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<blockquote data-quote="Nemio" data-source="post: 6353055" data-attributes="member: 6775814"><p>Another nice play report <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>I'm impressed by the quick improvisation with the doppelganger.</p><p></p><p>Some questions if you don't mind.</p><p></p><p>1. How do you determine from which direction they approach the castle?</p><p>You use the region map and see which part they would see first?</p><p></p><p>For example if they are coming from Phandalin then they would most likely approach from the south.</p><p>You can draw/show the south wall and ask what they want to do.</p><p></p><p>If they want they can circle around the castle in the forest to see the entire layout and different approaches.</p><p>And can they do this freely or risk being seen?</p><p></p><p>Or am I just overthinking this and you just show them the entire layout from the start? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>2. When using the castle or a similar dungeon I always wonder what happens when the PC's are detected. What's keeping all the monsters from joining together and attacking the heroes at once?</p><p>How do you keep the correct balance between realism & fun?</p><p></p><p>3. </p><p>Which oppurtunities do you mean?</p><p>Did you give them any hints?</p><p>I've wondered about the hidden treasure myself.</p><p>How do you make sure that they know enough to search it without making it obvious that something is there?</p><p></p><p>4. How did you handle the part where the doppelganger took on the appearance of the Halfling?</p><p>Your players knew what was going on but they continued to RP correctly?</p><p></p><p>5. The doppelganger has the following mentioned under Skills:</p><p>Deception +6, Insight +3</p><p></p><p>Furthermore he has advantage on Wisdom (Insight) and charisma (Deception, Intimidation and persuasion) checks when reading the minds of a creature.</p><p></p><p>Did these checks come into play for you?</p><p>I can imagine using Insight to determine if a party/PC is lying but how would a monster use Deception, Intimidation or Persuasion checks against a PC?</p><p></p><p></p><p>Thanks again for taking the time to write this.</p><p>It's helping me prepare for my very first DM & DND session <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm looking forward to the next part.</p><p>I do hope you get around to doing Thundertree.</p><p>Like you say it's the weakest part of the adventure (and the most dangerous) but I'm curious to see how you would handle it.</p></blockquote><p></p>
[QUOTE="Nemio, post: 6353055, member: 6775814"] Another nice play report :) I'm impressed by the quick improvisation with the doppelganger. Some questions if you don't mind. 1. How do you determine from which direction they approach the castle? You use the region map and see which part they would see first? For example if they are coming from Phandalin then they would most likely approach from the south. You can draw/show the south wall and ask what they want to do. If they want they can circle around the castle in the forest to see the entire layout and different approaches. And can they do this freely or risk being seen? Or am I just overthinking this and you just show them the entire layout from the start? :) 2. When using the castle or a similar dungeon I always wonder what happens when the PC's are detected. What's keeping all the monsters from joining together and attacking the heroes at once? How do you keep the correct balance between realism & fun? 3. Which oppurtunities do you mean? Did you give them any hints? I've wondered about the hidden treasure myself. How do you make sure that they know enough to search it without making it obvious that something is there? 4. How did you handle the part where the doppelganger took on the appearance of the Halfling? Your players knew what was going on but they continued to RP correctly? 5. The doppelganger has the following mentioned under Skills: Deception +6, Insight +3 Furthermore he has advantage on Wisdom (Insight) and charisma (Deception, Intimidation and persuasion) checks when reading the minds of a creature. Did these checks come into play for you? I can imagine using Insight to determine if a party/PC is lying but how would a monster use Deception, Intimidation or Persuasion checks against a PC? Thanks again for taking the time to write this. It's helping me prepare for my very first DM & DND session :) I'm looking forward to the next part. I do hope you get around to doing Thundertree. Like you say it's the weakest part of the adventure (and the most dangerous) but I'm curious to see how you would handle it. [/QUOTE]
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