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<blockquote data-quote="Insight" data-source="post: 880757" data-attributes="member: 11437"><p><strong>Issue #10 - "Chaos" (Continued)</strong></p><p></p><p><span style="color: white"><span style="font-size: 10px"><strong>-Bombardier, Mana, Surge, and Atlantean Soldiers vs. Harpy, Iron Dragon, MorningStar, and Pathfinder-</strong></span></span></p><p></p><p>"Are you kidding me?" Iron Dragon demanded, taking in the scene before him. "Where did all these guys come from?"</p><p></p><p>"I'd say Atlantis," Harpy replied.</p><p></p><p>"Surrender now," Bombardier offered. "We might let you live..."</p><p></p><p><span style="color: red">{Initiative: Bombardier gets 14, Mana gets 16, Surge gets 27, and the Atlanteans get 15. Harpy gets 22, Iron Dragon gets 25, MorningStar gets 16, and Pathfinder gets 18. The order will be: Surge, Iron Dragon, Harpy, Pathfinder, MorningStar, Mana, the Atlanteans, and Bombardier.}</span></p><p></p><p><span style="color: red">{Note: Of the 40 Atlantean Soldiers, 4 are Captains (PL 3) and 36 are Soldiers (PL 2). They are all Minions.}</span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round One</span> <span style="color: blue">*****</span></span></p><p></p><p>Surge buzzed with electrical energy. "Can't take a hint, huh?" he asked as he charged forward, crashing into Harpy, leader of the United Heroes. Harpy reeled from the blow, flying backward and nearly knocking herself unconscious against the side of the hydrofoil.</p><p></p><p><span style="color: red">{Surge assigns +1 to his DEF from Dodge. With a Free Action, he activates his Force Field and then his Energy Field. He charges 100' at Harpy (DEF 15), but misses with 13. Surge spends a Villain Point to re-roll and this time gets 18, a hit. Harpy can't use Evasion since she's flat-footed, so she gets a Damage save (DC 18) and fails with 9. Harpy is Stunned and takes a Stun Hit. The Knockback sends her 15' into the hydrofoil.}</span></p><p></p><p>Concentrating, Iron Dragon focused his rage and anxiety into a tangible force and moved forward, confronting the villainous Surge. "There's a word for people like you, Surge," Iron Dragon said. "Dead meat." The Asian hero axe-kicked the electrical villain, blasting his foe across the chest.</p><p></p><p>Surge laughed as electrical energy crackled across Iron Dragon's foot and leg. "Does it hurt?" he asked.</p><p></p><p>Iron Dragon smiled. "Not really."</p><p></p><p><span style="color: red">{Iron Dragon assigns a +1 to his DEF from Dodge. Using Power Attack, he assigns +3/-3 to damage/attack roll. His Concentration check (DC 20) to activate his Strike ability succeeds with 21. Iron Dragon uses a Half Action to move 25' to Surge and then kicks Surge (DEF 21) and hits with 29. Surge gets a Damage save (DC 28) and fails with 24. Surge takes a Stun Hit. Since Iron Dragon's Protection +6 is greater than Surge's Energy Field +5, Iron Dragon ignores the Energy Field.}</span></p><p></p><p><span style="color: red">{Harpy recovers from being Stunned.}</span></p><p></p><p><em>Danger surrounds us,</em> Pathfinder realized. <em>If only Harpy were able to give us some guidance.</em> The Native American hero looked briefly toward his fallen leader, then drew his high tech corssbow and deftly loaded it without even looking down. Pathfinder fired a warning shot toward a group of Atlantean Soldiers and then dropped back near Harpy, to protect her if need be.</p><p></p><p><span style="color: red">{Pathfinder uses a Free Action to Quick Draw his SuperX Crossbow. He fires at the nearest Atlantean Soldier (DEF 12), but misses with 7. Pathfinder drops back 15' as his other Half Action.}</span></p><p></p><p><em>What the --</em> MorningStar thought as she caught the events unfolding behind her. <em>Some scout I am! How did I miss them?</em> The flying heroine made her way back toward her allies. She outstretched her arms and fire rained from the sky, torching a group of soldiers.</p><p></p><p>"Yeah," she announced. "I'm back."