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<blockquote data-quote="Insight" data-source="post: 884354" data-attributes="member: 11437"><p><strong>Issue #10 - "Chaos" (Continued)</strong></p><p></p><p><span style="color: white"><span style="font-size: 10px"><strong>-Lodestone & Trickster vs. Seraphim-</strong></span></span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Ten</span> <span style="color: blue">*****</span></span></p><p></p><p><em>That winged fool is going to ruin everything unless Lodestone can get rid of him, or at least keep him occupied,</em> Trickster realized.</p><p></p><p>Tinkering with the communications array, Trickster let the Nano-Bots know what to do, and off they went to repair the Chaos Engine.</p><p></p><p>"The Nano-Bots are on their way, Lodestone," Trickster announced. "Please do something about that sword-wielding interloper!"</p><p></p><p><span style="color: red">{Trickster spends a Free Action on Leadership. He makes another Science check (DC 20), and fails again with 12. Trickster uses a Villain Point to re-roll, and this time gets 20. He tries to 'aid another' with the Repair check, needing only a result of 10, and gets 21, so Lodestone gets a +2 to his Repair check.}</span></p><p></p><p>Taking a quick look at the damaged area, Lodestone realized what need to be done. "This shouldn't be too tough," he commented. Concentrating on the area, Lodestone, using his magnetic powers, repaired most of the critical components.</p><p></p><p>Once he realized that the repairs had been made, Trickster pulled down a few levers, then waited a moment, savoring it. Then, the evil mastermind pressed a large red button and smiled.</p><p></p><p>"As for you, Seraphim," Lodestone called out, "I have plans for you as well." The rockey villain aimed and fired a magnetic blast at the angel, but Seraphim easily dodged the attack.</p><p></p><p><span style="color: red">{Lodestone makes a Repair check (DC 20) on the Chaos Engine, and succeeds with 25. The Chaos Engine is now Undamaged. Lodestone blasts Seraphim (DEf 22) but misses with 15.}</span></p><p></p><p><em>Perhaps if Lodestone is removed from the equation,</em> Seraphim considered, <em>Trickster will not be able to repair the machine.</em> The winged hero charged at Lodestone, his Sword of Truth held high, and slashed the villain across the chest.</p><p></p><p>Lodestone chuckled. "C'mon now," he replied. "I'm made of metal. You don't think yer little toy can hurt me, do ya?"</p><p></p><p><span style="color: red">{Seraphim charges 50' at Lodestone (DEF 16) and hits with 18. Lodestone gets a Damage save (DC 29) and succeeds with 36. Using Move-By Attack, Seraphim flies another 30'.}</span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Eleven</span> <span style="color: blue">*****</span></span></p><p></p><p>A weird humming sound began to emanate from the Chaos Engine. A mechanical whine could be heard for a moment, and then odd silence. Then, a thunderous boom shook the mountaintop, sending trees crashing down and everyone, stunned by the boom, took a moment to stare at the Chaos Engine. It had been activated.</p><p></p><p>Trickster got up from his seat at the controls. <em>That's that,</em> he thought, slapping down a hood over the panel. "You're too late, Seraphim," he called out. "Might as well pack up your things and go home!"</p><p></p><p>In mid-flight when the boom occurred, Seraphim turned to gaze at this machine of terror. "What have you done, madman?"</p><p></p><p>"Oh, nothing any incredibly intelligent evil genius wouldn't have done in my place, Seraphim."</p><p></p><p><span style="color: red">{Trickster uses a Free Action on Leadership. He activates the Chaos Engine. Trickster gets a Spot check (DC 20) to notice that it's unstable, but fails with 19.}</span></p><p></p><p>Seeing his foe temporarily distracted, Lodestone made another attempt to grab Seraphim's weapon. The angelic hero felt Lodestone tug on the sword with his magnetic powers, and Seraphim, in response, flew further away from Lodestone, keeping himself out of range for the time being.</p><p></p><p>"Stop fooling around up there, Lodestone," Trickster suggested. "Our work here is done."</p><p></p><p><span style="color: red">{Lodestone tries to take Seraphim's Sword of Truth using Telekinesis. Lodestone's Telekinesis power check (18) is more than Seraphim's STR check (8), but Seraphim spends a Hero Point to re-roll, and this time gets 22, so he retains the weapon.