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<blockquote data-quote="Insight" data-source="post: 883745" data-attributes="member: 11437"><p><strong>Issue #10 - "Chaos" (Continued)</strong></p><p></p><p><span style="color: white"><span style="font-size: 10px"><strong>-Bombardier, Mana, Surge, and Atlantean Soldiers vs. Harpy, Iron Dragon, MorningStar, and Pathfinder-</strong></span></span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Seven</span> <span style="color: blue">*****</span></span></p><p></p><p>"Mana," Surge said. "Leave me alone and take care of their stupid leader!" The villain threw a punch, charged with electricity, that clocked Iron Dragon right in the nose.</p><p></p><p>Falling to one knee, Iron Dragon was momentarily stunned by the blow.</p><p></p><p>"And you call yourself a martial arts expert?" Surge asked. "I'm just a poor kid from the streets, and I can take ya!"</p><p></p><p><span style="color: red">{Surge uses a Half Action to move 15' to flank Iron Dragon. He strikes Iron Dragon (DEF 21) and hits with 28. Iron Dragon gets a Reflex save (DC 18) but fails with 14 and takes a Lethal Hit.}</span></p><p></p><p><em>MorningStar's in trouble,</em> Iron Dragon realized. <em>Who knows what Bombardier might do to her while she's paralyzed. I can't afford to wait and find out.</em></p><p></p><p>The Asian hero charged at Bombardier, who was busy thinking of ways to attack the helpless MorningStar. Iron Dragon, using all of his might, plowed through the armored villain, sending his hurtling through the air, and landing in a cloud of sand some 45 feet away from MorningStar.</p><p></p><p>Landing, Bombardier cursed Iron Dragon. <em>You haven't seen the last of me,</em> he thought.</p><p></p><p><span style="color: red">{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and fails with 17. He uses Power Attack for a +5/-5 mod to damage/attack bonus. He charges Bombardier (DEF 18) and hits with 18. Bombardier gets a Damage save (DC 16) and fails with 6. He is Stunned and takes a Stun Hit, and is knocked back 45'.}</span></p><p></p><p>"Good job, ID," Harpy said. "Now, Surge, you are mine."</p><p></p><p>"Sounds great," Surge quipped. But then, he felt a familiar mental overload start to put pressure on his faculties. "Aw, not again!"</p><p></p><p>Harpy stared him down. "This time, I win!"</p><p></p><p>"Augh!" Surge yelled as he fell prone with the sheer mental force of Harpy bearing down on him.</p><p></p><p><span style="color: red">{Harpy uses a Free Action for Leadership. She uses a Half Action to move 15', and then uses Mental Blast on Surge (adj. DEF 14), hitting with 24. Surge gets a modified Damage save (DC 21) and fails with 11. He is Stunned and takes a Stun Hit.}</span></p><p></p><p>Pathfinder, seeing Harpy and Iron Dragon taking care of the supervillains, continued to work on the Atlanteans. He fired another shot from his crossbow, and another soldier fell in its path.</p><p></p><p>The hero looked toward Mana. <em>I know that force field likely protects her from my crossbow, but perhaps we should be keeping a better eye on her. That sorceress is truly dangerous.</em></p><p></p><p><span style="color: red">{Pathfinder fires his crossbow at a Soldier (DEF 12) and hits with 12. The Soldier gets a Damage save (DC 17) and fails with 7 and is Disabled. There are now 6 Soldiers left.}</span></p><p></p><p>Her powers sapped and unable to turn them back on, MorningStar again struggled to free herself from the magical paralysis imposed on her.</p><p></p><p><span style="color: red">{MorningStar gets a Will save (DC 18) to break the Paralysis, but fails with 11.}</span></p><p></p><p>"Now, now," Mana said to Harpy. "We can't have you harming Surge. He's almost a valuable member of the team." She incanted a few words of power, and then Harpy rose into the air.</p><p></p><p>"Not good..." Harpy replied. </p><p></p><p>Wielding arcane power, Mana tossed Harpy carelessly to the ocean, the heroine landing just at the edge of the water with a minor splash.</p><p></p><p><span style="color: red">{Mana uses Telekinesis to lift Harpy. Mana's Sorcery Power Check of 22 opposes Harpy's STR check of 8, so Mana has telekinetic control of Harpy. Mana throws Harpy 40' away into the ocean. Harpy gets a Damage save (DC 17) against the Falling Damage, and succeeds with 18. Harpy lands on the edge of the water and is prone. Mana uses a Free Action to reactivate her Force Field.