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My D&D 5E Starter Set Quest and Campaign
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<blockquote data-quote="Mark CMG" data-source="post: 6333520" data-attributes="member: 10479"><p>I plan to discuss this more in a wrap up blog, once we see how all the sessions go, but I am wondering if others are book-searching during games at similar junctures to our group.</p><p></p><p>We went though the entire Starter Set Rulebook as a group. We also went over the character sheets to make sure each player knew their personal stuff best. Then we had some clarification from the Basic Rules PDF as well as a bit more discussion regarding the particular circumstances of reactions / readies / concentration / bonus spells. All of this took under two hours of the first session. There's a bit to absorb but so much is familiar.</p><p></p><p>As I have seen elsewhere, our main concern was not to assume something worked like it did in one previous edition or another but to make sure it either did or did not, and how else it did work if it did not (if you take mine meaning, Mister Frodo). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The rule discussion we saw in our second session, presumably the ones that didn't stick from session one, include the following:</p><p></p><p>Double checking what skills exist and what falls under something else in this edition.</p><p></p><p>One arrow per round is standard.</p><p></p><p>Giving Advantage or Disadvantage rather than a bonus or penalty and how even multiples of one are canceled by a single one of the other.</p><p></p><p>How you add or subtract five from Passive Perception for Advantage / Disadvantage.</p><p></p><p>Surprise hasn't been an issue since session one but I suspect it will cause me pause at some point again.</p><p></p><p>We had to double check how to handle getting up from being prone.</p><p></p><p>As simple as Disengage is, I had to take a quick look to be sure there wasn't some caveat about doing other things beside move while disengaging.</p><p></p><p>(As a corollary, we haven't had a single Opportunity Attack yet.)</p><p></p><p>We re-read most of the Damage and Healing section to make sure we weren't carrying over some legacy rule info but in particular to handle Knocking a Creature Out and much of the Dropping to 0 and Death Saving Throws.</p><p></p><p>Now, most of these were quick checks that took less than a minute. I'm sure there are a few others that are not springing to mind. All of the players have the Basic Rules printed at this point. And a couple of times we stopped cold to make sure we were doing it right. I know. I know. They are just guidelines and as long as you're having fun . . . Well, we have fun whether we do it right or not. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> We just intend to try these particular rules, as they are actually written, with no fudging intended, for our fun this time around.</p><p></p><p>Anyway, are any of these the same rules that have folks double-checking the booklets? Are there others that keep making you shift to an old edition's version?</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6333520, member: 10479"] I plan to discuss this more in a wrap up blog, once we see how all the sessions go, but I am wondering if others are book-searching during games at similar junctures to our group. We went though the entire Starter Set Rulebook as a group. We also went over the character sheets to make sure each player knew their personal stuff best. Then we had some clarification from the Basic Rules PDF as well as a bit more discussion regarding the particular circumstances of reactions / readies / concentration / bonus spells. All of this took under two hours of the first session. There's a bit to absorb but so much is familiar. As I have seen elsewhere, our main concern was not to assume something worked like it did in one previous edition or another but to make sure it either did or did not, and how else it did work if it did not (if you take mine meaning, Mister Frodo). :) The rule discussion we saw in our second session, presumably the ones that didn't stick from session one, include the following: Double checking what skills exist and what falls under something else in this edition. One arrow per round is standard. Giving Advantage or Disadvantage rather than a bonus or penalty and how even multiples of one are canceled by a single one of the other. How you add or subtract five from Passive Perception for Advantage / Disadvantage. Surprise hasn't been an issue since session one but I suspect it will cause me pause at some point again. We had to double check how to handle getting up from being prone. As simple as Disengage is, I had to take a quick look to be sure there wasn't some caveat about doing other things beside move while disengaging. (As a corollary, we haven't had a single Opportunity Attack yet.) We re-read most of the Damage and Healing section to make sure we weren't carrying over some legacy rule info but in particular to handle Knocking a Creature Out and much of the Dropping to 0 and Death Saving Throws. Now, most of these were quick checks that took less than a minute. I'm sure there are a few others that are not springing to mind. All of the players have the Basic Rules printed at this point. And a couple of times we stopped cold to make sure we were doing it right. I know. I know. They are just guidelines and as long as you're having fun . . . Well, we have fun whether we do it right or not. :D We just intend to try these particular rules, as they are actually written, with no fudging intended, for our fun this time around. Anyway, are any of these the same rules that have folks double-checking the booklets? Are there others that keep making you shift to an old edition's version? [/QUOTE]
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