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<blockquote data-quote="MoogleEmpMog" data-source="post: 1936582" data-attributes="member: 22882"><p>Actually, I enjoy creating NPCs as much as PCs.</p><p></p><p>But that's because I usually create them without really thinking about the PCs.</p><p></p><p>I find the campaign more interesting when the PCs and their opponents have developed their skills without specifically seeking to counteract each other (or, conversely, the NPCs having specific weaknesses to the PCs). It seems to add more verisimilitude if the NPC opponent gained his powers the same way a PC would, by setting a goal for himself and then trying to achieve it.</p><p></p><p>Actually, in my current campaign, the PCs are more likely to adapt to and prepare for the known NPCs than vice versa, since they're often on assassination or spying missions against those NPCs.</p><p></p><p>The main thing I do is have NPCs who seem to match up well with the party show up more than ones who make for mismatched encounters. And of course, the players know that their characters' mission is to get in and out quickly and efficiently, not to slug it out with someone who turns out to be more than they can handle. They learned that real fast. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1936582, member: 22882"] Actually, I enjoy creating NPCs as much as PCs. But that's because I usually create them without really thinking about the PCs. I find the campaign more interesting when the PCs and their opponents have developed their skills without specifically seeking to counteract each other (or, conversely, the NPCs having specific weaknesses to the PCs). It seems to add more verisimilitude if the NPC opponent gained his powers the same way a PC would, by setting a goal for himself and then trying to achieve it. Actually, in my current campaign, the PCs are more likely to adapt to and prepare for the known NPCs than vice versa, since they're often on assassination or spying missions against those NPCs. The main thing I do is have NPCs who seem to match up well with the party show up more than ones who make for mismatched encounters. And of course, the players know that their characters' mission is to get in and out quickly and efficiently, not to slug it out with someone who turns out to be more than they can handle. They learned that real fast. :] [/QUOTE]
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