}</span></p><p></p><p>After conversing for a moment in the Atlantean tongue, the soldiers charged Pathfinder, who was a bit surprised by the tactic, and was easily tackled.</p><p></p><p>He tried to belt a few of them with the butt of his crossbow, but there were four of them, and this greatly restricted his movement.</p><p></p><p><span style="color: red">{4 Atlantean Soldiers charge Pathfinder (DEF 18) to grapple. This is treated as an Aid Another, so with 3 Soldiers adding a total of +6 to the roll, the Soldiers gets 23 vs. Pathfinder's 7, so the hero is Grappled.}</span></p><p></p><p><span style="color: red">{Bombardier recovers from being Stunned.}</span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Eight</span> <span style="color: blue">*****</span></span></p><p></p><p>Standing, Surge saw that MorningStar was still vulnerable, and took the opportunity to try to get rid of her permanently. He rushed forward at a superhuman pace and plowed into the paralyzed heroine, enveloping her in electricity. To add insult to injury, the blow also pushed her back toward Bombardier, who was just starting to get up from Iron Dragon's assault.</p><p></p><p>MorningStar rolled to a stop, and felt some internal damage. She would need some help fast.</p><p></p><p><span style="color: red">{Surge spends a Villain Point to instantly recover from being Stunned. He charges 55' at MorningStar (DEF 18) and hits with 32. MorningStar gets a Damage save (DC 24) but fails with 11. She uses a Hero Point to re-roll, and this time gets 14. MorningStar is Stunned and takes a Lethal Hit. MorningStar also gets a Damage save (DC 20) against Surge's Energy Field and fails with 7. She takes another Lethal Hit and is Disabled. The knockback sends MorningStar 25' back.}</span></p><p></p><p>"Leave her alone!" Iron Dragon commanded as he rushed Surge, blasting the villain in the back. The attack turned Surge away from MorningStar, but he seemed unharmed for the most part.</p><p></p><p>"Aw, did I hurt yer girlfriend?" Surge asked sarcastically.</p><p></p><p><em>She's already injured,</em> Mana observed. <em>Surge should leave her alone. We're not here to kill them, just to stop them from destroying the Chaos Engine, right? Maybe I'm on the wrong side. I'm not a killer after all...</em></p><p></p><p><span style="color: red">{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and fails with 15. He uses Power Attack for a +5/-5 mod to damage/attack bonus. Iron Dragon charges 25' at Surge (DEF 21) and hits with 28. Surge gets a Damage save (DC 20) and succeeds with 21. Iron Dragon's Protection of +6 is greater than Surge's Energy Field of +5, so he doesn't need to save.}</span></p><p></p><p>Regaining her footing and dignity, Harpy saw that Pathfinder was in serious trouble. Examining her options, the leader decided to help Pathfinder and allow Iron Dragon to take on Surge and Bombardier, and possibly Mana, on his own for the moment.</p><p></p><p>Harpy concentrated on the mind of one of the soldiers tackling Pathfinder, and, using her mental blast, annihiliated the soldier's mind and dropped him to the sand, freeing Pathfinder a bit.</p><p></p><p><span style="color: red">{Harpy uses a Free Action on Leadership. She uses a Half Action to stand, and then uses Mental Blast on a Soldier (adj. DEF 11) grappling with Pathfinder, and hits with 26. The Soldier gets a modified Damage save (DC 21) and he fails with a natural 1 and is Disabled. There are now 5 Soldiers left.}</span></p><p></p><p>Struggling to get free, Pathfinder used his elbows, knees, and butt of his crossbow to smack the soldiers who were keeping him down, but to no avail. The soldiers were at least as strong as the Native American hero, and he had little chance against three of them.</p><p></p><p><span style="color: red">{Pathfinder attempts to escape the Grapple. He makes a Grapple check of 5, opposed by the Soldiers' Grapple checks of 12 each. Pathfinder is still being held.}</span></p><p></p><p><em>I... must... break... free...</em> MorningStar thought, and suddenly, she was free. Her injuries were significant, but she couldn't allow her allies to suffer needlessly to save her.</p><p></p><p>"MorningStar!" Harpy yelled. "Get rid of these soldiers!"