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My Cosmos and Spelljamming Final "?" Revision
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<blockquote data-quote="jgsugden" data-source="post: 8755287" data-attributes="member: 2629"><p>Your approach seems to work. </p><p></p><p>In my setting, I only take the core elements of Spelljamming and leave the rest of it out. </p><p></p><p>In my setting, the Prime Material Plane was created as the byproduct of 85,000 years of Immortal Tiamat and Bahamut battling each other constantly. The majority of the 'land space' in the Prime exists on one Dyson Sphere like planet at the core of the universe that is roughly 12 times the size of earth. There are more planets out there in space, but they are generally small and ignored by most as they are not ripe with resources, generally. Spelljamming vessels can be used to travel through space, but it is time consuming (taking years to travel to a planet). Those that are visited are usually visited via teleportation, or utilizing planar travel tricks. </p><p> </p><p>Most Spelljamming is done within the skies of the planet (or across the open space of the inside of the planet's Dyson Sphere like Underdark), or in the Astral Plane. Often, the fastest way to move a large amount of cargo across a world 12 times the size of Earth is to take it through a gate to the Astral, load it on a Spelljammer, take it to another gate on that plane, and then move it back into the Prime elsewhere. In fact, a fairly common but expensive magic item is a 'Ship in a Bottle' that stores Spelljamming Vessels in a bottle sized container that can be summoned or hidden away about once a week. This allows a Captain to take his vessel through medium creature sized gates and reconstruct it on the other side to continue their traveks (after a week delay).</p><p></p><p>This may take a 700 day sea journey down to a few weeks. This is often the most cost effective route to transport massive amounts of cargo (or people). Teleportation of massive amounts of cargo is possible, although weight limitations make it time consuming and risky. However, runners that move things through Transport Via Plant, etc... do exist. </p><p></p><p>I also have a combined Elemental Plane where there are patches of fire, earth, air and water (and para-elemental and quasi-elemental borders). Spelljammers are often used by Dwarven Miners to navigate the air pockets on this plane.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8755287, member: 2629"] Your approach seems to work. In my setting, I only take the core elements of Spelljamming and leave the rest of it out. In my setting, the Prime Material Plane was created as the byproduct of 85,000 years of Immortal Tiamat and Bahamut battling each other constantly. The majority of the 'land space' in the Prime exists on one Dyson Sphere like planet at the core of the universe that is roughly 12 times the size of earth. There are more planets out there in space, but they are generally small and ignored by most as they are not ripe with resources, generally. Spelljamming vessels can be used to travel through space, but it is time consuming (taking years to travel to a planet). Those that are visited are usually visited via teleportation, or utilizing planar travel tricks. Most Spelljamming is done within the skies of the planet (or across the open space of the inside of the planet's Dyson Sphere like Underdark), or in the Astral Plane. Often, the fastest way to move a large amount of cargo across a world 12 times the size of Earth is to take it through a gate to the Astral, load it on a Spelljammer, take it to another gate on that plane, and then move it back into the Prime elsewhere. In fact, a fairly common but expensive magic item is a 'Ship in a Bottle' that stores Spelljamming Vessels in a bottle sized container that can be summoned or hidden away about once a week. This allows a Captain to take his vessel through medium creature sized gates and reconstruct it on the other side to continue their traveks (after a week delay). This may take a 700 day sea journey down to a few weeks. This is often the most cost effective route to transport massive amounts of cargo (or people). Teleportation of massive amounts of cargo is possible, although weight limitations make it time consuming and risky. However, runners that move things through Transport Via Plant, etc... do exist. I also have a combined Elemental Plane where there are patches of fire, earth, air and water (and para-elemental and quasi-elemental borders). Spelljammers are often used by Dwarven Miners to navigate the air pockets on this plane. [/QUOTE]
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