}</span></p><p></p><p>"It is not done until I say so!" Seraphim countered, charging headlong at the Chaos Engine. Ignoring personal safety, the angel lunged sword-first into the heart of the great machine, though initially repelled by a searing heat and substantial force field.</p><p></p><p>Seraphim's weapon penetrated some significant systems, causing controlling mechanisms to go off-line. Since Trickster was now away from the control panel, neither he nor Lodestone had any idea that Seraphim had dealt the Chaos Engine a telling blow.</p><p></p><p><span style="color: red">{Seraphim stabs the Chaos Engine (DEF 1), hitting with 17. The Chaos Engine gets a Damage save (DC 24), but fails with 22. It is Damaged once again, and loses another point of Hardness (down to 8).}</span></p><p></p><p><span style="color: blue"><span style="font-size: 10px">*****</span></span><span style="font-size: 10px"> <span style="color: white">Round Twelve</span> <span style="color: blue">*****</span></span></p><p></p><p>"Let's go," Trickster said, climbing onto the platform he and Lodestone had used to get here.</p><p></p><p><em>I wonder... Perhaps Lodestone should stay here and finish off Seraphim,</em> Trickster thought. <em>But I don't think he can do it alone. Seraphim has proven to be elusive and dangerous. I know someone who can be here in an instant, however.</em></p><p></p><p>He used his telepathy to contact Surge, who was embroiled in his own struggle. <em>Surge, I need you to come to the mountain.</em></p><p></p><p><em>Eh, no can do, Trickster,</em> Surge replied. <em>Busy.</em></p><p></p><p><em>Nonsense,</em> the illusionist replied. <em>You are urgently needed here at the Chaos Engine. It has been activated and I need you to help with this Seraphim fellow who seems anxious to destroy our lovely device.</em></p><p></p><p><em>That will leave just Bombardier here to face the rest of these hero types,</em> Surge replied.</p><p></p><p><em>Did they defeat Mana too?</em> Trickster inquired.</p><p></p><p><em>Not exactly,</em> Surge said. <em>I think she switched sides.</em></p><p></p><p><em>Hmm...</em> Trickster responded. <em>Nevertheless, I need you to come here immediately. Help Lodestone finish off Seraphim and everything we ever wanted shall be ours!</em></p><p></p><p>With that, Trickster looked up to Lodestone. "On second thought," he called out. "Stay here and defeat Seraphim. Surge should be here in a few seconds to help out."</p><p></p><p>Trickster got off the platform and disappeared into the woods, headed for parts unknown.</p><p> </p><p><span style="color: red">{Trickster uses a Free Action on Leadership. He gets a Spot check (DC 20) to notice that the Chaos Engine is unstable, but fails with 16. Trickster contacts Surge with Telepathy, requiring a Telepathy check DC 0, and succeeds with 9. Surge uses Extra Effort to add the Power Stunt Super-Running to his Running power (also spending a Villain Point to ignore fatigue), and will be here next round.}</span></p><p></p><p><em>There's something strange about the Chaos Engine,</em> Lodestone observed. <em>Can't quite put my finger on it...</em> He blasted Seraphim with a mighty magnetic blast, sending the winged hero to a ledge atop the Chaos Engine.</p><p></p><p>"Ha, that oughta teach him."</p><p></p><p><span style="color: red">{Lodestone gets a Spot check (DC 20) to notice that the Chaos Engine is unstable, but fails with 12. He uses Extra Effort to add +2 to his Energy Blast (spending a Villain Point to ignore fatigue) and shoots Seraphim (DEF 22), hitting with 28. Seraphim gets a Damage save (DC 17) but fails with 12. Seraphim takes a Stun Hit.}</span></p><p></p><p>Getting to his feet, Seraphim too thought something was happening to the Chaos Engine, but didn't know exactly what it might be. <em>My best course of action is to continue to work on this machine, to see if I can destroy it. Heaven help me, I will!</em></p><p></p><p>The angel again plunged the Sword of Truth into the Chaos Engine, splitting wires and blowing fuses, sending sparks everywhere.</p><p></p><p>"I won't stop until you surrender or this machine is destroyed!"</p><p></p><p>"Forget it, hero," Lodestone replied. "Besides, help is on the way. You're finished!"</p><p> </p><p><span style="color: red">{Seraphim gets a Spot check (DC 20) to notice that the Chaos Engine is unstable, but fails with 17. Seraphim again attacks the Chaos Engine (DEF 1), hitting with 20. The Chaos Engine gets a Damage save (DC 24) and fails with 19. The Chaos Engine loses another point of Hardness (now 7).}</span></p><p></p><p></p><p><span style="color: white"><span style="font-size: 10px"><strong>Next Up, Rounds 10-12 of Cyber-Knight, the Duchess, Fang, and the Atlantean Soldiers vs. Acrobat Ace, Electrostatic, Puncture Proof, and the Scoundrel!</strong></span></span></p></blockquote><p></p>
