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<blockquote data-quote="Obryn" data-source="post: 4810115" data-attributes="member: 11821"><p>Hi! I'll try and be helpful, rather than bitter.</p><p></p><p></p><p>Masterwork armor is an odd duck in 4e. It basically started as a mathematical patch more than anything else, but fortunately it's gotten more interesting as of Adventurer's Vault. It's also confusing as heck - probably the most perplexing part of the entire 4e PHB.</p><p></p><p>Craft/Profession skills aren't in 4e, as such. They're considered to be part of a character's background - more for role-playing purposes and depth of characterization than for use in-game as a way to work a trade for money.</p><p></p><p></p><p>Right, but what, exactly, that means is up to the individual DM. You can run it a few different ways... I ruled that the Masterwork armors do, indeed, exist, even if they aren't sufficiently enchanted. However, they need to be enchanted to a minimum degree for them to protect more than your basic non-Masterwork armors.</p><p></p><p>YMMV. You might decide that Masterwork isn't even worth the work, and just say that every suit of armor that's enchanted is masterwork by default.</p><p></p><p></p><p>It's as hard as you want it to be, but I wouldn't recommend making it tough to find Masterwork armor. (Or at least, no harder than finding magic armor to begin with.) As I mentioned, it's mostly a math fix... It's there to make sure heavy armors keep pace with light armors. Without Masterwork, by high levels Light Armor + Dex/Int will be far more valuable than Heavy Armor alone.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4810115, member: 11821"] Hi! I'll try and be helpful, rather than bitter. Masterwork armor is an odd duck in 4e. It basically started as a mathematical patch more than anything else, but fortunately it's gotten more interesting as of Adventurer's Vault. It's also confusing as heck - probably the most perplexing part of the entire 4e PHB. Craft/Profession skills aren't in 4e, as such. They're considered to be part of a character's background - more for role-playing purposes and depth of characterization than for use in-game as a way to work a trade for money. Right, but what, exactly, that means is up to the individual DM. You can run it a few different ways... I ruled that the Masterwork armors do, indeed, exist, even if they aren't sufficiently enchanted. However, they need to be enchanted to a minimum degree for them to protect more than your basic non-Masterwork armors. YMMV. You might decide that Masterwork isn't even worth the work, and just say that every suit of armor that's enchanted is masterwork by default. It's as hard as you want it to be, but I wouldn't recommend making it tough to find Masterwork armor. (Or at least, no harder than finding magic armor to begin with.) As I mentioned, it's mostly a math fix... It's there to make sure heavy armors keep pace with light armors. Without Masterwork, by high levels Light Armor + Dex/Int will be far more valuable than Heavy Armor alone. -O [/QUOTE]
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