</p><p></p><p><span style="color: red">{MorningStar assigns a +1 to DEF from Aerial Combat. She uses a Free Action to activate her Force Field and then flies 40' toward the scene of battle. MorningStar uses her area fire attack on a group of Atlantean Soldiers. The center Soldier (DEF 12) is hit with 15 and gets a Damage save (DC 20), failing with 18 and is Disabled. There are 13 Soldiers and 1 Captain within the area of effect. All get Reflex saves (DC 18) to halve the effect, of which only 4 Soldiers succeed. The Captain and 9 Soldiers get Damage saves (DC 20) and only the Captain and 1 Soldier succeed. All others are disabled. 4 Soldiers who made their initial Reflex save now get Damage saves (DC 16), but all fail and are Disabled. There are 4 Captains and 23 Soldiers remaining.}</span></p><p></p><p><em>That one is dangerous,</em> Mana realized, seeing the flying heroine wipe out more than a dozen soldiers in one shot. <em>Not as effective when she can't move, I imagine.</em> Mana closed her eyes briefly, then incanted words of arcane power. MorningStar was caught in a sphere of purple energy, freezing her where she was in mid-air.</p><p></p><p>When this was done, Mana further observed the field of battle, then cast another spell to protect herself.</p><p></p><p><span style="color: red">{Mana assigns +2 to her Defense against MorningStar from Dodge. She attempts to use Paralysis on MorningStar (DEF 21) and uses Luck to add to her attack roll, getting 22, which hits. MorningStar gets a Will save (DC 18) to resist, but fails with 13. Mana uses her other Half Action to move 30' and then a Free Action to activate her Force Field.}</span></p><p></p><p>Speaking in the Atlantean tongue, the soldiers organized themselves into coherent groups and concentrated fire at Pathfinder. The Native American hero found himself in the center of a huge barrage of rocket fire, but managed to evade it all.</p><p></p><p><em>That was close,</em> he realized. </p><p></p><p><span style="color: red">{The Atlantean Soldiers move into position as a Half Action. A group of 4 Soldiers Combine Fire at Pathfinder (DEf 18), but miss with 9. A group of 4 Soldier supporting a Captain Combine Fire at Pathfinder (DEf 18) and miss with 16.}</span></p><p></p><p>"Far too easy," Bombardier announced. "Soon, you'll be surrounded. Then what?" He saw MorningStar frozen inside a sphere of purple energy and falling toward the ground. Bombardier produced a Nega-Bomb from his pack and lobbed it at the falling heroine. The grenade exploded, but since MorningStar's force field was still engaged, did nothing to harm her.</p><p></p><p>"Hmph!" Bombardier added.</p><p></p><p><span style="color: red">{Bombardier draws a Nega-Bomb as a Half Action and then throws it at MorningStar (DEF 13 due to Paralysis) and hits with 17. Since MorningStar's Force Field (still up) is +10, and greater than the Nega-Bomb's damage bonus of +8, MorningStar ignores the attack.}</span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Two</span> <span style="color: blue">*****</span></span></p><p></p><p>"Iron Dragon," Surge said. "The one and only. I like you. Too bad you're such a goody-two-shoes!" The electrical villain stopped in his tracks and lightning bolts shot from him, zapping Iron Dragon, Harpy, and Pathfinder. Iron Dragon easily stood up to the assault, but Harpy, who was still getting up, was caught unaware and had no time to avoid the blast. Pathfinder managed to get hit right in the middle of his magical breastplate, so he survived the lightning bolts.</p><p></p><p><span style="color: red">{Surge uses Multi-Lightning, his area electrical attack. It is centered on the villain, and Iron Dragon, Harpy, and Pathfinder are all within the affected area, and all get Reflex saves (DC 18) to halve the effect. Iron Dragon gets 29, Harpy fails with 7, and Pathfinder fails with 12. Since Iron Dragon's Protection +8 is greater than the halved damage bonus of +4, Iron Dragon ignores the attack. Harpy gets a Damage save (DC 23) but fails with 7. She spends a Hero Point to re-roll and this time gets 18, so she only takes a Stun Hit. Pathfinder gets a Damage save (DC 17) and fails with 7. He also spends a Hero Point to re-roll, and this time succeeds with 17 for no effect.}</span></p><p></p><p>"Harpy!" Iron Dragon called out. <em>I knew this was too dangerous a mission for her,</em> he considered. Concentrating, Iron Dragon lashed out at Harpy's attacker, Surge, and swung at the villain's head, but could not land a blow.