[QUOTE="Insight, post: 884354, member: 11437"] [b]Issue #10 - "Chaos" (Continued)[/b] [color=white][size=2][b]-Lodestone & Trickster vs. Seraphim-[/b][/size][/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Ten[/color] [color=blue]*****[/color][/size][color=blue][/color] [i]That winged fool is going to ruin everything unless Lodestone can get rid of him, or at least keep him occupied,[/i] Trickster realized. Tinkering with the communications array, Trickster let the Nano-Bots know what to do, and off they went to repair the Chaos Engine. "The Nano-Bots are on their way, Lodestone," Trickster announced. "Please do something about that sword-wielding interloper!" [color=red]{Trickster spends a Free Action on Leadership. He makes another Science check (DC 20), and fails again with 12. Trickster uses a Villain Point to re-roll, and this time gets 20. He tries to 'aid another' with the Repair check, needing only a result of 10, and gets 21, so Lodestone gets a +2 to his Repair check.}[/color] Taking a quick look at the damaged area, Lodestone realized what need to be done. "This shouldn't be too tough," he commented. Concentrating on the area, Lodestone, using his magnetic powers, repaired most of the critical components. Once he realized that the repairs had been made, Trickster pulled down a few levers, then waited a moment, savoring it. Then, the evil mastermind pressed a large red button and smiled. "As for you, Seraphim," Lodestone called out, "I have plans for you as well." The rockey villain aimed and fired a magnetic blast at the angel, but Seraphim easily dodged the attack. [color=red]{Lodestone makes a Repair check (DC 20) on the Chaos Engine, and succeeds with 25. The Chaos Engine is now Undamaged. Lodestone blasts Seraphim (DEf 22) but misses with 15.}[/color] [i]Perhaps if Lodestone is removed from the equation,[/i] Seraphim considered, [i]Trickster will not be able to repair the machine.[/i] The winged hero charged at Lodestone, his Sword of Truth held high, and slashed the villain across the chest. Lodestone chuckled. "C'mon now," he replied. "I'm made of metal. You don't think yer little toy can hurt me, do ya?" [color=red]{Seraphim charges 50' at Lodestone (DEF 16) and hits with 18. Lodestone gets a Damage save (DC 29) and succeeds with 36. Using Move-By Attack, Seraphim flies another 30'.}[/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Eleven[/color] [color=blue]*****[/color][/size][color=blue][/color] A weird humming sound began to emanate from the Chaos Engine. A mechanical whine could be heard for a moment, and then odd silence. Then, a thunderous boom shook the mountaintop, sending trees crashing down and everyone, stunned by the boom, took a moment to stare at the Chaos Engine. It had been activated. Trickster got up from his seat at the controls. [i]That's that,[/i] he thought, slapping down a hood over the panel. "You're too late, Seraphim," he called out. "Might as well pack up your things and go home!" In mid-flight when the boom occurred, Seraphim turned to gaze at this machine of terror. "What have you done, madman?" "Oh, nothing any incredibly intelligent evil genius wouldn't have done in my place, Seraphim." [color=red]{Trickster uses a Free Action on Leadership. He activates the Chaos Engine. Trickster gets a Spot check (DC 20) to notice that it's unstable, but fails with 19.}[/color] Seeing his foe temporarily distracted, Lodestone made another attempt to grab Seraphim's weapon. The angelic hero felt Lodestone tug on the sword with his magnetic powers, and Seraphim, in response, flew further away from Lodestone, keeping himself out of range for the time being. "Stop fooling around up there, Lodestone," Trickster suggested. "Our work here is done." [color=red]{Lodestone tries to take Seraphim's Sword of Truth using Telekinesis. Lodestone's Telekinesis power check (18) is more than Seraphim's STR check (8), but Seraphim spends a Hero Point to re-roll, and this time gets 22, so he retains the weapon.