Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My dark fairytale post-apocalyptic fantasy campaign...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cybernetic" data-source="post: 1307981" data-attributes="member: 1542"><p><strong><span style="font-size: 15px">Character Races if Grymn</span></strong></p><p>Grymn is not going to be your typical DnD setting...there are quite a few changes as far as races are concerned. Elves are the dominate species of this setting. In fact, in the ancient times of Grymn, before the ascension of the High Elves...the Seelie and Unseelie Kingdoms rules the whole of Grymn. </p><p></p><p>As Grymn will be a somewhat low magic/ high combat setting of survival in a dark desolate fantasy realm, the characters races are actually going to be somewhat more powerful than normal. In fact, they'll be the equivelant to an ECL +1, but with them all at the same ECL, that will not actually affect character advancement...because all PC's will be balanced with each other..but it will kinda skew CRs slightly, as PC's should be figured as one level higher for XP gain. This is intentional, so I can add a few higher power races at 1st level and it will help 1st level characters survive the gritty campaign I intent to run...</p><p></p><p><em>Note: You'll notice that there are several different races of elves...elven blood is present in many of the species of Grymn. Also some races have favored classes from Complete Warrior from WotC...the only books that will be used in this campaign will be the 3 Core books and Complete Warrior.</em></p><p></p><p><strong><span style="font-size: 12px">Aasimar</span></strong></p><p>The aasimar are actually the typical aasimar...paladin is their favored class. Though not all aasimar need be good in Grymn. They are a Grymn native human hybrid who can trace their heritage back to a celestial being from the Divine Realms as well.</p><p></p><p><strong><span style="font-size: 12px">Dragon Elves</span></strong></p><p>The dragon elves are an ancient breed of elf spawned from the ancient dragons of Grymn. They are powerful humanoids they are powerful and wise humanoids that typical bear features that show both their elven and their draconic heritage. Their favored class will be monk.</p><p></p><p><strong><span style="font-size: 12px">Dwarves</span></strong></p><p>Although they greatly resemble the standard dwarves, Grymn's dwarves are even more industrious than standard ones and they also have a more structured society not unlike feudal japan. In fact, dwarves can select between Fighter and Samurai (from Complete Warrior) as their favored class.</p><p></p><p><strong><span style="font-size: 12px">Half-Elves</span></strong></p><p>Half-elves are actually taking the place of the human in this setting. They are the most adaptable of all the races due to their mixed hertiage. They the result of the union of a human Lost Soul and one of the elven races...like standard humans they can select any class as their favored one.</p><p></p><p><strong><span style="font-size: 12px">High Elves</span></strong></p><p>High Elves live in the Overworld above Grymn's desolate Underworld. They are powerful arcane spellcasters and are basically a regal version of the standard elves. Some High Elves have choosen to live in the Undeworld...most of which tend to keep their magical arts a secret in fear of being imprisoned or slaughtered. The High Elf favored class will be the Arcanist (equal part wizard and sorcerer).</p><p></p><p><strong><span style="font-size: 12px">Humans</span></strong></p><p>Full blooded humans are somewhat rare in the world of Grymn. All humans tend to have advanced mental abilties (high int, wis, and cha) which is more then likely why they (or their ancestors) were pulled into Grymn. Only those who are pulled into the world are become Lost Souls. There are humans who were not pulled through as well, they are simply descendant from those who were...which two humans meeting in the world is pretty uncommon....making most descendants of Lost Souls half-elven. Human's favored class will be Lost Soul.</p><p></p><p><strong><span style="font-size: 12px">Goblin</span></strong></p><p>Goblins are not the same as you all might be used to. They take equal parts halfling and equal parts gnome and wrap it all up in a short green skinned long pointy eared shell. They are tricksters and theives and inventors. They are not all evil...mostly they are considered a nuisance. They are fairly common as well, as they seem to breed like rabbits. They are fairly intelligent with high dexterity. Goblins can choose either Bard or Rogue as their favored class.</p><p></p><p><strong><span style="font-size: 12px">Orcs</span></strong></p><p>They are still gonna be brutish barbarians...but they are more akin to a cross between Tolkien Orcs and Warcaft Orcs...not all evil...just very Tribal and they are actually decandant from an ancient elven bloodline. Teh Orc favored class will be barbarian.</p><p></p><p><strong><span style="font-size: 12px">Shadow Elves</span></strong></p><p>Part High Elf...part Shade...they are the elves who's ancestors didn;t manage to escape the corrupting power of the realm of shadow...they are Shadowtouched...Many of the Shadow elves have attempted to attone for the destruction of their forefathers and have turned to the divine magic of the Druid in order to try to restore the land...a hopeless cause. There are still others who choose to embrace their corrupted nature and continue with the sorcerous ways of their forefathers... Shadow Elves choose between either Druid or Sorcerer.</p><p></p><p><strong><span style="font-size: 12px">Tieflings</span></strong></p><p>Much like the Aasimar, they are human hybrids that trace their lineage back to fiend blood from the Realm of Shadow. Their favored class will be the Hex Blade (from Complete Warrior)</p><p></p><p><strong>Races not present in Grymn</strong></p><p>You'll notice that some standard races are not present...like gnomes, halfings, half-orcs.....Some of the new races actually take the place of these missings ones...mainly because of personal preferences...and the way I've envisioned the setting..for those of you who want to use my setting and want to include left out races or new ones...just remember that the races I've put together for grymn are actually ECL+1...so you may need to give a little something to added races to put them on par with the ones I've worked on... (in most cases a positive ability modifier or two can help that out).. Besides...my players were'nt really interested in them and wanted new options instead of them..</p><p></p><p>I'll post stats when I get some stuff finished...I'm primarily wanted to post the concepts and ideas at this point..while I work on the mechanics and rule based info....</p><p></p><p>next up... Classes of Grymn (quite a few changes)</p></blockquote><p></p>