</p><p></p><p>"Careful now," Surge warned. "You might hit me."</p><p></p><p><span style="color: red">{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 25. Using Power Attack, he assigns +5/-5 to his damage/attack roll. Iron Dragon strikes Surge (DEF 23) but misses with 20.}</span></p><p></p><p>Harpy stood, using the side of the hydrofoil as a crutch. <em>Did anyone get the license plate number of that truck with the lightning bolts coming out of it?</em></p><p></p><p>"Guys, we can't let the soldiers overwhelm us," she cautioned. "Pathfinder, you can handle them for now. The rest of you, concentrate on the supervillains."</p><p></p><p>Harpy looked right at Surge, who nearly knocked her out, and blasted the villain with psionic energy, surprising Surge.</p><p></p><p>"Aaaugh!" he yelled. "Get out of my head, lady!"</p><p></p><p>Just then, Harpy saw MorningStar falling to the ground, enveloped in mystical energy. <em>MorningStar!</em></p><p></p><p><span style="color: red">{Harpy assigns +1 to DEF from Dodge. She uses a Free Action for Leadership. Harpy uses Mental Blast on Surge (adj. DEF 17) and hits with 28. Surge gets a Damage Save (Mental) (DC 21) and fails with 12. Surge is Stunned and takes a Stun Hit. As her other Half Action, Harpy moves 30'.}</span></p><p></p><p><em>This one looks like a leader,</em> Pathfinder reasoned as he fired a crossbow bolt, piercing the Atlantean's body armor and felling the foe.</p><p></p><p><span style="color: red">{Pathfinder fires his crossbow at a Captain (DEF 14) and hits with 20. The Captain gets a Damage save (DC 18) but fails with 15. The Captain is Disabled. There are now 3 Captains and 23 Soldiers. As his other Half Action, Pathfinder moves 30'.}</span></p><p></p><p>MorningStar, paralyzed, crashed to the sand, unable to move. Luckily, her powers were still active, but she couldn't use her fire powers to help the other United Heroes. MorningStar could easily see that they needed her help. But how to break this spell?</p><p></p><p><span style="color: red">{MorningStar falls to the ground, and gets a Will save (DC 18) to break the Paralysis, but fails with 12.}</span></p><p></p><p>Mana spoke a few words of power and blinked closer to the action. She held a hand high and green eldritch energy formed an energy blast, fired at Pathfinder, but missed wide of the mark.</p><p></p><p><span style="color: red">{Mana uses a Half Action to Teleport 25'. She fires an Energy Blast at Pathfinder (DEF 18) but misses with 15. She spends a Free Action to reactivate her Force Field.}</span></p><p></p><p>The soldiers, despite the initial failures to even hit Pathfinder once, continued to move into organized group and used small unit tactics to even the odds a bit. This time, several rockets his Pathfinder, but his magical protections prevented any harm.</p><p></p><p><em>Praise the spirits for my armor,</em> Pathfinder thought.</p><p></p><p><span style="color: red">{The Atlantean Soldiers continue to move into firing positions. 2 groups of 4 Soldiers Combine Fire at Pathfinder (DEF 18), and one group misses with 9, but the other group hits with 18. Since Pathfinder's Protection of +5 is greater than the damage bonus of the Rocket Rifle (+3), Pathfinder ignores the attack.}</span></p><p></p><p>A bit away from the scene of battle, Bombardier closed in and drew a Neural Bomb from his pack. <em>Now, who else wants to be paralyzed? Mana's not the only one who can do it. This battle could be over real quick!</em></p><p></p><p><span style="color: red">{Bombardier uses a Half Action to draw a Neural Bomb and another Half Action to move 30'.}</span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Three</span> <span style="color: blue">*****</span></span></p><p></p><p>"That tears it, lady!" Surge said, standing up straight. "I'll deal with you in a minute. First, I've got some unfinished business with yer boyfriend here." Surge's body began to spin rapidly, and the villain lunged at Iron Dragon, a blow that would have struck home were it not for Iron Dragon's superior reflexes and combat instincts.