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<blockquote data-quote="evilbob" data-source="post: 6157080" data-attributes="member: 9789"><p>[MENTION=6675103]waderockett[/MENTION] may be best suited to answer plans for the future of 13th Age, but I will chime in again to say that conversion may not really be that difficult. I've never tried it, but I imagine that outside of very special adventure-specific mechanics, which you'd always have to come up with something to address, the main thing that you're converting is monsters (assuming a D&D or D&D-like adventure to start with). Given the incredibly open-ended monster rules, it's actually really easy to mix-n-match monster rules and ideas all the time. I was already fiddling with monster stats by two or three sessions in, just to give them more variety (which is part of the rules). So I don't personally think it would take that long to whip something together, once you're comfortable and familiar with how monsters work in 13th Age.</p><p></p><p>Of course, don't forget you can always go the other way: take the best parts of 13th Age and port them over to the original campaign world of the adventure, and just go from there!</p></blockquote><p></p>
[QUOTE="evilbob, post: 6157080, member: 9789"] [MENTION=6675103]waderockett[/MENTION] may be best suited to answer plans for the future of 13th Age, but I will chime in again to say that conversion may not really be that difficult. I've never tried it, but I imagine that outside of very special adventure-specific mechanics, which you'd always have to come up with something to address, the main thing that you're converting is monsters (assuming a D&D or D&D-like adventure to start with). Given the incredibly open-ended monster rules, it's actually really easy to mix-n-match monster rules and ideas all the time. I was already fiddling with monster stats by two or three sessions in, just to give them more variety (which is part of the rules). So I don't personally think it would take that long to whip something together, once you're comfortable and familiar with how monsters work in 13th Age. Of course, don't forget you can always go the other way: take the best parts of 13th Age and port them over to the original campaign world of the adventure, and just go from there! [/QUOTE]
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