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<blockquote data-quote="Mystic Eye" data-source="post: 8478" data-attributes="member: 711"><p>Hey, thanks for the honorable mention 7thlevelDM. </p><p></p><p> </p><p></p><p>Actually, everything we have done to date is done with the intention that it can be plugged in to another campaign without much effort. All of them are DM tools if count adventures as a DM resource and while they have a dark theme they can be used in any other setting as well.</p><p>Even our upcoming world book is done in such a way that it is modular and can be taken apart so that the components can fit in any 3e game and be used in a DMs campaign world instead of ours if he or she so chooses.</p><p>We are also starting a couple more lines apart from our current one that are even more "campaign neutral" and for the DM. </p><p>The Foul Locales are detailed, plug-in locations that are fully detailed. We have added some adventure ideas but the real use of the book is that DM can pick it up when they need a new, uexpected location and find it ready to go.</p><p>The first one is Urban based and the next one will be rural based and handled the same way. Fleshed out entirely but not set up as adventures, just detailed places.</p><p>These are more granular then a book on building keeps or how to make a good village so may not apply to the original method but they are entirely campaign neutral and don't attept to set up an adventure at all.</p><p></p><p>Also, I think there are some books out there that have been great, non-campaign specific source books that are for the DM to add to his or her campaign. Touched by the Gods was mentioned, That book is great. There are several fantastic creature collections that easily tranfer to any campaign world (ours included) and a DM can always use more creautures. Mongoose's stuff has all been campaign neutral to date and at least parts of each of those books should work in any game for a GM. There is Traps & Treachery and Mithic Races from FFG, both are good DM resources that are meant to make things easier and helpful to a DM as well as players.</p><p>I know there are many more I have not mentioned.</p><p></p><p> </p><p></p><p>Iagree with this but the flood is coming. I know there is a castle building book coming ( I think by WOTC) there is 1,000 faces which is a book full of detailed NPCs buy Citizen games coming, the world builders guide mentioned in this thread plus tons more. As adventure sales slow down you will see lots more of this type of material come out.</p></blockquote><p></p>
[QUOTE="Mystic Eye, post: 8478, member: 711"] Hey, thanks for the honorable mention 7thlevelDM. Actually, everything we have done to date is done with the intention that it can be plugged in to another campaign without much effort. All of them are DM tools if count adventures as a DM resource and while they have a dark theme they can be used in any other setting as well. Even our upcoming world book is done in such a way that it is modular and can be taken apart so that the components can fit in any 3e game and be used in a DMs campaign world instead of ours if he or she so chooses. We are also starting a couple more lines apart from our current one that are even more "campaign neutral" and for the DM. The Foul Locales are detailed, plug-in locations that are fully detailed. We have added some adventure ideas but the real use of the book is that DM can pick it up when they need a new, uexpected location and find it ready to go. The first one is Urban based and the next one will be rural based and handled the same way. Fleshed out entirely but not set up as adventures, just detailed places. These are more granular then a book on building keeps or how to make a good village so may not apply to the original method but they are entirely campaign neutral and don't attept to set up an adventure at all. Also, I think there are some books out there that have been great, non-campaign specific source books that are for the DM to add to his or her campaign. Touched by the Gods was mentioned, That book is great. There are several fantastic creature collections that easily tranfer to any campaign world (ours included) and a DM can always use more creautures. Mongoose's stuff has all been campaign neutral to date and at least parts of each of those books should work in any game for a GM. There is Traps & Treachery and Mithic Races from FFG, both are good DM resources that are meant to make things easier and helpful to a DM as well as players. I know there are many more I have not mentioned. Iagree with this but the flood is coming. I know there is a castle building book coming ( I think by WOTC) there is 1,000 faces which is a book full of detailed NPCs buy Citizen games coming, the world builders guide mentioned in this thread plus tons more. As adventure sales slow down you will see lots more of this type of material come out. [/QUOTE]
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