss.[/COLOR]) Trickster picked up the sleeping Scoundrel. [I]What do they feed this one?[/I] he wondered as he experienced the weight. He threw the hero over his shoulder and took off around the corner, hoping to make it to a waiting van nearby. ([COLOR=sienna]Trickster picks up the unconscious Scoundrel as a half action. Then, he moves 30' away as his other half action.[/COLOR]) Pathfinder's 'friend' disappeared as the area was covered in thick, black smoke. "It was an illusion all along," he said. He was just at the edge of the smoke, so he stepped aside to avoid it, and saw something most odd - the Scoundrel was floating away! Remembering that Trickster was able to turn invisible, it occurred to Pathfinder that the villainous illusionist must have been the one carrying the Scoundrel, so he drew his crossbow and fired just below the Scoundrel's body, but appeared to miss whatever was carrying the hero away. ([COLOR=sienna]Pathfinder's illusory wresting partner disappears, leaving him in a smoke-filled area with no way to see anything. Since the Obscure effect also works against Scent, Pathfinder is basically blind. He moves 5' to get out of the smoke as a half action, and can attempt a Spot check (DC 15) to see the Scoundrel 'floating away'. He gets a 33. Pathfinder uses a free action to pull out his crossbow and fires beneath Scoundrel (Trickster is DEF 18) but misses with a 15.[/COLOR]) Seraphim and Bombardier struggled on the ground and the angelic hero attempted to pin the villain to the concrete. ([COLOR=sienna]Seraphim is blinded, but still has Bombardier in his grip. He tries to pin Bombardier, but both must attempt opposed Grapple checks. Seraphim gets a 13 and Bombardier gets a 22, so nothing happens.[/COLOR]) Bombardier had other ideas. Since he could still see, the villain kicked Seraphim's wing and, using that shock, rolled free of Seraphim and ran away, keeping the hero at bay. ([COLOR=sienna]Bombardier wants to escape, so both combatants must attempt opposed Grapple checks. Bombardier gets a 25 and Seraphim gets a 16. Bombardier escapes and runs around randomly in the smoke to get away from Seraphim.[/COLOR]) ([COLOR=sienna]This ends the combat rounds except for Pathfinder and Trickster, who are in a chase.[/COLOR]) Trickster turned to see who was firing at him. [I]Really, come now. Haven't we had enough of this?[/I] he thought. He turned visible and glared at Pathfinder, the villain's eyes glowing green. "Obey me," Trickster commanded. Pathfinder was stunned by the villain's glowing eyes and found himself in Trickster's thrall. "What shall I do?" he asked of his master. "Return to your friends," Trickster suggested. "I have other plans." Pathfinder turned and ran back into the smoke, looking for Seraphim and Electrostatic. Trickster used his telepathy to contact Cyber-Knight and Bombardier. [I]I have captured the Scoundrel. We must leave now. Meet me at the van![/I] ([COLOR=sienna]Trickster turns and sees Pathfinder giving chase. He uses a free action to turn visible. Next, he uses Mind Control on Pathfinder, so it starts with Trickster's Mind Control check (18 - reduced by Pathfinder's Mental Protection) opposed by Pathfinder's Will save (14). Now, Trickster has control of Pathfinder. He instructs Pathfinder to go find his friends. This is something Pathfinder would be opposed to doing (not trying to save his ally), so Trickster must make a Mind Control check (DC 10) and gets 17 - success. Pathfinder wanders back through the smoke to try to find Seraphim and Electrostatic.[/COLOR]) Seraphim rose above the smoke cloud, looking for signs of the villains or his allies. He spotted Electrostatic and flew near to him. "Have you seen anyone else?" Seraphim asked. "Nah," Electrostatic replied. "Wait, there's Pathfinder!" They looked and saw the scout pass out of the black cloud. "Are you both well?" Seraphim asked of Pathfinder and Electrostatic. Pathfinder did not respond. "I'm OK," Electrostatic said, noting something strange about Pathfinder. "Has anyone seen the Scoundrel?" "When last I saw him," Seraphim replied, "he was near Pathfinder." Seraphim looked at Pathfinder. "Where's the Scoundrel?" Pathfinder returned only a blank look. "I... I don't know." [SIZE=3][B]Watch for Scene 2, Coming Soon![/B][/SIZE] [/QUOTE]
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