</p><p></p><p><span style="color: red">{Surge uses a Villain Point to recover instantly from being Stunned. He uses Free Actions to activate his Force Field and Energy Field. Surge uses a Half Action to activate his Spinning power, and then punches Iron Dragon (DEF 21), hitting with 21 exactly. Iron Dragon gets a Reflex save through Evasion (DC 18) and succeeds with 21 for no effect. Using Move-By Attack, Surge runs 40' after the attack.}</span></p><p></p><p><em>Is there anything Surge can't do?</em> Iron Dragon wondered. He focused his thoughts in the moment, and drew strength from within. He ran straight at Surge, who had spun away momentarily, and jump kicked the villain, but Surge saw the move and simply evaded it.</p><p></p><p><span style="color: red">{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 31. Using Power Attack, he assigns +3/-3 to his damage/attack roll. Iron Dragon charges 30' at Surge (DEF 23) but misses with 15.}</span></p><p></p><p>"MorningStar's down!" Harpy called out. "Someone get over there and check on her," she commanded. But who exactly was free to do this? The heroes were all quite occupied.</p><p></p><p><em>Bombardier has always been trouble,</em> Harpy thought. <em>Maybe I can turn the tide in our favor...</em></p><p></p><p>Harpy looked Bombardier straight in the eyes, or where eyes would be in his helmet, and blew him a kiss, nearly taunting him and playing with him at the same time. "C'mon, Bombardier. You know you want to help me."</p><p></p><p>Bombardier, though distracted by the attempt, ignored Harpy's command.</p><p></p><p><span style="color: red">{Harpy uses a Free Action for Leadership. She attempts to use Mind Control on Bombardier. Harpy's Mind Control check of 12 opposes Bombardier's Will Save of 19, and Bombardier wins, so no effect.}</span></p><p></p><p>Loading his crossbow again with little effort, a sign of both his skill and experience with his weapon of choice, Pathfinder shot at another captain, nailing the Atlantean in his gilled neck. The captain dropped like a sack of flour.</p><p></p><p><span style="color: red">{Pathfinder fires his Crossbow at a Captain (DEF 14) and crits with natural 20. The Captain gets a Damage save (DC 23) and fails with 11, and is Disabled. There are now 2 Captains and 23 Soldiers remaining.}</span></p><p></p><p><em>I wish I could do something!</em> MorningStar pined. She struggled to move, but the magic that held her in place did not give.</p><p></p><p><span style="color: red">{MorningStar gets a Will save (DC 18) to break the Paralysis, but fails with 13.}</span></p><p></p><p><em>Harpy is the leader,</em> Mana realized. <em>Take her down, and the rest follow.</em></p><p></p><p>The sorceress drew upon her arcane powers and fired a greenish bolt of magical energy at Harpy, who was still busy with Bombardier. The blast knocked the wind out of the teenage heroine, but Harpy yet stood.</p><p></p><p><span style="color: red">{Mana fires an Energy Blast at Harpy (DEF 19) adding her Luck bonus and hitting with 19. Harpy gets a Reflex save through Evasion (DC 24) and fails with 19, so she takes a Stun Hit. Mana uses a Free Action to reactivate her Force Field.}</span></p><p></p><p>The soldiers split their forces, with half of them heading toward Harpy and the other half focused on Iron Dragon. Both groups launched salvos of rockets. Harpy, who was already being assailed on multiple sides, could not avoid a few rockets and was nearly knocked from her feet. Iron Dragon, on the other hand, proved too elusive of a target for the soldiers.</p><p></p><p><span style="color: red">{The Atlantean Soldiers continue to move into position. 2 groups of 4 Soldiers supporting 2 Captains Combine Fire at Harpy (DEF 19). One group misses with 12, but the other hits with 21. Harpy gets a Reflex save (DC 20) but fails with 18 and takes a Stun Hit. 3 groups of 5 Soldiers Combine Fire at Iron Dragon (DEF 19) but all miss.}</span></p><p></p><p><em>What is she trying to do?</em> Bombardier wondered about Harpy. <em>Mind control, perhaps?</em> The villain tossed the Neural Bomb at Harpy, adding more items for her to dodge. The grenade hit at her feet, and when it exploded, assailed her senses. But the mentalist was stronger than Bombardier's technology, and felt none of the intended effects.