</p><p></p><p>The fiery heroine looked toward Iron Dragon, who said nothing but gave an approving nod. MorningStar fired an explosive blast toward the Atlantean soldiers who were holding Pathfinder down and now trying to remove his armor. The soldiers did not see MorningStar's blast, and were completely destroyed in its wake. Due to her control of the flames, Pathfinder was uninjured. After the attack, MorningStar tried to activate the flames that protect her from harm, but just fell back to the sand.</p><p></p><p><span style="color: red">{MorningStar gets a Will save (DC 18) to break the Paralysis, and succeeds with 20. She spends a Hero Point to overcome injury. MorningStar fires her area EB at the group of Soldiers near Pathfinder. Each Soldier gets a Reflex save (DC 18) to halve the effect, but all fail. Each Soldier gets a Damage save (DC 20) and all fail and are Disabled. There are no Soldiers left.}</span></p><p></p><p>Mana considered the situation. She was ostensibly on the side with an advantage of having the Chaos Engine and superior numbers. The Atlanteans were all gone now, and the heroes all remained, except for MorningStar who was badly injured.</p><p></p><p><em>Maybe I should wait to see what happens,</em> Mana thought. <em>If Surge and Bombardier keep attacking poor MorningStar...</em></p><p></p><p>Just then, Mana felt Trickster, her erstwhile leader, trying to contact her telepathically. She resisted him, explaining that she was unsure that this was the best course of action.</p><p></p><p>After shutting him out of her mind, Mana approached the situation near MorningStar, but took no decisive action.</p><p></p><p><span style="color: red">{Mana is contacted telepathically by Trickster. She uses a Half Action to move 30' and then holds her action.}</span></p><p></p><p><em>I've got something for Iron Dragon and his little girlfiend,</em> Bombardier thought as he stood up and approached the pair.</p><p></p><p><span style="color: red">{Bombardier uses a Half Action to stand, and another Half Action to move 10' closer to MorningStar.}</span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Nine</span> <span style="color: blue">*****</span></span></p><p></p><p>"Too bad for little MorningStar here," Surge said. "She's pretty hot. Get it?" The villain moved toward her, and kicked her in the ribs, electricity dancing all over her nearly helpless form. He laughed as MorningStar cringed in pain.</p><p></p><p>This told Mana everything she needed to know about which side to choose. She looked at Harpy, who gave her a quizzical glance.</p><p></p><p><span style="color: red">{Surge charges 10' at MorningStar (DEF 18), critting with natural 20. MorningStar gets a Damage save (DC 24) and fails with 9. She takes another Lethal Hit, and her condition changes to Dying. She gets a Fortitude save (DC 10), and succeeds with 12.}</span></p><p></p><p>Iron Dragon, concerned with both Surge and Bombardier, knew that he could only act against once of them.</p><p></p><p>Bombardier was potentially the greater threat, as he observed the gadgeteer reaching into his pack for a new grenade. Iron Dragon charged forward and tackled Bombardier, knocking the villain prone once again.</p><p></p><p>Then, Iron Dragon looked back toward MorningStar, and saw that Mana the sorceress was closing in on her.</p><p></p><p><span style="color: red">{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 32. He uses Power Attack for a +5/-5 mod to damage/attack bonus. Iron Dragon rams 15' at Bombardier (DEf 18), hitting with 27. Bombardier gets a Damage save (DC 23) and fails with 13. Bombardier is Stunned, takes a Stun Hit, and is knocked back 50'.}</span></p><p></p><p><em>I need to know what's going on with Seraphim,</em> Harpy thought. <em>I hope he has made contact with the others.</em></p><p></p><p>She concentrated, and was able to make contact with the angelic hero. Harpy learned that Seraphim had found the Chaos Engine, and was currently working to destroy it before Trickster activated the terrible device.</p><p></p><p>The United Heroes leader then looked to Mana, the sorceress who had not done anything when she had the chance to destroy MorningStar and gave Harpy a strange look. <em>What's she up to?</em> Harpy wondered. </p><p></p><p><em>Open your mind to me,</em> Harpy sent via telepathy.