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<blockquote data-quote="evilbob" data-source="post: 6156047" data-attributes="member: 9789"><p>The combat-focused character sheet is actually one of the very few things that I am less happy about with 13th Age, but I feel like it's a holdover from 4.0. You're right, though: many of the things written on your actual character sheet pertains to things you do in combat. Several things are not (icons, skills, unique thing, certain abilities, etc.), but many "powers" (which is my own word to describe anything any class can do) are combat-focused and therefore you'd write it down and have it in front of you. That was one thing that I felt contributed to the "my options are limited to what's on my sheet in front of me" nature of the 4.0 games that I participated in, although certainly other people have different experiences with that. I think 13th Age does a lot to unshackle you from that way of thinking, but at some point, you still need to write down what you can do on your character sheet, and many powers are designed to be used in combat.</p><p></p><p>However, as others have said, many powers are also specifically not for combat, and even some that are can be used in amazingly creative ways - like using the terrain to perform a stunt in some interesting way. Spellcasters especially have a wide array of options that go well beyond a list of powers on a sheet.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6156047, member: 9789"] The combat-focused character sheet is actually one of the very few things that I am less happy about with 13th Age, but I feel like it's a holdover from 4.0. You're right, though: many of the things written on your actual character sheet pertains to things you do in combat. Several things are not (icons, skills, unique thing, certain abilities, etc.), but many "powers" (which is my own word to describe anything any class can do) are combat-focused and therefore you'd write it down and have it in front of you. That was one thing that I felt contributed to the "my options are limited to what's on my sheet in front of me" nature of the 4.0 games that I participated in, although certainly other people have different experiences with that. I think 13th Age does a lot to unshackle you from that way of thinking, but at some point, you still need to write down what you can do on your character sheet, and many powers are designed to be used in combat. However, as others have said, many powers are also specifically not for combat, and even some that are can be used in amazingly creative ways - like using the terrain to perform a stunt in some interesting way. Spellcasters especially have a wide array of options that go well beyond a list of powers on a sheet. [/QUOTE]
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