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<blockquote data-quote="7thlvlDM" data-source="post: 8428" data-attributes="member: 1081"><p>Personally, I think supplements like Atlas Game's Touched by the Gods (with its secret societies) and the Green Ronin monster books (with lots of plot hooks) are better campaign design aids than anything that gives general advice on economy systems, or countless tables of village population size and weather information.</p><p></p><p>I agree though that there are way too many campaign settings out there. The problem with them is that they're mutually exclusive. If I want to run a ghost story campaign, I can dig out my 2E Ravenloft things, pick up The Last Dance, and see what Mystic Eye games has to offer. If I want fantasy+technology, I can put the Forge and Watchmakers from Touched by the Gods together with Necromancer's Durgam's Folly, and maybe some things out of Privateer's Witchfire Trilogy. Parallel worlds? Mix the Mirror Plane from Manual of the Planes with The Ebon Mirror from Atlas, and a touch of Madness in Freeport (change the city name). But if I buy a campaign world, I can't use it simultaneously with another company's world. They don't cross-pollenate so well. Mega adventures (e.g., Necropolis, when it comes out) don't seem as bad because they're localized and you can at least interleave other adventures with it.</p><p></p><p>Now a book of campaign ideas, I would buy.</p><p></p><p>-7th</p><p>(Trying to find a local place that carries Arcana: Societies of Magic...)</p></blockquote><p></p>
[QUOTE="7thlvlDM, post: 8428, member: 1081"] Personally, I think supplements like Atlas Game's Touched by the Gods (with its secret societies) and the Green Ronin monster books (with lots of plot hooks) are better campaign design aids than anything that gives general advice on economy systems, or countless tables of village population size and weather information. I agree though that there are way too many campaign settings out there. The problem with them is that they're mutually exclusive. If I want to run a ghost story campaign, I can dig out my 2E Ravenloft things, pick up The Last Dance, and see what Mystic Eye games has to offer. If I want fantasy+technology, I can put the Forge and Watchmakers from Touched by the Gods together with Necromancer's Durgam's Folly, and maybe some things out of Privateer's Witchfire Trilogy. Parallel worlds? Mix the Mirror Plane from Manual of the Planes with The Ebon Mirror from Atlas, and a touch of Madness in Freeport (change the city name). But if I buy a campaign world, I can't use it simultaneously with another company's world. They don't cross-pollenate so well. Mega adventures (e.g., Necropolis, when it comes out) don't seem as bad because they're localized and you can at least interleave other adventures with it. Now a book of campaign ideas, I would buy. -7th (Trying to find a local place that carries Arcana: Societies of Magic...) [/QUOTE]
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