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<blockquote data-quote="RevTurkey" data-source="post: 6403778"><p>Well...after playing D&D for 30 years and running rpg modules for friends for about 10 years I finally decded that I would come up with my own place for adventure and do it myself for a change.</p><p></p><p>I've written a page up on each of the villages and towns with prominent NPC details and other interesting things that might be around. All scribbled in pencil in a sketchbook.</p><p></p><p>I also sketched out 8 XP Levels worth of encounters, dungeons, caves, places to go have fun.</p><p></p><p>All worked out using the new Monster Manual. Which was great and really helpful.</p><p></p><p>It was easy peasy from the rules side of things. D&D 5th Edition I think is a very good system for fueling imagination. Well done Mike Mearls and co. I was skeptical during playtest but I really like what you came up with in the end. Finding monsters to use is great and the bounded accuracy means I can use the lower HD ones again and again...I think of the encounter more than the maths. Nice.</p><p></p><p>Anyway, to sign off on this I thought I might share the names of some of my towns and villages with you...nick them if you likes 'em...I probably did from somewhere even if I don't know it!</p><p></p><p>Ironforge - Dwarven keep and mining community. </p><p>Nettlebed - Gnome village amongst the bracken. Complete with tinkers workshops.</p><p>Dogthorpe - Halfling farming settlement in the woods. Gypsy caravan type affair.</p><p>The Mumbles - a community in the woods/forest.</p><p>Easthaven - a seaside village.</p><p>Fogdown Isle - a small island community.</p><p>Anton's Gout - a small town, split amongst a series of small islets.</p><p>Amblewood - a fortified settlement and farming village.</p><p>Horsleydown - a town with a castle and spanning a river.</p><p>Badger's Mount - it's a keep on a hill.</p><p>Fourwinds - a hamlet with a water wheel.</p><p>Eastbrook - a little village.</p><p>The Devil's Elbow - A lighthouse built on a strange rock.</p><p>Runestone - a fortified town with an unusual feature.</p><p>Cresthill Point - a seaside village.</p><p>Fools March - The great toll bridge.</p><p>Bald Knob - a little hamlet.</p><p>Rookridge - home of Sir John Fenwick, esteemed adventurer.</p><p>Thangannus Manufinnel - a tree top Elven community.</p><p>Breakneck Falls - a small village. Home to Fergus Finley's school of wizardry.</p><p>Dragon's Hollow - a community living amongst the bones of a giant ancient dragon corpse.</p><p>Foulwind Point - a small town. An outpost and defensive settlement in the wilderness.</p><p>Whiteridge - Home to the Inn on the Edge, overhanging the cliffs at the waterfall.</p><p>Mumpbeak - small community and trading post. Home to the famous Mumpbeak brewery.</p><p>Skipdale Pond - Home to adventure! Built around "the mousehole"...dungeon entrance.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It's all very 'Fablesque' and probably not for everyone but I enjoyed writing up all the interesting shopkeeper and such for them all. Anyway, point being...5th Edition seemed like a good choice to have a go at being more creative and stepping outside of the comfort zone of modules.</p></blockquote><p></p>
[QUOTE="RevTurkey, post: 6403778"] Well...after playing D&D for 30 years and running rpg modules for friends for about 10 years I finally decded that I would come up with my own place for adventure and do it myself for a change. I've written a page up on each of the villages and towns with prominent NPC details and other interesting things that might be around. All scribbled in pencil in a sketchbook. I also sketched out 8 XP Levels worth of encounters, dungeons, caves, places to go have fun. All worked out using the new Monster Manual. Which was great and really helpful. It was easy peasy from the rules side of things. D&D 5th Edition I think is a very good system for fueling imagination. Well done Mike Mearls and co. I was skeptical during playtest but I really like what you came up with in the end. Finding monsters to use is great and the bounded accuracy means I can use the lower HD ones again and again...I think of the encounter more than the maths. Nice. Anyway, to sign off on this I thought I might share the names of some of my towns and villages with you...nick them if you likes 'em...I probably did from somewhere even if I don't know it! Ironforge - Dwarven keep and mining community. Nettlebed - Gnome village amongst the bracken. Complete with tinkers workshops. Dogthorpe - Halfling farming settlement in the woods. Gypsy caravan type affair. The Mumbles - a community in the woods/forest. Easthaven - a seaside village. Fogdown Isle - a small island community. Anton's Gout - a small town, split amongst a series of small islets. Amblewood - a fortified settlement and farming village. Horsleydown - a town with a castle and spanning a river. Badger's Mount - it's a keep on a hill. Fourwinds - a hamlet with a water wheel. Eastbrook - a little village. The Devil's Elbow - A lighthouse built on a strange rock. Runestone - a fortified town with an unusual feature. Cresthill Point - a seaside village. Fools March - The great toll bridge. Bald Knob - a little hamlet. Rookridge - home of Sir John Fenwick, esteemed adventurer. Thangannus Manufinnel - a tree top Elven community. Breakneck Falls - a small village. Home to Fergus Finley's school of wizardry. Dragon's Hollow - a community living amongst the bones of a giant ancient dragon corpse. Foulwind Point - a small town. An outpost and defensive settlement in the wilderness. Whiteridge - Home to the Inn on the Edge, overhanging the cliffs at the waterfall. Mumpbeak - small community and trading post. Home to the famous Mumpbeak brewery. Skipdale Pond - Home to adventure! Built around "the mousehole"...dungeon entrance. :) It's all very 'Fablesque' and probably not for everyone but I enjoyed writing up all the interesting shopkeeper and such for them all. Anyway, point being...5th Edition seemed like a good choice to have a go at being more creative and stepping outside of the comfort zone of modules. [/QUOTE]
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