[QUOTE="cybernetic, post: 1307981, member: 1542"] [b][size=4]Character Races if Grymn[/size][/b] Grymn is not going to be your typical DnD setting...there are quite a few changes as far as races are concerned. Elves are the dominate species of this setting. In fact, in the ancient times of Grymn, before the ascension of the High Elves...the Seelie and Unseelie Kingdoms rules the whole of Grymn. As Grymn will be a somewhat low magic/ high combat setting of survival in a dark desolate fantasy realm, the characters races are actually going to be somewhat more powerful than normal. In fact, they'll be the equivelant to an ECL +1, but with them all at the same ECL, that will not actually affect character advancement...because all PC's will be balanced with each other..but it will kinda skew CRs slightly, as PC's should be figured as one level higher for XP gain. This is intentional, so I can add a few higher power races at 1st level and it will help 1st level characters survive the gritty campaign I intent to run... [i]Note: You'll notice that there are several different races of elves...elven blood is present in many of the species of Grymn. Also some races have favored classes from Complete Warrior from WotC...the only books that will be used in this campaign will be the 3 Core books and Complete Warrior.[/i] [b][size=3]Aasimar[/size][/b] The aasimar are actually the typical aasimar...paladin is their favored class. Though not all aasimar need be good in Grymn. They are a Grymn native human hybrid who can trace their heritage back to a celestial being from the Divine Realms as well. [b][size=3]Dragon Elves[/size][/b] The dragon elves are an ancient breed of elf spawned from the ancient dragons of Grymn. They are powerful humanoids they are powerful and wise humanoids that typical bear features that show both their elven and their draconic heritage. Their favored class will be monk. [b][size=3]Dwarves[/size][/b] Although they greatly resemble the standard dwarves, Grymn's dwarves are even more industrious than standard ones and they also have a more structured society not unlike feudal japan. In fact, dwarves can select between Fighter and Samurai (from Complete Warrior) as their favored class. [b][size=3]Half-Elves[/size][/b] Half-elves are actually taking the place of the human in this setting. They are the most adaptable of all the races due to their mixed hertiage. They the result of the union of a human Lost Soul and one of the elven races...like standard humans they can select any class as their favored one. [b][size=3]High Elves[/size][/b] High Elves live in the Overworld above Grymn's desolate Underworld. They are powerful arcane spellcasters and are basically a regal version of the standard elves. Some High Elves have choosen to live in the Undeworld...most of which tend to keep their magical arts a secret in fear of being imprisoned or slaughtered. The High Elf favored class will be the Arcanist (equal part wizard and sorcerer). [b][size=3]Humans[/size][/b] Full blooded humans are somewhat rare in the world of Grymn. All humans tend to have advanced mental abilties (high int, wis, and cha) which is more then likely why they (or their ancestors) were pulled into Grymn. Only those who are pulled into the world are become Lost Souls. There are humans who were not pulled through as well, they are simply descendant from those who were...which two humans meeting in the world is pretty uncommon....making most descendants of Lost Souls half-elven. Human's favored class will be Lost Soul. [b][size=3]Goblin[/size][/b] Goblins are not the same as you all might be used to. They take equal parts halfling and equal parts gnome and wrap it all up in a short green skinned long pointy eared shell. They are tricksters and theives and inventors. They are not all evil...mostly they are considered a nuisance. They are fairly common as well, as they seem to breed like rabbits. They are fairly intelligent with high dexterity. Goblins can choose either Bard or Rogue as their favored class. [b][size=3]Orcs[/size][/b] They are still gonna be brutish barbarians...but they are more akin to a cross between Tolkien Orcs and Warcaft Orcs...not all evil...just very Tribal and they are actually decandant from an ancient elven bloodline. Teh Orc favored class will be barbarian. [b][size=3]Shadow Elves[/size][/b] Part High Elf...part Shade...they are the elves who's ancestors didn;t manage to escape the corrupting power of the realm of shadow...they are Shadowtouched...Many of the Shadow elves have attempted to attone for the destruction of their forefathers and have turned to the divine magic of the Druid in order to try to restore the land...a hopeless cause. There are still others who choose to embrace their corrupted nature and continue with the sorcerous ways of their forefathers... Shadow Elves choose between either Druid or Sorcerer. [b][size=3]Tieflings[/size][/b] Much like the Aasimar, they are human hybrids that trace their lineage back to fiend blood from the Realm of Shadow. Their favored class will be the Hex Blade (from Complete Warrior) [b]Races not present in Grymn[/b] You'll notice that some standard races are not present...like gnomes, halfings, half-orcs.....Some of the new races actually take the place of these missings ones...mainly because of personal preferences...and the way I've envisioned the setting..for those of you who want to use my setting and want to include left out races or new ones...just remember that the races I've put together for grymn are actually ECL+1...so you may need to give a little something to added races to put them on par with the ones I've worked on... (in most cases a positive ability modifier or two can help that out).. Besides...my players were'nt really interested in them and wanted new options instead of them.. I'll post stats when I get some stuff finished...I'm primarily wanted to post the concepts and ideas at this point..while I work on the mechanics and rule based info.... next up... Classes of Grymn (quite a few changes) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My dark fairytale post-apocalyptic fantasy campaign...
Top