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<blockquote data-quote="mythusmage" data-source="post: 10739" data-attributes="member: 571"><p>With all the material being produced these days the prospective buyer is going to have to make choices. Which can he afford? Which fit or can be made to fit his game? Which can be used in a number of situations? Which will add substantially to his campaign?</p><p></p><p>Not everything being put out is going to be compatible with every game, every campaign. So you have to choose wisely. If you need a campaign setting, choose the one the appeals to you most. With the setting in hand, or a setting of your own devising, consider those settings with elements you can fit into the core. Then go on to those books covering certain setting subjects such as cities, societies, and the like. Finally, select those adventures that can be made to fit your world and the type of game you wish to run.</p><p></p><p>Of course, you don't need to use published material as is. You can always take parts from the various books and adventures you own and incorporate them into your own game and game world. You might end up getting it published (please make sure that all the stuff you "borrow" from other works is open gaming content).</p><p></p><p>The pessimist looks at all that's out there and says, "Look at all that stuff!<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />" </p><p></p><p>The optimist looks at all that's out there and says, "Look at all that stuff!<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />"</p><p></p><p>You?</p></blockquote><p></p>
[QUOTE="mythusmage, post: 10739, member: 571"] With all the material being produced these days the prospective buyer is going to have to make choices. Which can he afford? Which fit or can be made to fit his game? Which can be used in a number of situations? Which will add substantially to his campaign? Not everything being put out is going to be compatible with every game, every campaign. So you have to choose wisely. If you need a campaign setting, choose the one the appeals to you most. With the setting in hand, or a setting of your own devising, consider those settings with elements you can fit into the core. Then go on to those books covering certain setting subjects such as cities, societies, and the like. Finally, select those adventures that can be made to fit your world and the type of game you wish to run. Of course, you don't need to use published material as is. You can always take parts from the various books and adventures you own and incorporate them into your own game and game world. You might end up getting it published (please make sure that all the stuff you "borrow" from other works is open gaming content). The pessimist looks at all that's out there and says, "Look at all that stuff!:(" The optimist looks at all that's out there and says, "Look at all that stuff!:)" You? [/QUOTE]
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