</p><p></p><p>Mana did not resist. That in itself was telling. </p><p></p><p><em>Tell me what you're thinking,</em> Harpy suggested.</p><p></p><p><em>I have made some poor choices here,</em> Mana replied. <em>Leave me alone, and I promise I won't hurt you any more.</em></p><p></p><p><em>Are you saying you're giving up on Trickster and his goons?</em> Harpy inquired.</p><p></p><p><em>Yes,</em> Mana replied. <em>Maybe I... never mind.</em></p><p></p><p><em>What?</em> Harpy asked. <em>You could help us. If you do, we could put in a good word for you with the authorities.</em></p><p></p><p><em>Authorities?</em> Mana demanded. <em>You don't really think the cops are coming all the way out here do you? They don't even know this island exists.</em></p><p></p><p><em>They do since I told them about it,</em> Harpy retorted. <em>DEMA* is on their way now.</em></p><p></p><p>* DEMA: Department of Extraterrestrial & Metahuman Administration - editor.</p><p></p><p><em>DEMA?</em> Mana asked. <em>They could imprison us all...</em></p><p></p><p><em>Make a decision, and make it soon, Mana.</em></p><p></p><p><span style="color: red">{Harpy uses a Free Action for Leadership. She uses a Free Action on Telepathy to contact Seraphim. She uses her other Half Action to use Telepathy on Mana, to read her surface thoughts. This requires a Telepathy check (DC 7) and she succeeds with 13.}</span></p><p></p><p>Now freed from the grabbing hands of the Atlanteans, Pathfinder moved quickly to help the wounded MorningStar. Leveling his crossbow, Pathfinder fired at shot at Surge, but the villain easily dodged the attempt.</p><p></p><p><span style="color: red">{Pathfinder uses a Half Action to move 30'. He fires his crossbow at Surge (DEF 21) and misses with 20.}</span></p><p></p><p><span style="color: red">{MorningStar takes no action.}</span></p><p></p><p>Things had changed, that was for sure. DEMA would be here in moments, and they would start rounding up Trickster and his minions. That would include Mana, since she had helped them. Harpy, as leader of the United Heroes, could put in a good word for her and help Mana avoid serious consequences.</p><p></p><p>Mana incanted a few words of power, and a bolt of eldritch energy fired from her hand at Surge, who was understandably surprised by the attack, and had no chance to dodge. The blast hit him squarely in the chest, but did not drop him.</p><p></p><p>"Mana?" Surge asked. "What the hell?"</p><p> </p><p>"It's just not worth fighting on your side any more, scumbag!"</p><p></p><p><span style="color: red">{Mana uses a Half Action to move 20'. She fires her Energy Blast at Surge (DEF 21), hitting with 25. Surge gets a Damage save (DC 20) and succeeds with 23.}</span></p><p></p><p><span style="color: red">{Bombardier recovers from being Stunned.}</span></p><p></p><p><span style="color: white"><span style="font-size: 10px"><strong>Next Up, Rounds 10-12 of Barracuda vs. Torpedo!</strong></span></span></p></blockquote><p></p>
[QUOTE="Insight, post: 883745, member: 11437"] [b]Issue #10 - "Chaos" (Continued)[/b] [color=white][size=2][b]-Bombardier, Mana, Surge, and Atlantean Soldiers vs. Harpy, Iron Dragon, MorningStar, and Pathfinder-[/b][/size][/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Seven[/color] [color=blue]*****[/color][/size][color=blue][/color] "Mana," Surge said. "Leave me alone and take care of their stupid leader!" The villain threw a punch, charged with electricity, that clocked Iron Dragon right in the nose. Falling to one knee, Iron Dragon was momentarily stunned by the blow. "And you call yourself a martial arts expert?" Surge asked. "I'm just a poor kid from the streets, and I can take ya!" [color=red]{Surge uses a Half Action to move 15' to flank Iron Dragon. He strikes Iron Dragon (DEF 21) and hits with 28. Iron Dragon gets a Reflex save (DC 18) but fails with 14 and takes a Lethal Hit.}[/color] [i]MorningStar's in trouble,[/i] Iron Dragon realized. [i]Who knows what Bombardier might do to her while she's paralyzed. I can't afford to wait and find out.