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<blockquote data-quote="Tony Vargas" data-source="post: 6645103" data-attributes="member: 996"><p>One of the nice things about 5e is that it's pretty easy to pull past material and run it using 5e. I'm running In Search of the Unknown (c1979!) tomorrow night, using 5e.</p><p></p><p> Amen!</p><p></p><p>I like the idea of the spell-less Paladin, I toyed with an "Oath of Fealty" Paladin, but didn't get far with it. The idea being a Knight devoted to a temporal ruler, order, or philosphy, rather than a deity or religion.</p><p></p><p>Accrobat should be easily doable as a Rogue sub-class.</p><p></p><p>Hexblade as either a Warlock sub-class, or a Fighter sub-class ripping off the Warlock the way the EK rips off the Wizard. Either way you end up with a caster who conjures up a weapon and goes to town with multiple attacks. Warlock you're doing it from level 1, fighter you're tougher while doing it.</p><p></p><p>Samurai could probably be a battlemaster Fighter with a culture-specific background. Similarly, Shugenja & Wu-Gen: existing class, new Background.</p><p></p><p>The Shaman could be a radically different class from the Cleric or Druid, OTOH.</p><p></p><p>EK doesn't begin to handle the Swordmage, which makes it tough. A swordmages is a much better caster than the EK, but a much better melee type than any full caster. It'd be hard to do it justice, I think.</p><p></p><p>Warlord would need to be a full class. It's just too different in what it is/does from the dedicated specialist 'striker' of the 5e fighter. It'd be far too much for an archetype to take away extra attacks, for instance. </p><p></p><p>One possibility might be to add a new non-caster class, and have Warlord be one archetype of it (covering the Leader/Healer role), and others each taking up some other non-Striker functions (either familiar, traditional roles, 4e formal roles, or novel, even interaction- or exploratoin- focused ones). One of the sticking points with 5e, for me, as a player, is that striker/DPR is the only role/combat-function available to a non-magic-using concept, which is unduly limiting. It'd be nice to see that addressed, but for the existing non-caster sub-classes, the high DPR features are firmly entrenched in the base class.</p><p></p><p>RunePriest could, conceivably be just another Domain (of 'runes' I guess), but it's different enough from the Cleric to make that unsatisfying. Domains do go so far as to alter armor & weapon proficiencies, special abilities, and spell lists, though, so it might just be a very dramatic Domain. It might use Runes as foci instead of a single, conventional holy symbol, perhaps?</p><p></p><p> Yeah, that can be fun. Shouldn't be hard, either.</p><p> Er, well... they've already done the Aarakokra (sp?), so I guess the doors wide open.</p><p></p><p> The absence of psionics from the PH was almost as glaring as that of the Warlord. The available excuse is that, while psionics were in a PH1 (1e AD&D PH), they weren't in the form of a character class or classes, but an optional add-on appendix that randomly gave anyone a (tiny) chance of being psionic. (Even if that didn't warrant a full class, a Sorcerer sub-class or a Wild Talent feat could have been on the table...)</p><p></p><p>Mearls posted some thoughts on psionics, but they were couched so hypothetically that I don't find them very encouraging. Others are hoping for a lavish psionics splatbook. I wish them luck, it would be better for the game, I think, for psionics to get a more complete treatment rather than just a bone thrown their way.</p><p></p><p> Not so sure 5e could handle many of those. Historically, Gamma World was usually pretty D&D-like. That's about it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6645103, member: 996"] One of the nice things about 5e is that it's pretty easy to pull past material and run it using 5e. I'm running In Search of the Unknown (c1979!) tomorrow night, using 5e. Amen! I like the idea of the spell-less Paladin, I toyed with an "Oath of Fealty" Paladin, but didn't get far with it. The idea being a Knight devoted to a temporal ruler, order, or philosphy, rather than a deity or religion. Accrobat should be easily doable as a Rogue sub-class. Hexblade as either a Warlock sub-class, or a Fighter sub-class ripping off the Warlock the way the EK rips off the Wizard. Either way you end up with a caster who conjures up a weapon and goes to town with multiple attacks. Warlock you're doing it from level 1, fighter you're tougher while doing it. Samurai could probably be a battlemaster Fighter with a culture-specific background. Similarly, Shugenja & Wu-Gen: existing class, new Background. The Shaman could be a radically different class from the Cleric or Druid, OTOH. EK doesn't begin to handle the Swordmage, which makes it tough. A swordmages is a much better caster than the EK, but a much better melee type than any full caster. It'd be hard to do it justice, I think. Warlord would need to be a full class. It's just too different in what it is/does from the dedicated specialist 'striker' of the 5e fighter. It'd be far too much for an archetype to take away extra attacks, for instance. One possibility might be to add a new non-caster class, and have Warlord be one archetype of it (covering the Leader/Healer role), and others each taking up some other non-Striker functions (either familiar, traditional roles, 4e formal roles, or novel, even interaction- or exploratoin- focused ones). One of the sticking points with 5e, for me, as a player, is that striker/DPR is the only role/combat-function available to a non-magic-using concept, which is unduly limiting. It'd be nice to see that addressed, but for the existing non-caster sub-classes, the high DPR features are firmly entrenched in the base class. RunePriest could, conceivably be just another Domain (of 'runes' I guess), but it's different enough from the Cleric to make that unsatisfying. Domains do go so far as to alter armor & weapon proficiencies, special abilities, and spell lists, though, so it might just be a very dramatic Domain. It might use Runes as foci instead of a single, conventional holy symbol, perhaps? Yeah, that can be fun. Shouldn't be hard, either. Er, well... they've already done the Aarakokra (sp?), so I guess the doors wide open. The absence of psionics from the PH was almost as glaring as that of the Warlord. The available excuse is that, while psionics were in a PH1 (1e AD&D PH), they weren't in the form of a character class or classes, but an optional add-on appendix that randomly gave anyone a (tiny) chance of being psionic. (Even if that didn't warrant a full class, a Sorcerer sub-class or a Wild Talent feat could have been on the table...) Mearls posted some thoughts on psionics, but they were couched so hypothetically that I don't find them very encouraging. Others are hoping for a lavish psionics splatbook. I wish them luck, it would be better for the game, I think, for psionics to get a more complete treatment rather than just a bone thrown their way. Not so sure 5e could handle many of those. Historically, Gamma World was usually pretty D&D-like. That's about it. [/QUOTE]
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