</p><p></p><p><em>Interesting...</em> Bombardier produced another item, a rather unique piece of equipment he referred to as the Zapper Bomb. <em>But I've got other tricks up my sleeve.</em></p><p></p><p><span style="color: red">{Bombardier throws his Neural Bomb at Harpy (DEF 19), hitting with 26. Harpy is the only one in the area of effect. Harpy gets a Will save (DC 12) and succeeds with 21 for no effect. Bombardier uses his Gadgets power to create a Zapper Bomb (Neutralize) and spends a Villain Point to ignore the fatigue.}</span></p><p></p><p><span style="color: white"><span style="font-size: 10px"><strong>Next Up, Rounds 4-6 of Barracuda vs. Torpedo!</strong></span></span></p></blockquote><p></p>
[QUOTE="Insight, post: 880757, member: 11437"] [b]Issue #10 - "Chaos" (Continued)[/b] [color=white][size=2][b]-Bombardier, Mana, Surge, and Atlantean Soldiers vs. Harpy, Iron Dragon, MorningStar, and Pathfinder-[/b][/size][/color] "Are you kidding me?" Iron Dragon demanded, taking in the scene before him. "Where did all these guys come from?" "I'd say Atlantis," Harpy replied. "Surrender now," Bombardier offered. "We might let you live..." [color=red]{Initiative: Bombardier gets 14, Mana gets 16, Surge gets 27, and the Atlanteans get 15. Harpy gets 22, Iron Dragon gets 25, MorningStar gets 16, and Pathfinder gets 18. The order will be: Surge, Iron Dragon, Harpy, Pathfinder, MorningStar, Mana, the Atlanteans, and Bombardier.}[/color] [color=red]{Note: Of the 40 Atlantean Soldiers, 4 are Captains (PL 3) and 36 are Soldiers (PL 2). They are all Minions.}[/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round One[/color] [color=blue]*****[/color][/size][color=blue][/color] Surge buzzed with electrical energy. "Can't take a hint, huh?" he asked as he charged forward, crashing into Harpy, leader of the United Heroes. Harpy reeled from the blow, flying backward and nearly knocking herself unconscious against the side of the hydrofoil. [color=red]{Surge assigns +1 to his DEF from Dodge. With a Free Action, he activates his Force Field and then his Energy Field. He charges 100' at Harpy (DEF 15), but misses with 13. Surge spends a Villain Point to re-roll and this time gets 18, a hit. Harpy can't use Evasion since she's flat-footed, so she gets a Damage save (DC 18) and fails with 9. Harpy is Stunned and takes a Stun Hit. The Knockback sends her 15' into the hydrofoil.}[/color] Concentrating, Iron Dragon focused his rage and anxiety into a tangible force and moved forward, confronting the villainous Surge. "There's a word for people like you, Surge," Iron Dragon said. "Dead meat." The Asian hero axe-kicked the electrical villain, blasting his foe across the chest. Surge laughed as electrical energy crackled across Iron Dragon's foot and leg. "Does it hurt?" he asked. Iron Dragon smiled. "Not really." [color=red]{Iron Dragon assigns a +1 to his DEF from Dodge. Using Power Attack, he assigns +3/-3 to damage/attack roll. His Concentration check (DC 20) to activate his Strike ability succeeds with 21. Iron Dragon uses a Half Action to move 25' to Surge and then kicks Surge (DEF 21) and hits with 29. Surge gets a Damage save (DC 28) and fails with 24. Surge takes a Stun Hit. Since Iron Dragon's Protection +6 is greater than Surge's Energy Field +5, Iron Dragon ignores the Energy Field.}[/color] [color=red]{Harpy recovers from being Stunned.}[/color] [i]Danger surrounds us,[/i] Pathfinder realized. [i]If only Harpy were able to give us some guidance.[/i] The Native American hero looked briefly toward his fallen leader, then drew his high tech corssbow and deftly loaded it without even looking down. Pathfinder fired a warning shot toward a group of Atlantean Soldiers and then dropped back near Harpy, to protect her if need be. [color=red]{Pathfinder uses a Free Action to Quick Draw his SuperX Crossbow. He fires at the nearest Atlantean Soldier (DEF 12), but misses with 7. Pathfinder drops back 15' as his other Half Action.}[/color] [i]What the --[/i] MorningStar thought as she caught the events unfolding behind her. [i]Some scout I am! How did I miss them?