[/i] The Asian hero charged at Bombardier, who was busy thinking of ways to attack the helpless MorningStar. Iron Dragon, using all of his might, plowed through the armored villain, sending his hurtling through the air, and landing in a cloud of sand some 45 feet away from MorningStar. Landing, Bombardier cursed Iron Dragon. [i]You haven't seen the last of me,[/i] he thought. [color=red]{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and fails with 17. He uses Power Attack for a +5/-5 mod to damage/attack bonus. He charges Bombardier (DEF 18) and hits with 18. Bombardier gets a Damage save (DC 16) and fails with 6. He is Stunned and takes a Stun Hit, and is knocked back 45'.}[/color] "Good job, ID," Harpy said. "Now, Surge, you are mine." "Sounds great," Surge quipped. But then, he felt a familiar mental overload start to put pressure on his faculties. "Aw, not again!" Harpy stared him down. "This time, I win!" "Augh!" Surge yelled as he fell prone with the sheer mental force of Harpy bearing down on him. [color=red]{Harpy uses a Free Action for Leadership. She uses a Half Action to move 15', and then uses Mental Blast on Surge (adj. DEF 14), hitting with 24. Surge gets a modified Damage save (DC 21) and fails with 11. He is Stunned and takes a Stun Hit.}[/color] Pathfinder, seeing Harpy and Iron Dragon taking care of the supervillains, continued to work on the Atlanteans. He fired another shot from his crossbow, and another soldier fell in its path. The hero looked toward Mana. [i]I know that force field likely protects her from my crossbow, but perhaps we should be keeping a better eye on her. That sorceress is truly dangerous.[/i] [color=red]{Pathfinder fires his crossbow at a Soldier (DEF 12) and hits with 12. The Soldier gets a Damage save (DC 17) and fails with 7 and is Disabled. There are now 6 Soldiers left.}[/color] Her powers sapped and unable to turn them back on, MorningStar again struggled to free herself from the magical paralysis imposed on her. [color=red]{MorningStar gets a Will save (DC 18) to break the Paralysis, but fails with 11.}[/color] "Now, now," Mana said to Harpy. "We can't have you harming Surge. He's almost a valuable member of the team." She incanted a few words of power, and then Harpy rose into the air. "Not good..." Harpy replied. Wielding arcane power, Mana tossed Harpy carelessly to the ocean, the heroine landing just at the edge of the water with a minor splash. [color=red]{Mana uses Telekinesis to lift Harpy. Mana's Sorcery Power Check of 22 opposes Harpy's STR check of 8, so Mana has telekinetic control of Harpy. Mana throws Harpy 40' away into the ocean. Harpy gets a Damage save (DC 17) against the Falling Damage, and succeeds with 18. Harpy lands on the edge of the water and is prone. Mana uses a Free Action to reactivate her Force Field.}[/color] After conversing for a moment in the Atlantean tongue, the soldiers charged Pathfinder, who was a bit surprised by the tactic, and was easily tackled. He tried to belt a few of them with the butt of his crossbow, but there were four of them, and this greatly restricted his movement. [color=red]{4 Atlantean Soldiers charge Pathfinder (DEF 18) to grapple. This is treated as an Aid Another, so with 3 Soldiers adding a total of +6 to the roll, the Soldiers gets 23 vs. Pathfinder's 7, so the hero is Grappled.}[/color] [color=red]{Bombardier recovers from being Stunned.}[/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Eight[/color] [color=blue]*****[/color][/size][color=blue][/color] Standing, Surge saw that MorningStar was still vulnerable, and took the opportunity to try to get rid of her permanently. He rushed forward at a superhuman pace and plowed into the paralyzed heroine, enveloping her in electricity. To add insult to injury, the blow also pushed her back toward Bombardier, who was just starting to get up from Iron Dragon's assault. MorningStar rolled to a stop, and felt some internal damage. She would need some help fast. [color=red]{Surge spends a Villain Point to instantly recover from being Stunned. He charges 55' at MorningStar (DEF 18) and hits with 32. MorningStar gets a Damage save (DC 24) but fails with 11. She uses a Hero Point to re-roll, and this time gets 14. MorningStar is Stunned and takes a Lethal Hit. MorningStar also gets a Damage save (DC 20) against Surge's Energy Field and fails with 7. She takes another Lethal Hit and is Disabled. The knockback sends MorningStar 25' back.