}[/color] "It is not done until I say so!" Seraphim countered, charging headlong at the Chaos Engine. Ignoring personal safety, the angel lunged sword-first into the heart of the great machine, though initially repelled by a searing heat and substantial force field. Seraphim's weapon penetrated some significant systems, causing controlling mechanisms to go off-line. Since Trickster was now away from the control panel, neither he nor Lodestone had any idea that Seraphim had dealt the Chaos Engine a telling blow. [color=red]{Seraphim stabs the Chaos Engine (DEF 1), hitting with 17. The Chaos Engine gets a Damage save (DC 24), but fails with 22. It is Damaged once again, and loses another point of Hardness (down to 8).}[/color] [color=blue][size=2]*****[/size][/color][size=2] [color=white]Round Twelve[/color] [color=blue]*****[/color][/size][color=blue][/color] "Let's go," Trickster said, climbing onto the platform he and Lodestone had used to get here. [i]I wonder... Perhaps Lodestone should stay here and finish off Seraphim,[/i] Trickster thought. [i]But I don't think he can do it alone. Seraphim has proven to be elusive and dangerous. I know someone who can be here in an instant, however.[/i] He used his telepathy to contact Surge, who was embroiled in his own struggle. [i]Surge, I need you to come to the mountain.[/i] [i]Eh, no can do, Trickster,[/i] Surge replied. [i]Busy.[/i] [i]Nonsense,[/i] the illusionist replied. [i]You are urgently needed here at the Chaos Engine. It has been activated and I need you to help with this Seraphim fellow who seems anxious to destroy our lovely device.[/i] [i]That will leave just Bombardier here to face the rest of these hero types,[/i] Surge replied. [i]Did they defeat Mana too?[/i] Trickster inquired. [i]Not exactly,[/i] Surge said. [i]I think she switched sides.[/i] [i]Hmm...[/i] Trickster responded. [i]Nevertheless, I need you to come here immediately. Help Lodestone finish off Seraphim and everything we ever wanted shall be ours![/i] With that, Trickster looked up to Lodestone. "On second thought," he called out. "Stay here and defeat Seraphim. Surge should be here in a few seconds to help out." Trickster got off the platform and disappeared into the woods, headed for parts unknown. [color=red]{Trickster uses a Free Action on Leadership. He gets a Spot check (DC 20) to notice that the Chaos Engine is unstable, but fails with 16. Trickster contacts Surge with Telepathy, requiring a Telepathy check DC 0, and succeeds with 9. Surge uses Extra Effort to add the Power Stunt Super-Running to his Running power (also spending a Villain Point to ignore fatigue), and will be here next round.}[/color] [i]There's something strange about the Chaos Engine,[/i] Lodestone observed. [i]Can't quite put my finger on it...[/i] He blasted Seraphim with a mighty magnetic blast, sending the winged hero to a ledge atop the Chaos Engine. "Ha, that oughta teach him." [color=red]{Lodestone gets a Spot check (DC 20) to notice that the Chaos Engine is unstable, but fails with 12. He uses Extra Effort to add +2 to his Energy Blast (spending a Villain Point to ignore fatigue) and shoots Seraphim (DEF 22), hitting with 28. Seraphim gets a Damage save (DC 17) but fails with 12. Seraphim takes a Stun Hit.}[/color] Getting to his feet, Seraphim too thought something was happening to the Chaos Engine, but didn't know exactly what it might be. [i]My best course of action is to continue to work on this machine, to see if I can destroy it. Heaven help me, I will![/i] The angel again plunged the Sword of Truth into the Chaos Engine, splitting wires and blowing fuses, sending sparks everywhere. "I won't stop until you surrender or this machine is destroyed!" "Forget it, hero," Lodestone replied. "Besides, help is on the way. You're finished!" [color=red]{Seraphim gets a Spot check (DC 20) to notice that the Chaos Engine is unstable, but fails with 17. Seraphim again attacks the Chaos Engine (DEF 1), hitting with 20. The Chaos Engine gets a Damage save (DC 24) and fails with 19. The Chaos Engine loses another point of Hardness (now 7).}[/color] [color=white][size=2][b]Next Up, Rounds 10-12 of Cyber-Knight, the Duchess, Fang, and the Atlantean Soldiers vs. Acrobat Ace, Electrostatic, Puncture Proof, and the Scoundrel![/b][/size][/color] [/QUOTE]
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