Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My campaign's Lizardfolk and Kobolds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 2315641" data-attributes="member: 13966"><p>If going that route, I'd cut the DD and C-T skill bonus in half, and maybe remove the bonus on Search checks. Strength is more directly valuable than Intelligence for most characters, and reducing the kobold Str penalty to match that of halflings is likely to overshadow the halflings' niche as rogues, because then the kobold would have better directly-roguish skill bonuses, darkvision, and natural armor, compared the halfling's comparatively less-roguishly-advantageous athletic skill bonuses, save bonus, and throwing bonus.</p><p></p><p>Boosting Int instead gives the kobold a more distinct niche while still making them good in similar roles as halflings and gnomes, just differently so. With your description of the kobolds, I don't think making them the most intelligent common humanoids to be out-of-place or inappropriate. They've struggled to improve in technical savvy and business cunning, they deserve the fruits of their labors for hundreds of years or whatnot of effort to work themselves up the societal food chain, from grunt laborers to tech-savvy businessmen.</p><p></p><p>Maybe only the most recent few generations, those still alive at present, have the Int bonus from such developments in their society recently paying off. Humans would get the same number of skill points anyway, they'd just be a bit behind in the effeciency of their memory and knowledge. Kobolds live shorter lives anyway, in many campaign settings so far as I know.</p><p></p><p>Another option is to just give them a minor racial ability that aides them in combat sometimes, not so pitiful as the halflings' +1 on throwing weapon attack rolls, but not too significant either, maybe equivalent to a feat or two. Perhaps all kobolds gain 1d6 of Sneak Attack for free? Maybe they all get the Opportunist ability of a rogue for free? Maybe a racial +2 bonus on Initiative and Will saves? Or maybe something like this, an ability I use in my current homebrew, a quality that Rhunarian goblins possess -</p><p><strong>Dirty Fighting:</strong> Goblins have learned that the only way they can survive is by fighting dirty and using their cleverness and speed to full advantage. Since goblins are so skilled in fighting dirty, they get an extra +2 bonus to attack when striking a flat-footed opponent, and when striking an opponent that they are flanking. A goblin doesn’t get double the bonus when they are flanking a flat-footed opponent.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2315641, member: 13966"] If going that route, I'd cut the DD and C-T skill bonus in half, and maybe remove the bonus on Search checks. Strength is more directly valuable than Intelligence for most characters, and reducing the kobold Str penalty to match that of halflings is likely to overshadow the halflings' niche as rogues, because then the kobold would have better directly-roguish skill bonuses, darkvision, and natural armor, compared the halfling's comparatively less-roguishly-advantageous athletic skill bonuses, save bonus, and throwing bonus. Boosting Int instead gives the kobold a more distinct niche while still making them good in similar roles as halflings and gnomes, just differently so. With your description of the kobolds, I don't think making them the most intelligent common humanoids to be out-of-place or inappropriate. They've struggled to improve in technical savvy and business cunning, they deserve the fruits of their labors for hundreds of years or whatnot of effort to work themselves up the societal food chain, from grunt laborers to tech-savvy businessmen. Maybe only the most recent few generations, those still alive at present, have the Int bonus from such developments in their society recently paying off. Humans would get the same number of skill points anyway, they'd just be a bit behind in the effeciency of their memory and knowledge. Kobolds live shorter lives anyway, in many campaign settings so far as I know. Another option is to just give them a minor racial ability that aides them in combat sometimes, not so pitiful as the halflings' +1 on throwing weapon attack rolls, but not too significant either, maybe equivalent to a feat or two. Perhaps all kobolds gain 1d6 of Sneak Attack for free? Maybe they all get the Opportunist ability of a rogue for free? Maybe a racial +2 bonus on Initiative and Will saves? Or maybe something like this, an ability I use in my current homebrew, a quality that Rhunarian goblins possess - [B]Dirty Fighting:[/B] Goblins have learned that the only way they can survive is by fighting dirty and using their cleverness and speed to full advantage. Since goblins are so skilled in fighting dirty, they get an extra +2 bonus to attack when striking a flat-footed opponent, and when striking an opponent that they are flanking. A goblin doesn’t get double the bonus when they are flanking a flat-footed opponent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My campaign's Lizardfolk and Kobolds
Top