}[/color] "Leave her alone!" Iron Dragon commanded as he rushed Surge, blasting the villain in the back. The attack turned Surge away from MorningStar, but he seemed unharmed for the most part. "Aw, did I hurt yer girlfriend?" Surge asked sarcastically. [i]She's already injured,[/i] Mana observed. [i]Surge should leave her alone. We're not here to kill them, just to stop them from destroying the Chaos Engine, right? Maybe I'm on the wrong side. I'm not a killer after all...[/i] [color=red]{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and fails with 15. He uses Power Attack for a +5/-5 mod to damage/attack bonus. Iron Dragon charges 25' at Surge (DEF 21) and hits with 28. Surge gets a Damage save (DC 20) and succeeds with 21. Iron Dragon's Protection of +6 is greater than Surge's Energy Field of +5, so he doesn't need to save.}[/color] Regaining her footing and dignity, Harpy saw that Pathfinder was in serious trouble. Examining her options, the leader decided to help Pathfinder and allow Iron Dragon to take on Surge and Bombardier, and possibly Mana, on his own for the moment. Harpy concentrated on the mind of one of the soldiers tackling Pathfinder, and, using her mental blast, annihiliated the soldier's mind and dropped him to the sand, freeing Pathfinder a bit. [color=red]{Harpy uses a Free Action on Leadership. She uses a Half Action to stand, and then uses Mental Blast on a Soldier (adj. DEF 11) grappling with Pathfinder, and hits with 26. The Soldier gets a modified Damage save (DC 21) and he fails with a natural 1 and is Disabled. There are now 5 Soldiers left.}[/color] Struggling to get free, Pathfinder used his elbows, knees, and butt of his crossbow to smack the soldiers who were keeping him down, but to no avail. The soldiers were at least as strong as the Native American hero, and he had little chance against three of them. [color=red]{Pathfinder attempts to escape the Grapple. He makes a Grapple check of 5, opposed by the Soldiers' Grapple checks of 12 each. Pathfinder is still being held.}[/color] [i]I... must... break... free...[/i] MorningStar thought, and suddenly, she was free. Her injuries were significant, but she couldn't allow her allies to suffer needlessly to save her. "MorningStar!" Harpy yelled. "Get rid of these soldiers!" The fiery heroine looked toward Iron Dragon, who said nothing but gave an approving nod. MorningStar fired an explosive blast toward the Atlantean soldiers who were holding Pathfinder down and now trying to remove his armor. The soldiers did not see MorningStar's blast, and were completely destroyed in its wake. Due to her control of the flames, Pathfinder was uninjured. After the attack, MorningStar tried to activate the flames that protect her from harm, but just fell back to the sand. [color=red]{MorningStar gets a Will save (DC 18) to break the Paralysis, and succeeds with 20. She spends a Hero Point to overcome injury. MorningStar fires her area EB at the group of Soldiers near Pathfinder. Each Soldier gets a Reflex save (DC 18) to halve the effect, but all fail. Each Soldier gets a Damage save (DC 20) and all fail and are Disabled. There are no Soldiers left.}[/color] Mana considered the situation. She was ostensibly on the side with an advantage of having the Chaos Engine and superior numbers. The Atlanteans were all gone now, and the heroes all remained, except for MorningStar who was badly injured. [i]Maybe I should wait to see what happens,[/i] Mana thought. [i]If Surge and Bombardier keep attacking poor MorningStar...[/i] Just then, Mana felt Trickster, her erstwhile leader, trying to contact her telepathically. She resisted him, explaining that she was unsure that this was the best course of action. After shutting him out of her mind, Mana approached the situation near MorningStar, but took no decisive action. [color=red]{Mana is contacted telepathically by Trickster. She uses a Half Action to move 30' and then holds her action.}[/color] [i]I've got something for Iron Dragon and his little girlfiend,[/i] Bombardier thought as he stood up and approached the pair. [color=red]{Bombardier uses a Half Action to stand, and another Half Action to move 10' closer to MorningStar.