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<blockquote data-quote="exile" data-source="post: 1935111" data-attributes="member: 20068"><p>Indo Ishivin, a Forgotten Realms character in a DM's homebrew world.</p><p></p><p>Indo began life as a pickpocket/street thief in the region of Tashalar in the Forgotten Realms. I must admit to not knowing a lot about Tashalar, but I picture it as being a lot like India and Southeast Asia. During this period of his life he became enamored of a beautiful young bard by the name of Ayesha Damartha. Knowing that their was no way for him, a common street urchin to woo her, he fell in with an older, wiser, suaver priestess of Talona. From this venemous lady he learned about culture, etiquette, fine clothes, fine wine, fine food (especially cheese, of which he is quite fond). He also learned dark secrets about posion, diseases and their cures, and the power of these things. In time, he grew to love the church of Talona more than the beautiful bard; his final initiation into the secrets of the church came as her warm blood spilled over his murderous hand and onto his ritual garb. To this day, he still keeps her skull and sword (a <em>+1 long sword of dancing</em>) as a reminder of the love he once had.</p><p></p><p>A relatively short adventuring career (he was made as a high level character to join an existing campaign), saw his power skyrocket. When he actually entered play, Indo was a human rogue 1/cleric 13. He siezed every opportunity that came before him to spread the doctrine of Talona. He spoiled clear mountain streams (that villages relied upon) with his own feces. He healed the lame that the <em>good</em> churches refused to heal; where the good churches were trying to teach an injured lad to work through his crippling injuries, Indo offered complete relief if only the lad would come to Talona. He hired a wererat (Phil the wererat) to spread his particular brand of lycanthropy throughout a good village dedicated to the worship of Athena.</p><p></p><p>The lot of adventurers that Indo fell in with was almost as bad as he was (a necromancer and a blood mage amongst others), yet somehow they always seemed shocked by his ill will toward the common person. As a player though, I made a point of not being completely disruptive; when the party found itself in the midst of a deadly dungeaon, Indo was able to suppress his wicked schemes (the survivalist in him kicked in) and he emerged as something of a leader for the group (much to the chagrin of the higher-level necromancer).</p><p></p><p>At present, the group has just made it out of said dungeon. Several members of the party have been made heads of some neighboring (and struggling) monarchies. Indo is heading up baronies (working behind puppet barons) in each of these monarchies; he is working to increase his economic base through the production of fine wines and cheeses. Of course there are secret churches of Talona hidden in the dank areas beneath the manor houses. He is also building knighthoods and a network of thieves and assassins that all secretly do the will of Talona.</p><p></p><p>Chad</p></blockquote><p></p>
[QUOTE="exile, post: 1935111, member: 20068"] Indo Ishivin, a Forgotten Realms character in a DM's homebrew world. Indo began life as a pickpocket/street thief in the region of Tashalar in the Forgotten Realms. I must admit to not knowing a lot about Tashalar, but I picture it as being a lot like India and Southeast Asia. During this period of his life he became enamored of a beautiful young bard by the name of Ayesha Damartha. Knowing that their was no way for him, a common street urchin to woo her, he fell in with an older, wiser, suaver priestess of Talona. From this venemous lady he learned about culture, etiquette, fine clothes, fine wine, fine food (especially cheese, of which he is quite fond). He also learned dark secrets about posion, diseases and their cures, and the power of these things. In time, he grew to love the church of Talona more than the beautiful bard; his final initiation into the secrets of the church came as her warm blood spilled over his murderous hand and onto his ritual garb. To this day, he still keeps her skull and sword (a [I]+1 long sword of dancing[/I]) as a reminder of the love he once had. A relatively short adventuring career (he was made as a high level character to join an existing campaign), saw his power skyrocket. When he actually entered play, Indo was a human rogue 1/cleric 13. He siezed every opportunity that came before him to spread the doctrine of Talona. He spoiled clear mountain streams (that villages relied upon) with his own feces. He healed the lame that the [I]good[/I] churches refused to heal; where the good churches were trying to teach an injured lad to work through his crippling injuries, Indo offered complete relief if only the lad would come to Talona. He hired a wererat (Phil the wererat) to spread his particular brand of lycanthropy throughout a good village dedicated to the worship of Athena. The lot of adventurers that Indo fell in with was almost as bad as he was (a necromancer and a blood mage amongst others), yet somehow they always seemed shocked by his ill will toward the common person. As a player though, I made a point of not being completely disruptive; when the party found itself in the midst of a deadly dungeaon, Indo was able to suppress his wicked schemes (the survivalist in him kicked in) and he emerged as something of a leader for the group (much to the chagrin of the higher-level necromancer). At present, the group has just made it out of said dungeon. Several members of the party have been made heads of some neighboring (and struggling) monarchies. Indo is heading up baronies (working behind puppet barons) in each of these monarchies; he is working to increase his economic base through the production of fine wines and cheeses. Of course there are secret churches of Talona hidden in the dank areas beneath the manor houses. He is also building knighthoods and a network of thieves and assassins that all secretly do the will of Talona. Chad [/QUOTE]
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