[/i] The flying heroine made her way back toward her allies. She outstretched her arms and fire rained from the sky, torching a group of soldiers. "Yeah," she announced. "I'm back." [color=red]{MorningStar assigns a +1 to DEF from Aerial Combat. She uses a Free Action to activate her Force Field and then flies 40' toward the scene of battle. MorningStar uses her area fire attack on a group of Atlantean Soldiers. The center Soldier (DEF 12) is hit with 15 and gets a Damage save (DC 20), failing with 18 and is Disabled. There are 13 Soldiers and 1 Captain within the area of effect. All get Reflex saves (DC 18) to halve the effect, of which only 4 Soldiers succeed. The Captain and 9 Soldiers get Damage saves (DC 20) and only the Captain and 1 Soldier succeed. All others are disabled. 4 Soldiers who made their initial Reflex save now get Damage saves (DC 16), but all fail and are Disabled. There are 4 Captains and 23 Soldiers remaining.}[/color] [i]That one is dangerous,[/i] Mana realized, seeing the flying heroine wipe out more than a dozen soldiers in one shot. [i]Not as effective when she can't move, I imagine.[/i] Mana closed her eyes briefly, then incanted words of arcane power. MorningStar was caught in a sphere of purple energy, freezing her where she was in mid-air. When this was done, Mana further observed the field of battle, then cast another spell to protect herself. [color=red]{Mana assigns +2 to her Defense against MorningStar from Dodge. She attempts to use Paralysis on MorningStar (DEF 21) and uses Luck to add to her attack roll, getting 22, which hits. MorningStar gets a Will save (DC 18) to resist, but fails with 13. Mana uses her other Half Action to move 30' and then a Free Action to activate her Force Field.}[/color] Speaking in the Atlantean tongue, the soldiers organized themselves into coherent groups and concentrated fire at Pathfinder. The Native American hero found himself in the center of a huge barrage of rocket fire, but managed to evade it all. [i]That was close,[/i] he realized. [color=red]{The Atlantean Soldiers move into position as a Half Action. A group of 4 Soldiers Combine Fire at Pathfinder (DEf 18), but miss with 9. A group of 4 Soldier supporting a Captain Combine Fire at Pathfinder (DEf 18) and miss with 16.}[/color] "Far too easy," Bombardier announced. "Soon, you'll be surrounded. Then what?" He saw MorningStar frozen inside a sphere of purple energy and falling toward the ground. Bombardier produced a Nega-Bomb from his pack and lobbed it at the falling heroine. The grenade exploded, but since MorningStar's force field was still engaged, did nothing to harm her. "Hmph!" Bombardier added. [color=red]{Bombardier draws a Nega-Bomb as a Half Action and then throws it at MorningStar (DEF 13 due to Paralysis) and hits with 17. Since MorningStar's Force Field (still up) is +10, and greater than the Nega-Bomb's damage bonus of +8, MorningStar ignores the attack.}[/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Two[/color] [color=blue]*****[/color][/size][color=blue][/color] "Iron Dragon," Surge said. "The one and only. I like you. Too bad you're such a goody-two-shoes!" The electrical villain stopped in his tracks and lightning bolts shot from him, zapping Iron Dragon, Harpy, and Pathfinder. Iron Dragon easily stood up to the assault, but Harpy, who was still getting up, was caught unaware and had no time to avoid the blast. Pathfinder managed to get hit right in the middle of his magical breastplate, so he survived the lightning bolts. [color=red]{Surge uses Multi-Lightning, his area electrical attack. It is centered on the villain, and Iron Dragon, Harpy, and Pathfinder are all within the affected area, and all get Reflex saves (DC 18) to halve the effect. Iron Dragon gets 29, Harpy fails with 7, and Pathfinder fails with 12. Since Iron Dragon's Protection +8 is greater than the halved damage bonus of +4, Iron Dragon ignores the attack. Harpy gets a Damage save (DC 23) but fails with 7. She spends a Hero Point to re-roll and this time gets 18, so she only takes a Stun Hit. Pathfinder gets a Damage save (DC 17) and fails with 7. He also spends a Hero Point to re-roll, and this time succeeds with 17 for no effect.