}[/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Nine[/color] [color=blue]*****[/color][/size][color=blue][/color] "Too bad for little MorningStar here," Surge said. "She's pretty hot. Get it?" The villain moved toward her, and kicked her in the ribs, electricity dancing all over her nearly helpless form. He laughed as MorningStar cringed in pain. This told Mana everything she needed to know about which side to choose. She looked at Harpy, who gave her a quizzical glance. [color=red]{Surge charges 10' at MorningStar (DEF 18), critting with natural 20. MorningStar gets a Damage save (DC 24) and fails with 9. She takes another Lethal Hit, and her condition changes to Dying. She gets a Fortitude save (DC 10), and succeeds with 12.}[/color] Iron Dragon, concerned with both Surge and Bombardier, knew that he could only act against once of them. Bombardier was potentially the greater threat, as he observed the gadgeteer reaching into his pack for a new grenade. Iron Dragon charged forward and tackled Bombardier, knocking the villain prone once again. Then, Iron Dragon looked back toward MorningStar, and saw that Mana the sorceress was closing in on her. [color=red]{Iron Dragon makes a Concentration check (DC 20) to activate his Strike power, and succeeds with 32. He uses Power Attack for a +5/-5 mod to damage/attack bonus. Iron Dragon rams 15' at Bombardier (DEf 18), hitting with 27. Bombardier gets a Damage save (DC 23) and fails with 13. Bombardier is Stunned, takes a Stun Hit, and is knocked back 50'.}[/color] [i]I need to know what's going on with Seraphim,[/i] Harpy thought. [i]I hope he has made contact with the others.[/i] She concentrated, and was able to make contact with the angelic hero. Harpy learned that Seraphim had found the Chaos Engine, and was currently working to destroy it before Trickster activated the terrible device. The United Heroes leader then looked to Mana, the sorceress who had not done anything when she had the chance to destroy MorningStar and gave Harpy a strange look. [i]What's she up to?[/i] Harpy wondered. [i]Open your mind to me,[/i] Harpy sent via telepathy. Mana did not resist. That in itself was telling. [i]Tell me what you're thinking,[/i] Harpy suggested. [i]I have made some poor choices here,[/i] Mana replied. [i]Leave me alone, and I promise I won't hurt you any more.[/i] [i]Are you saying you're giving up on Trickster and his goons?[/i] Harpy inquired. [i]Yes,[/i] Mana replied. [i]Maybe I... never mind.[/i] [i]What?[/i] Harpy asked. [i]You could help us. If you do, we could put in a good word for you with the authorities.[/i] [i]Authorities?[/i] Mana demanded. [i]You don't really think the cops are coming all the way out here do you? They don't even know this island exists.[/i] [i]They do since I told them about it,[/i] Harpy retorted. [i]DEMA* is on their way now.[/i] * DEMA: Department of Extraterrestrial & Metahuman Administration - editor. [i]DEMA?[/i] Mana asked. [i]They could imprison us all...[/i] [i]Make a decision, and make it soon, Mana.[/i] [color=red]{Harpy uses a Free Action for Leadership. She uses a Free Action on Telepathy to contact Seraphim. She uses her other Half Action to use Telepathy on Mana, to read her surface thoughts. This requires a Telepathy check (DC 7) and she succeeds with 13.}[/color] Now freed from the grabbing hands of the Atlanteans, Pathfinder moved quickly to help the wounded MorningStar. Leveling his crossbow, Pathfinder fired at shot at Surge, but the villain easily dodged the attempt. [color=red]{Pathfinder uses a Half Action to move 30'. He fires his crossbow at Surge (DEF 21) and misses with 20.}[/color] [color=red]{MorningStar takes no action.}[/color] Things had changed, that was for sure. DEMA would be here in moments, and they would start rounding up Trickster and his minions. That would include Mana, since she had helped them. Harpy, as leader of the United Heroes, could put in a good word for her and help Mana avoid serious consequences. Mana incanted a few words of power, and a bolt of eldritch energy fired from her hand at Surge, who was understandably surprised by the attack, and had no chance to dodge. The blast hit him squarely in the chest, but did not drop him. "Mana?" Surge asked. "What the hell?" "It's just not worth fighting on your side any more, scumbag!" [color=red]{Mana uses a Half Action to move 20'. She fires her Energy Blast at Surge (DEF 21), hitting with 25. Surge gets a Damage save (DC 20) and succeeds with 23.}[/color] [color=red]{Bombardier recovers from being Stunned.}[/color] [color=white][size=2][b]Next Up, Rounds 10-12 of Barracuda vs. Torpedo![/b][/size][/color] [/QUOTE]
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