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<blockquote data-quote="jdfrenzel" data-source="post: 10169" data-attributes="member: 810"><p>I understand the desire for plug-in chunks for homegrown campaign worlds, mostly because the amount of effort required to invent and detail so many things is huge. </p><p></p><p>The trouble with generic campaign plug-ins is that they are, after all, generic. A successful campaign world is <em>different</em> in some way. Consider the success of Deadlands or Cthulhu settings - these are radical settings when compared to stock fantasy. Plug-ins are easy to use and acquire, so it makes sense that, once they appear, they will be used quite a bit. But how unique can a world be if most of them have a Freeport or a Windhaven?</p><p></p><p>I am glad to see the publishers take the risk that they will have the next Dragonlance. The Iron Kingdoms and Nyambe settings have great hooks, and I think these 2 will do well. But for home growns, I prefer inspiration from history (Durant is a favorite) rather than a supplement for three reasons: Truth is stranger than fiction, most people don't know history, and you can bet your players are browsing the games store!</p></blockquote><p></p>
[QUOTE="jdfrenzel, post: 10169, member: 810"] I understand the desire for plug-in chunks for homegrown campaign worlds, mostly because the amount of effort required to invent and detail so many things is huge. The trouble with generic campaign plug-ins is that they are, after all, generic. A successful campaign world is [I]different[/I] in some way. Consider the success of Deadlands or Cthulhu settings - these are radical settings when compared to stock fantasy. Plug-ins are easy to use and acquire, so it makes sense that, once they appear, they will be used quite a bit. But how unique can a world be if most of them have a Freeport or a Windhaven? I am glad to see the publishers take the risk that they will have the next Dragonlance. The Iron Kingdoms and Nyambe settings have great hooks, and I think these 2 will do well. But for home growns, I prefer inspiration from history (Durant is a favorite) rather than a supplement for three reasons: Truth is stranger than fiction, most people don't know history, and you can bet your players are browsing the games store! [/QUOTE]
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