}[/color] "Harpy!" Iron Dragon called out. [i]I knew this was too dangerous a mission for her,[/i] he considered. Concentrating, Iron Dragon lashed out at Harpy's attacker, Surge, and swung at the villain's head, but could not land a blow. "Careful now," Surge warned. "You might hit me." [color=red]{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 25. Using Power Attack, he assigns +5/-5 to his damage/attack roll. Iron Dragon strikes Surge (DEF 23) but misses with 20.}[/color] Harpy stood, using the side of the hydrofoil as a crutch. [i]Did anyone get the license plate number of that truck with the lightning bolts coming out of it?[/i] "Guys, we can't let the soldiers overwhelm us," she cautioned. "Pathfinder, you can handle them for now. The rest of you, concentrate on the supervillains." Harpy looked right at Surge, who nearly knocked her out, and blasted the villain with psionic energy, surprising Surge. "Aaaugh!" he yelled. "Get out of my head, lady!" Just then, Harpy saw MorningStar falling to the ground, enveloped in mystical energy. [i]MorningStar![/i] [color=red]{Harpy assigns +1 to DEF from Dodge. She uses a Free Action for Leadership. Harpy uses Mental Blast on Surge (adj. DEF 17) and hits with 28. Surge gets a Damage Save (Mental) (DC 21) and fails with 12. Surge is Stunned and takes a Stun Hit. As her other Half Action, Harpy moves 30'.}[/color] [i]This one looks like a leader,[/i] Pathfinder reasoned as he fired a crossbow bolt, piercing the Atlantean's body armor and felling the foe. [color=red]{Pathfinder fires his crossbow at a Captain (DEF 14) and hits with 20. The Captain gets a Damage save (DC 18) but fails with 15. The Captain is Disabled. There are now 3 Captains and 23 Soldiers. As his other Half Action, Pathfinder moves 30'.}[/color] MorningStar, paralyzed, crashed to the sand, unable to move. Luckily, her powers were still active, but she couldn't use her fire powers to help the other United Heroes. MorningStar could easily see that they needed her help. But how to break this spell? [color=red]{MorningStar falls to the ground, and gets a Will save (DC 18) to break the Paralysis, but fails with 12.}[/color] Mana spoke a few words of power and blinked closer to the action. She held a hand high and green eldritch energy formed an energy blast, fired at Pathfinder, but missed wide of the mark. [color=red]{Mana uses a Half Action to Teleport 25'. She fires an Energy Blast at Pathfinder (DEF 18) but misses with 15. She spends a Free Action to reactivate her Force Field.}[/color] The soldiers, despite the initial failures to even hit Pathfinder once, continued to move into organized group and used small unit tactics to even the odds a bit. This time, several rockets his Pathfinder, but his magical protections prevented any harm. [i]Praise the spirits for my armor,[/i] Pathfinder thought. [color=red]{The Atlantean Soldiers continue to move into firing positions. 2 groups of 4 Soldiers Combine Fire at Pathfinder (DEF 18), and one group misses with 9, but the other group hits with 18. Since Pathfinder's Protection of +5 is greater than the damage bonus of the Rocket Rifle (+3), Pathfinder ignores the attack.}[/color] A bit away from the scene of battle, Bombardier closed in and drew a Neural Bomb from his pack. [i]Now, who else wants to be paralyzed? Mana's not the only one who can do it. This battle could be over real quick![/i] [color=red]{Bombardier uses a Half Action to draw a Neural Bomb and another Half Action to move 30'.}[/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Three[/color] [color=blue]*****[/color][/size][color=blue][/color] "That tears it, lady!" Surge said, standing up straight. "I'll deal with you in a minute. First, I've got some unfinished business with yer boyfriend here." Surge's body began to spin rapidly, and the villain lunged at Iron Dragon, a blow that would have struck home were it not for Iron Dragon's superior reflexes and combat instincts. [color=red]{Surge uses a Villain Point to recover instantly from being Stunned. He uses Free Actions to activate his Force Field and Energy Field. Surge uses a Half Action to activate his Spinning power, and then punches Iron Dragon (DEF 21), hitting with 21 exactly. Iron Dragon gets a Reflex save through Evasion (DC 18) and succeeds with 21 for no effect. Using Move-By Attack, Surge runs 40' after the attack.}[/color] [i]Is there anything Surge can't do?[/i] Iron Dragon wondered. He focused his thoughts in the moment, and drew strength from within. He ran straight at Surge, who had spun away momentarily, and jump kicked the villain, but Surge saw the move and simply evaded it. [color=red]{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 31. Using Power Attack, he assigns +3/-3 to his damage/attack roll. Iron Dragon charges 30' at Surge (DEF 23) but misses with 15.}[/color] "MorningStar's down!" Harpy called out. "Someone get over there and check on her," she commanded. But who exactly was free to do this? The heroes were all quite occupied. [i]Bombardier has always been trouble,[/i] Harpy thought. [i]Maybe I can turn the tide in our favor...[/i] Harpy looked Bombardier straight in the eyes, or where eyes would be in his helmet, and blew him a kiss, nearly taunting him and playing with him at the same time. "C'mon, Bombardier. You know you want to help me." Bombardier, though distracted by the attempt, ignored Harpy's command. [color=red]{Harpy uses a Free Action for Leadership. She attempts to use Mind Control on Bombardier. Harpy's Mind Control check of 12 opposes Bombardier's Will Save of 19, and Bombardier wins, so no effect.}[/color] Loading his crossbow again with little effort, a sign of both his skill and experience with his weapon of choice, Pathfinder shot at another captain, nailing the Atlantean in his gilled neck. The captain dropped like a sack of flour. [color=red]{Pathfinder fires his Crossbow at a Captain (DEF 14) and crits with natural 20. The Captain gets a Damage save (DC 23) and fails with 11, and is Disabled. There are now 2 Captains and 23 Soldiers remaining.}[/color] [i]I wish I could do something![/i] MorningStar pined. She struggled to move, but the magic that held her in place did not give. [color=red]{MorningStar gets a Will save (DC 18) to break the Paralysis, but fails with 13.}[/color] [i]Harpy is the leader,[/i] Mana realized. [i]Take her down, and the rest follow.[/i] The sorceress drew upon her arcane powers and fired a greenish bolt of magical energy at Harpy, who was still busy with Bombardier. The blast knocked the wind out of the teenage heroine, but Harpy yet stood. [color=red]{Mana fires an Energy Blast at Harpy (DEF 19) adding her Luck bonus and hitting with 19. Harpy gets a Reflex save through Evasion (DC 24) and fails with 19, so she takes a Stun Hit. Mana uses a Free Action to reactivate her Force Field.}[/color] The soldiers split their forces, with half of them heading toward Harpy and the other half focused on Iron Dragon. Both groups launched salvos of rockets. Harpy, who was already being assailed on multiple sides, could not avoid a few rockets and was nearly knocked from her feet. Iron Dragon, on the other hand, proved too elusive of a target for the soldiers. [color=red]{The Atlantean Soldiers continue to move into position. 2 groups of 4 Soldiers supporting 2 Captains Combine Fire at Harpy (DEF 19). One group misses with 12, but the other hits with 21. Harpy gets a Reflex save (DC 20) but fails with 18 and takes a Stun Hit. 3 groups of 5 Soldiers Combine Fire at Iron Dragon (DEF 19) but all miss.}[/color] [i]What is she trying to do?[/I] Bombardier wondered about Harpy. [i]Mind control, perhaps?[/i] The villain tossed the Neural Bomb at Harpy, adding more items for her to dodge. The grenade hit at her feet, and when it exploded, assailed her senses. But the mentalist was stronger than Bombardier's technology, and felt none of the intended effects. [i]Interesting...[/i] Bombardier produced another item, a rather unique piece of equipment he referred to as the Zapper Bomb. [i]But I've got other tricks up my sleeve.[/i] [color=red]{Bombardier throws his Neural Bomb at Harpy (DEF 19), hitting with 26. Harpy is the only one in the area of effect. Harpy gets a Will save (DC 12) and succeeds with 21 for no effect. Bombardier uses his Gadgets power to create a Zapper Bomb (Neutralize) and spends a Villain Point to ignore the fatigue.}[/color] [color=white][size=2][b]Next Up, Rounds 4-6 of Barracuda vs. Torpedo![/b][/size][/color] [/QUOTE]
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